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Zjasuu

My thoughts on the log out timer (30 sec)

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I think you're going into the right direction with the ghost the player lefts behind and everything, but I don't think 30 seconds is enough, and here's why:

 

Today I was in Chapaevsk, when I see this guy looking into Balota.

 

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Then I get closer to him, somehow he spots me when I'm running up to him, he tries to shoot me. I run into a nearby Tenement building to get a shot on him, I can't get a clear shot on him, then he runs into the little box in the middle of the roof. And I just lost him, no way I can kill him anymore, he logs off and I have 30 seconds to climb the ladder down, climb up to the roof and shoot him. We all know that's impossible.

 

So this is just my opinion, the timer should be long enough for me to run a 1000 meter distance before he disappears.

 

And one last thing, if a player fires his weapon, or a bullet lands near him he leaves a ghost behind him for a longer time, I'm thinking 10 minutes?

If you would try to leave the game by exiting it would ask you if you really want to leave the game, you will leave a ghost behind you for (time). And if you click exit you leave a ghost behind, click no and you keep playing.

 

Also if a bullet flies near you the timer would get a minute added? Max time 10 minutes so you can't spam him with an M4 :D 

 

This is just what I'm thinking, if you don't agree with me I understand, but please don't go all hostile on me.

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search_zpseaa9d814.png

 

We have enough threads on this as it is. Yes, there is some imbalancing but I'm sure it will eventually come to a compromise on wanting to stop playing vs combat logging

Edited by omgwtfbbq

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search_zpseaa9d814.png

 

We have enough threads on this as it is. Yes, there is some imbalancing but I'm sure it will eventually come to a compromise on wanting to stop playing vs combat logging

 

I know there are a thousand threads about this but I'm not gonna start grave digging for a topic that I almost agree on, I can just post my own topic and if people don't like it they don't have to bump it.

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I know there are a thousand threads about this but I'm not gonna start grave digging for a topic that I almost agree on, I can just post my own topic and if people don't like it they don't have to bump it.

Cool, you like to spam the forums with shit that has already been posted a thousand times before.

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Cool, you like to spam the forums with shit that has already been posted a thousand times before.

 

Link me a thread that has my opinion and suggestion please.

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 And here I am just trying to log before my pizza burns and come back to a dead character.

 

I think 30 seconds is enough punishment for legit loggers. I mean, I logged out in what I thought was a safe place at the edge of a town in the bushes, logged back in later to find my arm is 'PainAche'-ing and my char bleeding, and a zombie chowing down on me. Actually, I'd say 30 secs is overkill. If you're engaged in a fire fight and can't kill your opponent within 15 seconds, you don't deserve the kill.

30 secs I can understand if we could see what was happening like in MMOs and had the ability to cancel it out, 30 seconds of having 0 control over your char in a perma death game though? Its craycray. Hoping they either go the mmo route or have 'safe log zone' like an indestructable personal tent/base eventually.

 

I just don't think adding on extra time would help so much as hurt. Perhaps they could implement an extra addition to log time if there has been any shots fired in the past X seconds.

Edited by Amias Free

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Just don't allow people to log when a bullet has been fired and hit 10~ metres next to them, or a melee enemy is within 40,feet

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Link me a thread that has my opinion and suggestion please.

Sorry, you can do your own research.  You aren't going to trick ME into doing your homework.

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Just don't allow people to log when a bullet has been fired and hit 10~ metres next to them, or a melee enemy is within 40,feet

 

I like that, especially the melee enemy thing. But then people could just close the game with task manager, that's why I'm suggesting a ghost thing.

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 And here I am just trying to log before my pizza burns and come back to a dead character.

 

I think 30 seconds is enough punishment for legit loggers. I mean, I logged out in what I thought was a safe place at the edge of a town in the bushes, logged back in later to find my arm is 'PainAche'-ing and my char bleeding, and a zombie chowing down on me. Actually, I'd say 30 secs is overkill. If you're engaged in a fire fight and can't kill your opponent within 15 seconds, you don't deserve the kill.

30 secs I can understand if we could see what was happening like in MMOs and had the ability to cancel it out, 30 seconds of having 0 control over your char in a perma death game though? Its craycray. Hoping they either go the mmo route or have 'safe log zone' like an indestructable personal tent/base eventually.

 

I just don't think adding on extra time would help so much as hurt. Perhaps they could implement an extra addition to log time if there has been any shots fired in the past X seconds.

 

I know a limitation would be annoying, but I gotta tell you it's even more annoying when a guy that has been shooting at you combat logs and gets away.

 

There just isn't a fix that makes everyone happy, it's usually the not-bad players that suffer because there are cowards combat logging and noobs server hopping.

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I think 30 seconds is enough punishment for legit loggers. I mean, I logged out in what I thought was a safe place at the edge of a town in the bushes, logged back in later to find my arm is 'PainAche'-ing and my char bleeding, and a zombie chowing down on me. Actually, I'd say 30 secs is overkill. If you're engaged in a fire fight and can't kill your opponent within 15 seconds, you don't deserve the kill.

 

 

"I mean, I logged out in what I thought was a safe place at the edge of a town in the bushes" Thought was a safe place. there's you're problem, edge of town in the bushes, thought it was safe. 

 

 "If you're engaged in a fire fight and can't kill your opponent within 15 seconds, you don't deserve the kill." That's a strange thing to say, and entirely untrue, obviously you either haven't been in many firefights or aren't very good at staying alive in a firefight. Most firefights I've been in with geared/skilled players take over 10 minutes to get a result, at least.

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 "If you're engaged in a fire fight and can't kill your opponent within 15 seconds, you don't deserve the kill." That's a strange thing to say, and entirely untrue, obviously you either haven't been in many firefights or aren't very good at staying alive in a firefight. Most firefights I've been in with geared/skilled players take over 10 minutes to get a result, at least.

 

So true, usually the one who rushes into combat and doesn't wait and give it some time gets killed first.

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Ignoring the search bar fans I will actually give my opinion on this.

 

I think adding a longer timer for everyone would be disastrous and the reason for that is zombies. The vast vast majority of people will log of in the wilderness or in a town, rather than on the roof of an apartment building. It's very hard to know if you have aggroed zombies, especially if those zombies are a half mile away and following you. If everyone had a 2 minute logout then that would be ample time for zombies to find you and then kill you. At least with the 30 seconds timer there is at least the chance that zombies will not have enough time to get enough hits.

 

The whole bullet detection thing though is interesting, and I think that could help the problem. 

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I like that, especially the melee enemy thing. But then people could just close the game with task manager, that's why I'm suggesting a ghost thing.

You had plenty of time to kill him. You missed your window and he "got away".

I don't like combat loggers, but there has to be some give or take, or it will get ridiculous.

I had 2 hours to play, and started getting shot as soon as I logged in a few nights ago. I managed to run my ass off and get into a little remote house and bandage myself. I popped up and saw 2 people advance. I shot both, and immediately started taking more fire.

I was trading shots for a good 30 minutes. I hit another 2 guys, didn't kill them, and they hit me, breaking my arm. For the NEXT 30 minutes they just wanted to play the waiting game, going 3PP behind trees and waiting for me to eventually make a run for it (suicide) or rush them (suicide).

I am stupidly patient in this game, and would have gladly spent 5 hours waiting to see who got bored first and make a move, but then my wife needed me to do something and was clearly getting agitated with "hold on".

So I took the risk and logged off. I was certain they'd see my character sit down and rush me, but I came back a few hours later just to see if I was dead, and surprisingly I successfully logged out without a scratch.

So my question is, what should be the proper procedure be when this happens? Combat logging is grimy, but gun fights and conflicts can last a LONG time. It's unreasonable to force people to play-or-be-punished for an X amount of time, because life happens.

Yes, it's annoying when you're sniping and you miss your shot / injure someone and they run into a building and log. The solution? Aim better. The current 30 second timer is fine because people can no longer disappear the second a bullet whizzes by.

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Enough for you to run 1000M, are you a nutjob? Just because you had a single poor experience doesn't mean the game should adapt because of a random scenario that barely ever happens. Even in 30 seconds it's enough time for someone to randomly stumble across you and kill you, or for (soon) a zombie to respawn and aggro onto you, if you think it needs extending at all you're off your fucking rocker.

 

Also, why would you even climb a ladder up to him? That's a stupid choice in general, if he was smart he'd have waited for you to get halfway up the ladder and shot you in the face as you were helpless 20 feet off the ground.

Edited by dvsilverwing

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Dont you also need to wait for that 30 seconds to connect to another server or even back to the same server? so it would just be 10 minute relog timer. Plus youd need to run fairly far to logout away from zombies and civilization to logout but with the 30 chances are youll survive a zombie but not with a 10 minute timer.

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Also, why would you even climb a ladder up to him? That's a stupid choice in general, if he was smart he'd have waited for you to get halfway up the ladder and shot you in the face as you were helpless 20 feet off the ground.

That was going to be my question, but I forgot to include that.

One asshole was using the 3PP glitch to peek into the jail at the Balota airfield. I could tell because he would try to shoot me when I was trying to check windows to make sure no one was trying to glitch through walls. I refused to glitch back, but he ALWAYS knew when I wasn't covering the closed door. (He would open it when I went to a back room, and pop shots and then close the door and go back to the view glitch spot).

In order to put an end to this, I ran under the stairs and sat down and counted to 5. He immediately thought I was trying to log and he came sprinting inside. All he got was peppered with FNX rounds.

Point is, how would you know he is logging if he is 1000 meters away? If you can see him in the log out position, shoot him. If you can't, he's technically not in combat and his logging out isn't combat logging.

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For the OP, consider this:

 

in real life (keep thinking what this game is about) you see a guy on a building.

you take the shot and you miss. he runs away from that spot and you cannot see him. you take a run

from your place and hope to find him there  patiently waiting for you to shot him from close range?!

maybe he logged but in RL he would have run like hell way before you would have a chance to do anything.

 

 

i am too old or too stupid.

either way i don't get it :(

Edited by mugur

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Ignoring the search bar fans I will actually give my opinion on this.

 

I think adding a longer timer for everyone would be disastrous and the reason for that is zombies. The vast vast majority of people will log of in the wilderness or in a town, rather than on the roof of an apartment building. It's very hard to know if you have aggroed zombies, especially if those zombies are a half mile away and following you. If everyone had a 2 minute logout then that would be ample time for zombies to find you and then kill you. At least with the 30 seconds timer there is at least the chance that zombies will not have enough time to get enough hits.

 

The whole bullet detection thing though is interesting, and I think that could help the problem. 

 

How about zombies don't deal damage/aggro to ghosts?

 

Also I'm thinking that if the bullet hits the building that you're in extends the time period instead of the range of where the bullet lands.

 

So my question is, what should be the proper procedure be when this happens? Combat logging is grimy, but gun fights and conflicts can last a LONG time. It's unreasonable to force people to play-or-be-punished for an X amount of time, because life happens.

 

 

I can see how everyone is hating my idea :D But there are the guys who play the HC mode, I think it might work in that?

 

 

Enough for you to run 1000M, are you a nutjob? Just because you had a single poor experience doesn't mean the game should adapt because of a random scenario that barely ever happens. Even in 30 seconds it's enough time for someone to randomly stumble across you and kill you, or for (soon) a zombie to respawn and aggro onto you, if you think it needs extending at all you're off your fucking rocker.

 

Also, why would you even climb a ladder up to him? That's a stupid choice in general, if he was smart he'd have waited for you to get halfway up the ladder and shot you in the face as you were helpless 20 feet off the ground.

 

This was NOT my only bad experience, it was just an example.

 

Some guy sitting on the very top of the roof sniping into Balota? Definitely a combat logger/server hopper.

 

And if there wouldn't be a way to combat log in that situation I wouldn't have climbed up to him.

Edited by Zjasuu

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I think you're going into the right direction with the ghost the player lefts behind and everything, but I don't think 30 seconds is enough, and here's why:

 

Today I was in Chapaevsk, when I see this guy looking into Balota.

Then I get closer to him, somehow he spots me when I'm running up to him, he tries to shoot me. I run into a nearby Tenement building to get a shot on him, I can't get a clear shot on him, then he runs into the little box in the middle of the roof. And I just lost him, no way I can kill him anymore, he logs off and I have 30 seconds to climb the ladder down, climb up to the roof and shoot him. We all know that's impossible.

 

So this is just my opinion, the timer should be long enough for me to run a 1000 meter distance before he disappears.

 

And one last thing, if a player fires his weapon, or a bullet lands near him he leaves a ghost behind him for a longer time, I'm thinking 10 minutes?

If you would try to leave the game by exiting it would ask you if you really want to leave the game, you will leave a ghost behind you for (time). And if you click exit you leave a ghost behind, click no and you keep playing.

 

Also if a bullet flies near you the timer would get a minute added? Max time 10 minutes so you can't spam him with an M4 :D

 

This is just what I'm thinking, if you don't agree with me I understand, but please don't go all hostile on me.

Adding a system that increases the logout timer, I'm not necessarily against, my primary concern would be the stress on the server and how it affects that in terms of the bullet detection system. We have a system that functions decently if you where to propose an increase of 30 seconds, to make the timer a minute total, I would be okay with that, after that I feel your pushing it. unless you say something like a person just logged into the server in the last ten minutes so they have an additional logout timer.  In psudo-response to another post, when I last logged out I was in an area where there was recent gun fire , none directed at me, but I stopped and consumed some food then drank some water from bottles before logging to ensure that there was nothing unsavoury in my area. I logged in a medium risk zone and took the required precautions.

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I agree, if you fire a weapon, you should automatically get a ten minute extension to your logout timer. After the ten minutes are over, you get the 30 sec back.

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I was trading shots for a good 30 minutes. I hit another 2 guys, didn't kill them, and they hit me, breaking my arm. For the NEXT 30 minutes they just wanted to play the waiting game, going 3PP behind trees and waiting for me to eventually make a run for it (suicide) or rush them (suicide).

 

 

I think it's safe to say if they spent 30 minutes just sat outside, you were justified in logging or you could have been there for an hour whilst these pussies just waited outside.

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I think the timer is too short as most times you can't just go rushing in, or trying to close the distance is too great. In a real zombie apoc, it's possible they'd find you sleeping and get you so when you log out, you should make sure it's somewhere safe.

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30 Second is fine and perfectly put imo. There are loads of problems that player can experience in a multiplayer game i.e Connection issues,BE false kicks due to connection timeout,pc can crash,game can crash and some mentioned that there can be real life emergency calls. 

 

You are just looking from one direction which is really narrow , 30 sec is perfect and what they need to do is adding also spawn protection after login in due to loading lag "at least for 10 sec".

Edited by =1PARA=Prime=C.O=

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