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Deathlove

The New Hunting Rifle And Pistol

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Been shooting some .22 guns in my life (not LR) and killing a zombie with 2 headshots sounds fine for gameplay balance. Round is kind of weak in terms of hydrostatic chock, so if you miss vital organs, you'd be in trouble irl.

Give it up, lad. You have obviously just been schooled.

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I'd say both are under-powered.  Against players for the most part I'd say the shots are about right to the body.  Against Zombies it's a little weak.  2 to 3 shots to the body should drop the zombies and 1 shot to the head not two.  I spent about 500 rounds testing the Headshot thing.

 

Also the Magazines for the 10/22 should be available in more than just the airfields/military installations in both 10 and 30 round as it's more of a hunting/civilian style thing and the gun is pretty much useless without one.  The MkII is fine being Military only.

 

I did notice something else that pretty much makes the .22 weapons pretty much useless despite it being one of their biggest perks.  The noise made by the .22s are the quietest out there but only for human players Zombies still treat it like you fired a regular Mosin or whatever.  It was one of the biggest things i was excited about with the MKii was that I could finally shoot zombies without alerting all of them nearby.  However despite the noise simply being a hammer click they all still come running just like if I shot the FNX45 or bigger.  So maybe it's just a placeholder thing with the zombies but it seems they treat all the weapons gun shots the same.  

 

I forgot to add also you can't change the distance on the 10/22 you should at least be able to crank it up to 200m instead of it being stuck at 50.

 

Suggestion:  I don't know how hard it would be to do but it would be nice if you all could add in a shooting/zeroing range somewhere on the map possibly near the Airfields with spinning or some sort of reactive targets.  No extra loot or anything like that just people could risk going there and test firing their weapons at the tragets at various marked off ranges to get better with them.  I figured spinning would be the best you could just use a ding noise similar to what you have now for when you shoot a metal building and then the Target spins around for a few seconds plus their low maintenance I can see them still being there still sitting out forgotten.  Considering most military outposts would probably have at least something similar to this it's not to far out of reality.  (Well they wouldn't use cheap spinning targets but I digress)  

 

Plus it would be useful for us to test various weapons this way as well while your still designing the game and give you better feedback on the accuracy at different ranges and might help to reveal if everything is working as intended.  The predesignated range distances will take the guess work out how far we are actually shooting.  Also I'd recommend something similar for archery butts or throwing weapons as well though those could just be set up at a couple of towns or just in a field and less formal and non reactive since I assume the arrows and such are going to be sticking out of whatever it is.  You could just have one gun range probably the best placement for it would be either at the NEAF or NWAF, though the NWAF has a almost perfect open area just outside of the walls past the tents on the North West side.  Or somewhere else in the center of the map.

Edited by CrashBoomK

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