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louist

Other broken bones, and additional disabilities.

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First, a disclaimer: the search tool isn't great. In using the search function with the key words, for instance,"broken arms" and "broken+arms", the results returned contained every individual instance of either word, including any threads/posts about broken features, broken loot spawns, and every instance of someone using the term arms to refer to weapons, or the act of arming oneself. So, not having seen anything along these lines in the last week or two, I've opted to start a thread.

Broken legs are a dayZ staple, and for good reason; combat should have consequences more nuanced than simply depleting health. There should be an effort to returning your character to full health. That said, all that I have read regarding improvements to the medical system involve introducing either temperature or disease mechanics. That's great, but we could do more!

What about broken arms, which make using a rifle or two-handed weapon ineffective or downright impossible?

Or expanding the current broken leg disability into two effects, broken legs and sprained ankles. My main motivation behind this is that legs break for, like, no reason. Hyperbole, I admit, but our legs do break at an incredible rate. Instead of having a zombie attack, or skidding down some stairs break legs, have them cause a sprain, which is fixed in the same way that a broken leg is now.

Broken legs, then, could result from more extreme trauma, such as bullet wounds, damage from melee weapons, or greater falls. Broken legs are also a little too easy to fix, currently, and I wouldn't mind seeing that process made more complicated than simply injecting morphine or applying a splint.

Additionally it would make sense to apply a "healing" time to such recoveries. I don't think you should be sprinting around the second after you've applied a splint. Reducing players to a walk or fast walk would make some sense.

I've also heard nothing about incorporating the mod's shock/in pain status, though the existence of painkillers suggests it will make a comeback.

Along those lines, adding head trauma or concussions, which disorient sight or throw off aim could be interesting.

Any thoughts on these, or any impairments you would like to see?

Again, it's possible these are already planned, but I haven't come across mention of more than weather effects and diseases.

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More depth in the injury department is only a good thing.

 

My google fu is weak or I may have come up with some obscure Rocket reference to your ideas.

 

A little help forumites?

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Broken arms are on the experimental.  Some asshole shot me and I couldn't fight back against his friend who was attacking me with a pipe wrench

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There are already broken arms implemented, which makes your crosshair wobble around.

 

Also, rocket said there is going to be "advanced medical" stuff implemented, so using a splint or morphine would just let you walk around until you find something to permanently fix it with. I don't have a source for that but I believe it was a pre-launch devblog.

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yes id like more things such as fingers wrists etc with penalties for each accordingly.. Id also like a broken leg to require a splint and morphine and still be slowed to a limp for say 30 min make it brutal ( oh and for those saying id just suicide i am also all for lock outs after death as a serious cool down and premote trying to survive in a survival game lol....

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More depth in the injury department is only a good thing.

My google fu is weak or I may have come up with some obscure Rocket reference to your ideas.

A little help forumites?

There may indeed be references out there. I don't frequent reddit, and I've only watched a handful of Rocket's videos. That said, most of that information tends to trickle on to these forums, yet I haven't noticed anyone discussing it.

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Awesome news about broken arms! I didn't notice that in the patch noted that were posted.

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