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daisho

admin powers to fight cheating/ glitching? cheating in general

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First off: I've got no idea if admins can see playerlists and "kill-lists/ announcements" and could get a quick impression if there might be a cheater/ glitcher on the server.

 

Yes, VAC does a decent job and we also have battle-eye, but they ban in waves as far as I know, admins could ban on spot if they notice hackers/ glitchers are on the server, thats basically their job and/ or is something what separates the good and active community servers from the random ones.

 

I wonder if all this realism wouldn't be at the expense of server-security and overall fun for all players with good intentions, because if everything is totally anonymous, it would be only easier for people to cheat/ exploit.

 

I doubt that this game will be much different from other online games so I expect cheaters and exploiters to flood the servers once this hits beta or with the final version at the latest.

 

So far I didn't really encounter anyone I'd claim to be a hacker, I one time got shot through a wall but this could be due to alpha too.

 

If I get killed by a cheater in CoD or BF or only notice there's one around I don't care - at all - I just switch servers and everything will be alrite again, in this game, it would have a HUGE impact on everyones personal gaming experience and I wonder if Devs are prepared for that (maybe vets can tell how this got solved in the mod).

The problem is: you just can't tell, there is no kill-announcments and you can't even tell who killed you so someone could climb up some building, start his hack and could auto-kill everyone in sight (or out of sight), and no one would even notice as you only really recognize your own deaths, which you can't even tell if someone just snuck up behind you and catched you in a legit way or was standing far away auto-shooting at you.

 

I'm playing FPS since the early days of counter-strike when stuff still was much more about just having fun and less serious stats-wise, cheaters were easy to spot and admins could take action and ban them.

 

Maybe my view is too pessimistic but I'm afraid this will become a HUGE issue in DayZ, given the fact you just can't respawn with all your gear and join a new server to avoid the problem and admins can't take direct actions.

 

While I don't mind losing gear I really would get annoyed if I keep getting killed by cheaters and no one really could do anything against it other than waiting weeks/ months for VAC to take actions.

 

/edit: typos

Edited by daisho
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no they cant kill you over console...

 

1: ever played rust?

2: its alpha even for the cheaters

3: Profit

 

keep cool they get banned in waves the privat hives will be cheaterfree

Edited by quantum2k6

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Never played Rust and yes, it's alpha still and not much of a problem, but having a history of FPS I've played I'm 100% sure it will become an issue after beta at the latest and I wholeheartedly hope that Devs have a solution to counter it already, as banning in waves won't help the people on the servers, who have to wait weeks/ months bevore next banhammer hits the game.

Edited by daisho

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Some smart observations in your post. The comms are cut and names are not displayed because BI doesn't want players to get bummed out when they realize just how many people use cheats.

There is no incentive not to cheat other than the 30 dollar fine , which is not a big deal to people that can also afford to buy a computer that is able to run this game and then buy the cheats too.

Game needs to be over 65 bux, with skill trees and active BI employed admins, not the amateur Admins that run private servers. But, BI would rather take all the money and move on with making other games I guess, rather than staying with this one and making it a franchise

Edited by Highlander007

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Some smart observations in your post. The comms are cut and names are not displayed because BI doesn't want players to get bummed out when they realize just how many people use cheats.

There is no incentive not to cheat other than the 30 dollar fine , which is not a big deal to people that can also afford to buy a computer that is able to run this game and then buy the cheats too.

Game needs to be over 65 bux, with skill trees and active BI employed admins, not the amateur Admins that run private servers. But, BI would rather take all the money and move on with making other games I guess, rather than staying with this one and making it a franchise

 

Better solution would be to disallow the user ( you can id someone by his hardware and/or creditcard or e-mail or ip if he/she creates multiple accounts ) from buying more copies if he cheated in those games more than once ( one time is no time and maybe they will come to their senses when they realize they don't want to risk not beeing able to play the game anymore because of some lousy cheat.

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There are cheaters everyday around Elektro due to most populated area and new spawners go there. Last night a guy tried to teleport on us and was shooting us as he was invisible but could  see the magnum and bullets drop by us.

 

We couldn't do jack all ofc , just stopped the server after the warning for 10 minutes till he buggers of somewhere.

 

Hopefully in final release there will be "kill msgs" and server logs will be available .

Edited by =1PARA=Prime=C.O=

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well I personally don't need server messages necessarily, but I would happy to know that the admins of the server I play on would have some tools to be in charge.

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