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Rick1633

Why such a difference between title development comparing to Dayz?

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But who here thinks Dayz is only a 30 to sixty person project?   It is wildly popular on 3 continents, uses a huge map that could use a wider variety of content, has a fucking insane amount of broken core that requires a ton of man power and clever ideas in order to optimize...

 You have missed the entire point.   The guy who created Star Citizen believes his game is big and beautiful so he found 213 developers and it looks to me that the guy who sold out Dayz does not think his game is that important anymore.

 

I think it is easily a sixty person project. This isn't entirely new ground, there is a lot of code to leverage from the existing Arma game. Honestly, I think on some things they are getting in their own way (rebuilding gun physics from the ground up, when they are already solid in Arma). Yes, some things need to be torn up and rebuilt to get the feel they want. That is actually where they are starting and where they need to start. Fixing the bugs isn't the hard part and should be lower priority. All-in-all, I've encountered less bugs in this game than I have in some released titles, even at the stage they are at right now. The bugs are few, just rather jarring as they tend to be lethal.

 

I've worked with people like Rocket before. What tends to happen is that it seems like everything is going slow, then stuff starts trickling in, then pouring in. I think people are jumping the gun pretty heavy with the judgement, primarily because they are so invested in the game. They see it almost where they'd want it and get frustrated. The fact that anyone is trying to play the game is a credit to the project as in alpha they should really only be testing.

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Logistical problems?   We have something called filesharing and internet.  Star Citizens 213 developers are in at least three different offices thanks to something called technology.  The project seems to be coming along nicely.

 

I love reading these responses that are basically saying Star Citizens way of making a good game is completely wrong or impossible in order to not admit that Dayz may never be finished or will never be acceptable.

 

Your reading comprehension here is somewhat lacking. It isn't a judgement on the way Star Citizen is being developed, it is a comment on reality. That when you start with a plan and a small team, then suddenly get an influx of money, you can't just throw the plan out the window and triple the development staff and make things go faster. It just doesn't work that way. Increasing staff is an investment in months just to get new people productive. When your entire development schedule is in months, you are doing little more than distracting your current staff who are already producing. Basically, you have diminishing gains when injecting staff into a project over the short term.

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Logistical problems? We have something called filesharing and internet. Star Citizens 213 developers are in at least three different offices thanks to something called technology. The project seems to be coming along nicely.

I love reading these responses that are basically saying Star Citizens way of making a good game is completely wrong or impossible in order to not admit that Dayz may never be finished or will never be acceptable.

Logistical problems? We have something called filesharing and internet. Star Citizens 213 developers are in at least three different offices thanks to something called technology. The project seems to be coming along nicely.

I love reading these responses that are basically saying Star Citizens way of making a good game is completely wrong or impossible in order to not admit that Dayz may never be finished or will never be acceptable.

And I love reading posts like this that claim a game that is still in the conceptual stage is already better than a game that's still in early alpha.

How about we let both games come to completion before we start fanboy waring about which has a more successful approach?

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And I love reading posts like this that claim a game that is still in the conceptual stage is already better than a game that's still in early alpha.

How about we let both games come to completion before we start fanboy waring about which has a more successful approach?

 

Agreed. I have some concerns about this game, but honestly, I'm not even close to ready to start getting frustrated. Maybe come summer, if there hasn't been some significant progress, I might freak a little. Right now though, is way too early.

 

I think Star Citizen will likely be a very successful development model. They've got an old-hat at the helm. I have the feeling that DayZ will also be a successful model based on some of the things I've seen so far. The decisions about what they are putting in the game right now, while confusing to some, seem spot-on to me from my experience. I may be wrong as I am outside looking in. I hope I am right.

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Agreed. I have some concerns about this game, but honestly, I'm not even close to ready to start getting frustrated. Maybe come summer, if there hasn't been some significant progress, I might freak a little. Right now though, is way too early.

I think Star Citizen will likely be a very successful development model. They've got an old-hat at the helm. I have the feeling that DayZ will also be a successful model based on some of the things I've seen so far. The decisions about what they are putting in the game right now, while confusing to some, seem spot-on to me from my experience. I may be wrong as I am outside looking in. I hope I am right.

Anything is possible. I have no clue how DayZ will ultimately turn out, but I have had a blast so far.

Games like Star Citizen will always make me skeptical. The whole, "I'll believe it when I see it". I've been around for a while, and I've been burned by too many games with grand concepts that had no hope of achieving what they set out to do AND ended up just being incredibly bad.

Then again, I've had other games be hype trains that did deliver. Again, who knows.

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