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flevius

rain noise and zombie detection

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It seems like rain should impact how well zombies can detect us, particularly the noise levels they can detect. Adding a modifer to the code for the audial detector would be pretty easy. Something like:

if (_raining) then {

_audial = round(_speed * dayz_surfaceNoise * _scaleMvmt * 0.75);

else

_audial = round(_speed * dayz_surfaceNoise * _scaleMvmt);

};

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+1 good idea would read again (i was thinking this last night!)

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Good idea. It would probably also make you harder to see. Would make for a good tradeoff to the heat you lose from being out in the rain. (Not that there needs to be a tradeoff, but if it makes sense...)

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This is already planned for the patch being released tomorrow. Go check the dayz announcements forum.

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Sorry, i searched for "rain noise" and got no results.

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I think this will be added in 1.7.2.. Because, Rocket wrote there something like:Weather stealth

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