DayzForumer 284 Posted March 4, 2014 (edited) Consider SA has been in development for how long?Breaking point arma 3 is only about 3-4 months older than the SA public alpha release (if i recall correctly)>making a mod for a finished game>finished game>finishedthe standalone is far from finished, you can't possibly compare them Edited March 4, 2014 by DayzForumer 2 Share this post Link to post Share on other sites
ispecter 55 Posted March 4, 2014 Once dayz mod was founded it paved the way for other moders to put their spin on things the hardest part is getting the code working, adding cars and trucks is the easy part. Regarding the alpha the dev team is coding the most complex portions of the game and working out bugs. In the future once the full game is release the modding community will again build there vision of dayz. Understanding that the massive amount of trial and error in the alpha beta stage paves the way for others who want to add their skrips to the game. The dayz mod used Amara 2 net code to make it fictional, skrips where added to make zombies clothing guns loot spawns. In the standalone we are seeing a lot less scrips used to help elevate hacking. Coding a video game is the most complex form of coding, period! People don't understand what it means to fix a bug. Imagine looking through hundreds if not thousands of pages or raw text and trying to tweak it for a fix without breaking something a lot the lines, good games take years to develop. Share this post Link to post Share on other sites
Mdogg2005 447 Posted March 4, 2014 (edited) It's a lot easier to make a mod of an existing game than use assets that already exist. They didn't want to do that with Standalone, so simply put, that's why. Look at it this way. The Arma 3 mod will have a peak - a plateau if you will - where development will cease and the game will have minor improvements but nothing more. Standalone has a full studio backing it and improving the development incrementally. Eventually Standalone will blow the Breaking Point mod out of the water. The mod is also probably riddled with bugs as well. Let's also not forget that when you buy SA you are paying 30$ for early access allll the way up through the final release and you get to be a part of its development. The mod is something you need to buy a buggy 60$ retail game in order to play. All of that aside, if you want to play the mod play the mod. If you want to play SA, play SA. If you want to play both - play both. Edit: after watching the first few minutes of the video I couldn't help but laugh. Zombie hordes mean nothing when you can walk into plain view in the middle of them, loot a corpse, and stroll off as if nothing happened. Refer to my points above. Edited March 4, 2014 by Mdogg2005 Share this post Link to post Share on other sites
Mdogg2005 447 Posted March 4, 2014 The one thing I like more about Arma 3 "DayZ" is the aim zoom. I hate not being able to zoom while aiming down sights in Standalone but I'm almost positive that'll come back eventually. Share this post Link to post Share on other sites
qliqqlaq 17 Posted March 4, 2014 Do you think the SA dev's should have maybe used a bit more resources from Arma 3? Yes. Absolutely.The first time I heared they make a SA version of DayZ and also announcent that it will be in the Arma2 Engine confused me really hard. As an former game-dev student, I CAN understand that they want the A2 Engine - because they had all the experience they need, with it. But of the economic, fanbase and technology view - it's simply ridiculous and senseless to use the A2 engine. I haven't worked with the engine, yet - nor I've worked with the A3 engine. But 1 thing I really know is, that the A3Engine is way easier to handle - to work with it. It's also super optimized for single GPUs and systems in general and also allows creating content via the Steamworks (workshop) API <--- which means, that the A3 Engine is already "very open" and easy to understand/handle from the beginning. The negativ part would be - if they had used the A3 engine for DayZ:SA: they were forced to re-map/-design the Chernarus map. I don't think a simple port works between the A2 and A3 engine. However, the re-mapping would take some time - but even then: the A3 engine were definitly the better choice. (Oh and please, don't reply me with "DayZ mod was already made in A2 engine" or other fanboy stuff - my aspects I've mentioned above are absolutely objective and I'm talking about this here from the development view.) Share this post Link to post Share on other sites
Beastmanss 40 Posted March 4, 2014 Zombie hordes would be fun Share this post Link to post Share on other sites