Jump to content
Duenan

Bleeding attracts Zombies

Recommended Posts

okay i understand its alpha.

 

Yes I understand devs are working on zombie spawning systems

 

BUT

 

Once they are implemented.

 

PLEASE this should be STANDARD.

 

If you get hit and are bleeding there should be a percentage change that zombies will spawn around you to murder you.

 

IRL blood smells. And its a strong smell. The infected should be drawn to it

Share this post


Link to post
Share on other sites

okay i understand its alpha.

 

Yes I understand devs are working on zombie spawning systems

 

BUT

 

Once they are implemented.

 

PLEASE this should be STANDARD.

 

If you get hit and are bleeding there should be a percentage change that zombies will spawn around you to murder you.

 

IRL blood smells. And its a strong smell. The infected should be drawn to it

How exactly would someone be able to avoid zombies, then?

Do you want being hit by a zombie to be a death sentence?

Share this post


Link to post
Share on other sites

Zombies on experimental are pretty annoying already :)

Share this post


Link to post
Share on other sites

How exactly would someone be able to avoid zombies, then?

Do you want being hit by a zombie to be a death sentence?

 

No I want zombies to be a death sentence. This is the zombie apocalypse. Humanity is wiped out because something vicious and nasty killed EVERYONE.

 

How would you avoid zombies?

 

Just like you do now, Sneak, roll, hit them in the head with an axe from behind.

 

They're no threat.

 

However if you DO get hit and are bleeding then more should come to finish you off. This would add difficulty. ALSO it would add more interesting fights between bandits.

 

If I want to go kill a bunch of people or kill someone with an axe, as I begin looting their corpse I have to now watch out for zombie spawns coming for the fresh kill. This game is called DayZ. Zombies should play an important aspect of the gameplay along with other players and base building, clans, heros and bandits, etc.

Share this post


Link to post
Share on other sites

They're not sharks.

 

I'm not a fan of super sensitive zombies. I prefer the plain old, regular shambling zombie. The fact that they run in Day Z always kinda irked me, but not so much that I won't play. Actually it doesn't really bother me too much that they run at all. I still like my shamblers, but runners have a place as well.

 

That's me though.

Share this post


Link to post
Share on other sites

I think Dean modeled his zombies of the 28dayslater zombies as the shambling zombies arent much of a threat in small numbers. They only work when theres 10,000 of them.

 

These guys sprinting after you give you no time aim a weapon and seem like a plausible threat

 

atleast to me

28_weeks_later_boat.jpg

Share this post


Link to post
Share on other sites

There is a suggestion that zombies will get attracted by gunshots (what makes much more sense to me as it would reduce the KoS-mentality) the way you suggested just it would protect the predator who attacked another player for whatever reason and would put the one who was getting shot at (if not dead yet) into a situation where he has no chance to get out alive.

 

Might be a fun game though for some people to camp outside town with a high end sniper rifle/ scope, shoot people into the legs and then watch hordes of zombies charging them (as they most likely would be in a range where gunshots don't attract the zombies)

 

/edit: typos

Edited by daisho

Share this post


Link to post
Share on other sites

I like the idea of this or gunshots attracting zombies but Im kind of leaning towards gunshots to attract zombies , as all kosers(even the bad aim ones ) would be challenged by that . Good idea though should defly be implemented in the standalone mods .

Share this post


Link to post
Share on other sites

I'm all for this...sounds like a pretty good and logical idea. But they should not spawn near you, I think is best just to increase your detection radius to them. So you're easier to detect while bleeding. And in that case, zombies should be in larger numbers but slower...like in Resident Evil 1, 2 or 3...THEN we can talk about survival game :D

Share this post


Link to post
Share on other sites

okay i understand its alpha.

 

Yes I understand devs are working on zombie spawning systems

 

BUT

 

Once they are implemented.

 

PLEASE this should be STANDARD.

 

If you get hit and are bleeding there should be a percentage change that zombies will spawn around you to murder you.

 

IRL blood smells. And its a strong smell. The infected should be drawn to it

IRL blood doesn't have a strong smell at all. Fresh blood anyway...

 

I believe sight and sound detenction are enough. Zombies are brain dead, they don't have amazing smelling abilities all of a sudden.

Edited by Zorres

Share this post


Link to post
Share on other sites

True gunshots attracting zombies was in the mod with the dinnerbell. The only problem with the mod was usually unless you were in Breaking point or something there wasn't enough zombies spawned to actually be a threat. I'd love to see that reimplimented

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×