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IshFingers

Rotten Fruit

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I realised today that in my hours of DayZ I've yet to be poisoned by eating rotten food. To me it just seems a little easy to avoid eating something which will make you sick. So what I'm suggesting is:

Damaged food should have a chance of causing you to become ill.

Perhaps remove rotten fruit completely, or leave it in just for the sake of it (and at 100% chance of causing sickness! for those really desperate), but scale food so at 'pristine' it's completely safe to eat, damaged/worn has a 20~% chance to make you sick etc. etc.

In my opinion this will not only provide a bigger risk when eating - after all, you may be fine, you may not - but provide a greater incentive to keep looking for food and, ultimately, medical supplies.

Obviously it needs a little more work/tuning, but it would put a little more emphasis back on survival.

PS: Also, cigarettes? Could they be implemented somehow? I.E. Lower health & stamina, but raise accuracy (calming nerves). Could provide various tie-ins to a 'mental fatigue' system which has been touted. I just think my guy needs a cigarette in his mouth to finish the look...

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I realised today that in my hours of DayZ I've yet to be poisoned by eating rotten food. To me it just seems a little easy to avoid eating something which will make you sick. So what I'm suggesting is:

Damaged food should have a chance of causing you to become ill.

Perhaps remove rotten fruit completely, or leave it in just for the sake of it (and at 100% chance of causing sickness! for those really desperate), but scale food so at 'pristine' it's completely safe to eat, damaged/worn has a 20~% chance to make you sick etc. etc.

In my opinion this will not only provide a bigger risk when eating - after all, you may be fine, you may not - but provide a greater incentive to keep looking for food and, ultimately, medical supplies.

Obviously it needs a little more work/tuning, but it would put a little more emphasis back on survival.

PS: Also, cigarettes? Could they be implemented somehow? I.E. Lower health & stamina, but raise accuracy (calming nerves). Could provide various tie-ins to a 'mental fatigue' system which has been touted. I just think my guy needs a cigarette in his mouth to finish the look...

You are really insesitive!

How do you expect our bandits friends,

to torture the fresh spawns on the coast

without force-feeding them rotten fruit?

God...the ignorance....

 

Edit: I'm just kidding obviously.

But seeing your new i didn't want to leave it like that because you might missunderstand me :P

To be serious,i think the rooten fruit are just placeholders,put by the dev team to demonstrate

the massive amount of food left behind and roting in case of Apocalypse.Realisticly,more variety of

rotten food should be in order along with the fruit.

Edited by Damnyourdeadman

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