trentsteel2 4 Posted March 16, 2014 I was recently thinking about some kind of emotions or feelings system that could be implemented into DayZ I was thinking that having an indicator under the place it says "Hungry" and "Thirsty" where it could say how you are feeling or how mentally stable you are. Each feeling will have a different perk or disadvantage to it. Your mental condition and feelings would also change as your life went on. For example: When you first spawn you could feel shocked or confused, which could enable you to run slightly faster than someone who has been alive for a number of hours. When you see your first zombie, you could be scared, also enabling you to sprint faster for a short amount of time to get away from it. As your life goes on your no longer become scared of zombies and thus run the same speed as them meaning you have to find a way of killing it. Other examples include feelings which could be: When you kill another player for the first time: feelings of shock and sudden realisation sink in enabling your screen to blur slightly more when turned for a short period of time. As you kill more players you become desensitised to the act of killing another human and adopt a "kill or be killed" mindset. As you give another person some food or medicine, you feel good or happy, enabling you to survive longer on a smaller amount of food or water, or increasing your aim slightly, as your feel more confident. Any thoughts? 4 Share this post Link to post Share on other sites
So Sexy 259 Posted March 16, 2014 I have also thought about this, that could reduce kos if it affected your mental health until a certain kill amount is reached, and you could take in pills etc, but meh, it will never make it into the game. Share this post Link to post Share on other sites
warriortyr 17 Posted March 16, 2014 (edited) Sounds very nice and it would make the game harder and focus on the survival aspect.I like the way the energy,the health, the blood, the water and the stomach bar works and some kind of "karma" or "feeling" or "self confidence" bar would be great (for me).Have my :beans: Edited March 16, 2014 by warriortyr Share this post Link to post Share on other sites
Snowball (DayZ) 115 Posted March 16, 2014 Sounds pretty good, only thing is I doubt the devs would want to nerf the KOS system like this :/. Lots of KOS people in DayZ so that means the dev team has to satisfy them to keep them playing.. Share this post Link to post Share on other sites
Martmital 436 Posted March 16, 2014 Nah, i don't need little buffs here and there from the game determining how i should feel. Share this post Link to post Share on other sites
minime1000 78 Posted March 16, 2014 Game has no way of knowing what I feel so I really do not like it. I am fine with physical effects but not arbitrary emotional stuff. 1 Share this post Link to post Share on other sites
TheScruffyBandit 382 Posted March 16, 2014 No, stupid idea. Share this post Link to post Share on other sites
smrtrthanavgbear 11 Posted March 20, 2014 This could be a great option for servers who actually want the greatest survival experience, I would enjoy this Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted March 21, 2014 It just can't be dude...In DayZ the only feelings that matter,is from the one behind the screen,and not the one in it.Take a moment to think about this one ;) Share this post Link to post Share on other sites
Waylander The Origional 21 Posted March 21, 2014 I experienced shock when I killed my first player and realised what I had done (Wiped out several hours of anothers time). I stood there like an idiot for the first 30 seconds it took for his buddy to ventilate my baseball cap. We don't need this system. Share this post Link to post Share on other sites
liquidcactus 719 Posted March 21, 2014 Really, if you have been playing the game for a long time you will see this emotion idea is SUPER pointless. The game is about what you experience first hand as the player, those emotions you speak of you already experience when you yourself actually first start playing the game for the first time.. I can see what you mean but to have to go through these so called "emotions" each time you start a char seems a bit off from a veteran players stand point Share this post Link to post Share on other sites