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Addex (DayZ)

Dragging Prisoners

Dragging Prisoners  

18 members have voted

  1. 1. Should human shields be added into the game?

    • Yes
      11
    • No
      3
    • Maybe
      3
    • In future
      1
  2. 2. Should moving/ grabbing other players while they are handcuffed be added to make it easier to move prisoners?

    • Yes
      16
    • No
      1
    • Maybe
      0
    • In future
      1
  3. 3. Would the game be better in any way by this?

    • Yes
      5
    • A lot
      3
    • A bit
      8
    • Not really
      2
    • No
      0


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Since this isn't IRL, bandits are very unlikely to worry too much about hitting their friend while trying to shoot you, seeing as once their m8 respawns they can just resupply him. Meatshields should just be there to take a bullet for you, not as deterrent.

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Grabbing him and moving him around on your own would be very hard to make. It would be way too glitchy. On the other hand, giving the prisoner the ability to stand up and walk is a good idea. You could either have an extra option on the scroll mouse menu when pointing at him, beside force feed and set free, to allow to stand up. The other option would be to do first tie his hands behind his back (what is currently done) and then use a second rope to tie his feet and hands together so he can't stand up and walk. This would seem like a better approach. Untying would use the same two step system, where you first untie the feet, and then can choose to untie hands as well. adding a little animation when the prisoner only has his hands tied, where he passes his arms under his feet to bring them up front before standing would give enough time for his captors to stop him.

Edited by aknar

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Yes, I will handcuff snipers on apartment roofs and drag them to the edge, then I will push them off the roof.

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Grabbing him and moving him around on your own would be very hard to make. It would be way too glitchy.

 

 Grabbing, dragging and carrying other people already exists as part of the medevac inside Arma 2. It's already been done and works fine in massive CTI battles so I can't see it not working on DayZ.

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