flevius 1 Posted June 25, 2012 It seems like rain should impact how well zombies can detect us, particularly the noise levels they can detect. Adding a modifer to the code for the audial detector would be pretty easy. Something like:if (_raining) then {_audial = round(_speed * dayz_surfaceNoise * _scaleMvmt * 0.75);else_audial = round(_speed * dayz_surfaceNoise * _scaleMvmt);}; Share this post Link to post Share on other sites
joaby 25 Posted June 25, 2012 +1 good idea would read again (i was thinking this last night!) Share this post Link to post Share on other sites
Dreganius (DayZ) 55 Posted June 25, 2012 Personally I'd change the _scaleMvmt variable to around 0.5 or 0.6, as rain is pretty loud in life. Share this post Link to post Share on other sites
Synchronicity 2 Posted June 25, 2012 Good idea. It would probably also make you harder to see. Would make for a good tradeoff to the heat you lose from being out in the rain. (Not that there needs to be a tradeoff, but if it makes sense...) Share this post Link to post Share on other sites
Beemlord 1 Posted June 25, 2012 This is already planned for the patch being released tomorrow. Go check the dayz announcements forum. Share this post Link to post Share on other sites
flevius 1 Posted June 25, 2012 Sorry, i searched for "rain noise" and got no results. Share this post Link to post Share on other sites
nobody 31 Posted June 25, 2012 I think this will be added in 1.7.2.. Because, Rocket wrote there something like:Weather stealth Share this post Link to post Share on other sites