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Thirdthorpe

Small game trapping and water-gathering.

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 I know there are plans for adding barricades and defenses to structures so correct me if I'm wrong but I would assume a player will be able to create a "base" or "home" in game. If so I was wondering if anyone had mentioned the idea of making snares that could catch rabbits and water barrels for gathering water? The snares could function simply as a created item from wire and once set on the base of a tree it just starts a random timer that eventually a dead rabbit would spawn at that point. The water barrel could operate similar to the well-pumps you encounter accept you get a certain number of "drinks" from it per rainstorm.

 

This might be somewhat "knit picky" but the amount of cans of soda scattered across the map seems a tad high. It might make things a bit more suspenseful if standing water could be found in more areas but absolutely require purification through filtering or tablets, or at the very least boiling over a camp-fire or camp-stove. Forgive me if any of these items have been addressed in prior posts or updates from the devs.

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Snares/traps have been suggested, while I haven't seen EVERY suggestion I don't think I've seen one talking about water catchment.  I don't think the amount of soda is too high (considering it's a mass produced/consumed product) and I thought that non well water sources had to be purified already (with tablets).  Water purification will be a thing that's needed in the future so I don't think it's 'knit picky'.

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Fair enough, Mike. I know they're putting a good bit of work into developing hunting/gathering so I thought I would just throw the idea out there.

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