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srgntpepper

Specializations

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I was thinking about DayZ and how to make the game more realistic and specializations popped up.  It just seems weird that every person should just magically wake up with a flashlight and battery, doesn't feel right.  The specializations that I was thinking of wouldn't completely change the game for people, I was just thinking subtle changes.  Like a mechanic would wake up in a one piece mechanic uniform and be able to repair cars 25% faster, kind of thing.  Maybe someone who was in construction would spawn in that uniform with a 25% in speed to building structures.  I think rocket plans on adding in crafting recipes too, so I was thinking maybe some professions could start with just a couple recipes that specialize in their class.  So someone who was a clothes designer, or tailor or something, could start with a recipe to make a leather jacket, or utility belt, or a hunter can make jerky from meat.  I wasn't thinking these recipes could only be known by the class that you pick.  I think everyone should be able to do everything, but maybe the specialization you choose can just give you a leg up.  I was also thinking this might be a good way to get people to interact with one another.  Two fresh spawn happen upon the same car, one is a mechanic, the other was a nurse, you can clearly see what spec they picked because the nurse is in scrubs and the mechanic is in his uniform.  Knowing that the mechanic can fix the car faster, they work together.

 

Just an idea I wanted to throw out there, maybe it's a bad idea, maybe not.  Just thought it would add in a new dynamic

 

EDIT:  I'm going to be a little more specific about my idea, I think some people are thinking about something else.

 

The specialization would NOT be something you level up, it would just be there.  Some examples of my idea:

 

Mechanic-repairs cars at an increased rate(non changing)

MD/Nurse-less likely to have wounds become infected

Construction worker-constructs buildings like walls at an increased rate(base building)

Survivor(like a professional hunter....or just straight redneck or something)-slightly less affected by weather

Cook-cooked food is slightly more filling

Bandit-makes a little less noise when crouched

 

The list could go on, I was thinking the values would be unchanging and the specialization you choose would determine what your clothes look like when you spawn in(with still some options for customization to the face, race, and color of clothes)..

Edited by srgnt.pepper

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Similar suggestions have been said before, I dont disagree with the thought of it as it makes some sense, however I like the current set up as is.

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I like the idea of different specializations but how are they supposed to get implemented?

I'm somewhat new to this game and don't really know what is planned for the future but I dislike the idea of implementing some kind of some (generic-MMORPG)-crafting-system.

 

One solution for specialization I see is that crafting certain stuff needs lots of different individual parts/ materials one would not be able to carry around alone, so either people would need some secret stash somewhere where they collect stuff or simply would group up with other people who basically guard him while he is collecting and transporting the parts, what additionally would encourage teamplay and cooperation.

 

Either craft stuff for your group/ friends and trade it for free to strengthen your squad/ group or get "hired" by another player (that maybe pays you for your time/ effort with goods/ meds/ food/ weapons/ other crafted goods) or just collect stuff with your group and trade it for other goods that are needed but hard to find/ only can get crafted.

Edited by daisho
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No.

 

It makes sense for an RPG, not for this role playing game. Yes, there's a distinction.

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I think specializations are something the player builds.

 

I.e you find medic equipment and want to play as a medic

 

or you find mechanic equipment and u want to be an engineer and fix up cars and junk when they come out

 

That said, I'd like a skill based system so that if you become a medic u get really good at it the more u do it etc

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Duenan has it; specialize by the gear you carry and by your actions. Nothing else is needed.

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No.

 

It makes sense for an RPG, not for this role playing game. Yes, there's a distinction.

Sorry, I don't understand, RPG literally stands for role playing game.  Maybe your thinking of MMORPG?.

 

The idea I posted was more of something to build off of.  The idea was just to introduce something that makes you a little different from another person who spawns in, not really to force the player to a direction.  Just a subtle, barely noticeable difference, but just enough to be noticeable.  Maybe Duenans idea would be cool too, kind of like elder scrolls, where your ability to do the action actually increases by doing the action.

 

I don't think this games crafting system will be like an MMO crafting system, so maybe instead of knowing a crafting recipe, the specialized class could not only do things at an increased rate, but maybe they spawn with a specialized item (not one exclusive for their class).  Like a mechanic could spawn in with a toolkit, a hunter/survivor could spawn in with jerky meat, a surgeon/nurse whatever could spawn in with a med kit, stuff like that.  Not something ridiculous, like a weapon or something, but just something that relates to their class/specialization.

 

Basically, when I think of a zombie apocalypse, and a group that forms, the people in that group form because they have something to offer one another, everyone seems to have their job.  It would be important to have someone with experience in healthcare, with hunting, construction, etc.  Was just thinking of a way that would make people want to work together and form a group because of what they can offer.  Again though, maybe that's just not a good idea.

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Sorry, I don't understand, RPG literally stands for role playing game.  Maybe your thinking of MMORPG?.

 

You're new (I'm guessing by the post count), so you probably haven't come across the distinction.

 

Here, RPG is used in the sense of "Role playing" games, in which the closest thing to roleplaying you actually do is decided if which stat you want to increase and if you want to choose the asshole or nice person response in dialogue, but ultimately have little control over anything.

Role-Playing games is the distinction used for games such as Dungeons and Dragons, in which anything goes-there is not "Choose dialogue option A, B, C" and you have the power to go where you want when you want, DM permitting-or games such as DayZ, where anything goes to the extent of the engine's capabilities and restrictions, where the roleplaying elements are literal role-playing; are you a Hero, a Bandit? Et cetera, as apposed to "Yay I just leveled up, time to kill X number of zombies for the next four hours to level up again!"

Edited by Applejaxc

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Problem is that people would suicide until they get the specialization they want.

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Problem is that people would suicide until they get the specialization they want.

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Sorry for the double post.

Edited by So Sexy

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Sorry for the double post.

It's fine.

 

I don't know why you wouldn't be able to choose your specialization, like in the screen that you choose what your character looks like, you could also choose the spec.

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Problem is that people would suicide until they get the specialization they want.

 

They're already suicide to spawn near elektro...

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I don't like the idea of having "classes" in dayz. If they want to introduce specialisation it should be by making some subject so complex that you really have to spend some time to figure it out and master it. Also as it has already been said, some things would need so much part that you kinda need to do only one thing

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I think it should be a customization choice. Since DayZ is MY story, I want to choose another way to build MY story.

Just like the mod "I got a towel because I play like cod and try to 360noscope them neewbs but Im singld out for bein a fag (realize that this is different than kos or true bandits) while the guy who soends a week bein friendly gets a neat skin and a vest that stops a pistol bullet"

If it doesnt help them kill, or helps keep others from being killed, the OP should be publicly beaten. Because life an such

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or it would be nice if you can self decide your own "class" 

Edited by valtsu99

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I think it should be a customization choice. Since DayZ is MY story, I want to choose another way to build MY story.

Just like the mod "I got a towel because I play like cod and try to 360noscope them neewbs but Im singld out for bein a fag (realize that this is different than kos or true bandits) while the guy who soends a week bein friendly gets a neat skin and a vest that stops a pistol bullet"

If it doesnt help them kill, or helps keep others from being killed, the OP should be publicly beaten. Because life an such

I was trying to stay away from suggesting combat stats, since that's when games start having balancing issues.  Since DayZ is a "survivor" simulator, I was trying to think of things that would just help the player survive longer, not turn them into Rambo

 

or it would be nice if you can self decide your own "class" 

Well ya, I'm not talking about a class that is chosen for you at spawn, it would be something you can choose when you start the game and would default to that after you died and clicked the re-spawn button

Edited by srgnt.pepper

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Thats what I mean too. Why shouldnt a mechanic repair better, construxtion work faster, nurses keep wounds cleaner, firefighters burn less, and soldiers just have camo pants

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