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mjf6866

who else is excited about the recent tweet from rocket?

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Naturally my first thought was CPU limitation but overclocking my CPU yielded not even 1 FPS improvement, so I just don't know. The only thing that literally seems to matter in that situation is object detail, but putting it on very low still only gets me from 18 FPS to 23 FPS in Vybor.

Somewhat disproved simply by me having similar if not slightly higher FPS on a weaker CPU at the same settings.

 

CPU isn't the problem.

Lowering GPU settings doesn't help, so that's not the problem.

Game is 32bit so memory isn't the problem.

The only remaining possibility is the game is just poorly optimized and runs at various degrees of "god awful" for everyone.

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I really hope what ever they fix.. doesn't effect my own performance! :( I'm getting upto 100fps sometimes. Judging by other people's systems, I shouldn't! But still. Don't break mine for the sake of others. haha  :P

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I can play the game in lower resolutions too and I did test it at 1080p, unfortunately one of the symptoms of this issue on my ghetto rig is that most of the graphics settings don't actually change my FPS at all when I am in the specific situations that cause it. Including lowering my screen resolution, unless I lower it to something silly like 720p.

 

Naturally my first thought was CPU limitation but overclocking my CPU yielded not even 1 FPS improvement, so I just don't know. The only thing that literally seems to matter in that situation is object detail, but putting it on very low still only gets me from 18 FPS to 23 FPS in Vybor.

O.o Yeah I could see why that might be a priority issue. I still think the hive wipes/server blacklisting are more important though. It is, in fact, if the upvotes indicate severity. I definitely do not see that bug... at all. I don't know exact framerates because I don't have a 3rd party overlay (I assume you guys are using MSI afterburner for the FPS readings, I still haven't gotten a straight answer on that one) but I don't see any discernible slowdown in cities, at all. It's far more likely that specs don't have anything to do with it, but it's not a universal experience, and it really rides my ass when people call me ignorant for not falling for the same bug as they do.

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O.o Yeah I could see why that might be a priority issue. I still think the hive wipes/server blacklisting are more important though. It is, in fact, if the upvotes indicate severity. I definitely do not see that bug... at all. I don't know exact framerates because I don't have a 3rd party overlay (I assume you guys are using MSI afterburner for the FPS readings, I still haven't gotten a straight answer on that one) but I don't see any discernible slowdown in cities, at all. It's far more likely that specs don't have anything to do with it, but it's not a universal experience, and it really rides my ass when people call me ignorant for not falling for the same bug as they do.

 

I don't think you have to worry too much about the order of priority, the people working on graphics issues and the people working on server stability are probably entirely different teams. Both will be ironed out in due time, I am sure. As for the FPS reading I use a combination of Fraps and MSI Afterburner but I only use the latter when I need to monitor GPU utilisation, I plan to switch to it entirely though but I just tend to launch Fraps by accident out of sheer habit.

 

I don't think I referred to you as ignorant, by the way. I definitely called you a douche, but not ignorant. ;)

Edited by DarkwaveDomina

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I don't think you have to worry too much about the order of priority, the people working on graphics issues and the people working on server stability are probably entirely different teams. Both will be ironed out in due time, I am sure. As for the FPS reading I use a combination of Fraps and MSI Afterburner but I only use the latter when I need to monitor GPU utilisation, I plan to switch to it entirely though but I just tend to launch Fraps by accident out of sheer habit.

 

I don't think I referred to you as ignorant, by the way. I definitely called you a douche, but not ignorant. ;)

There's only ever one team on QA, and that's QA. Things aren't worked on one at a time, they multitask. Still I feel the most vocal issues (wipes or hacks, depending on whom you ask) are somewhat ignored, because of the complexity of the underlying problems. Really though, how many people do you really think are on the project? Bohemia only employs around 200, according to wikipedia's best guess. I realize that these sorts of issues get fixed with time, but this is one of the first hundred bugs reported and is still ongoing.

 

And you're right, that was the other guy, scruffy.

oRWrWSe.gif

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Really though, how many people do you really think are on the project?

 

"Around thirty" has been quoted many times in live streams and such.

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"Around thirty" has been quoted many times in live streams and such.

 

The last thing I heard was 50++ - may be related to hiring a wwhole team of Devs for animals/hunting (which will also work on zombie AI)

 

 

...but with the two things they found out this week, this one and the

 

non-guaranteed updates for inventory items are sent all the time from server to client, the more items on player and players around, the more messages are sent, the more desync.

 

maybe there will be a big decrease in desync and a big increase in fps...

 

And if some performance is left...more zombies...

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I play the game at a constant 20-25 FPS while in the open, and it dips between 13-15 when in cities.

Yes, I play on a potato but it works and gets the job done, I don't get frame freezing at all and in elctro I  just get some awful chop.

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Very nice news indeed! If they know what's causing it then it can be fix a lot easier!

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I don't use or like Twitter.  Does that make me a bad person?

 

I wouldn't follow Dean anyway.  He frustrates me.  Heck, I can't even tell what he is saying in that tweet!

twitter does seem like a waste of time until you get the info instantly needed before other media. then you realize its a vital tool.

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It would really help if you did, it's my #1 most annoying spot alongside Stary. If it helps this is also the location and direction I used for testing:

 

CCR8XAe.png

 

It's like the only setting that makes a difference to me there is object detail, very low it's 26 FPS and very high it's 18 FPS. I even tried practically maxing the game out with similar results, my maximum FPS around the countryside was really the only thing affected (from 60-70 FPS down to 30-40 FPS).

 
 

 

Yeah this is one I try too, on my 760 I make sure I set it to 2GB instead of auto. I have also tried using the startup switches via Steam to manually set all the appropriate memory and CPU optimisations but, when it comes to Vybor/Stary/Cherno and others it doesn't seem to have an effect for me.

I just tested the spot with the settings mentioned in my previous post in this thread. Getting minimum of 35fps, I took a screenshot in afterburner as print screen wasn't working (just printing black screen) Edit:5I7PNSs.jpg

Edited by SpudGun

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I just tested the spot with the settings mentioned in my previous post in this thread.

I notice your GPU usage is 43%, do you use SLi/Crossfire or a single card? My GPU usage drops from 99% to about 50% in these troublesome towns and I linked a video earlier showing a guy with a beastly system getting the same problems, I believe it might be relevant to the problem at hand.

P.S. I was there earlier and got the same FPS at 2560x1440, last night I got 18-23 there. I tried overclocking my RAM from 1333 to 1600 as somebody suggested it would help so hopefully that might be why. I'll report back later if my FPS there changes yet again because it seemed to be completely random when I was in Elektro.

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I notice your GPU usage is 43%, do you use SLi/Crossfire or a single card? My GPU usage drops from 99% to about 50% in these troublesome towns and I linked a video earlier showing a guy with a beastly system getting the same problems, I believe it might be relevant to the problem at hand.

P.S. I was there earlier and got the same FPS at 2560x1440, last night I got 18-23 there. I tried overclocking my RAM from 1333 to 1600 as somebody suggested it would help so hopefully that might be why. I'll report back later if my FPS there changes yet again because it seemed to be completely random when I was in Elektro.

 

Single 780.

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Single 780.

I think that's a sign you are getting the same issue I am, just not such bad results. My results seem to vary wildly though based on what I have seen doing this testing, even in the same place on the same server with the same number of people.

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No, it makes perfect sense. The context was in the warnings I read prior to buying and playing. I understood it fully.

A sense of entitlement, even after reading the warnings and spending what could be considered pocket change, is lame.

OMFG, its not a sense of entitlement, its understanding that as an ALPHA game it requires feedback from the people testing it, If everything is chalked up to "But hey its Alpha" in an effort to stop people complaining or reporting issues they have then we as ALPHA testers are not doing our job. In short STOP telling people just to deal with shit because its an ALPHA game, because pointing out issues is exactly what people playing should be doing.

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*saunters in*

 

Ooh, are we having a low-FPS pissing contest? 40 looking at the sky, 25 ish out in open fields if I'm lucky and ~10 in forests/built up areas. Oh, and the game crashes out every 15-20 minutes or so for no apparent reason and usually when shit starts getting frantic or I'm out of cover.

 

So ner.

 

*fucks off*

Edited by Monkfish

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Monkfish may I ask what specs your machine has, and what settings you use?

You may.

 

2.3Ghz AMD Athlon 64 X2 4400+

4GB DDR2 RAM @ 800Mhz

1GB [Gainward] nVidia 8600GT

Windows Vista 32 bit (Clearly I killed some kittens and nuns in a previous life)

 

I'll eventually upgrade to something that's not shit. I may bang an SSD and Win7 64bit into this box as that would allow me to increase the RAM to the 'board's max (8GB) although I'm not sure if the cost of doing so is worth it given how archaic everything else is. As for settings, everything is on the minimum because having it any higher reduces the framerates further. I'd fiddle about with them if I had some arsed.

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I think that's a sign you are getting the same issue I am, just not such bad results. My results seem to vary wildly though based on what I have seen doing this testing, even in the same place on the same server with the same number of people.

I can't say I notice a difference between testing, minimum is always ~30 in these CPU limited scenarios. Did you try experimental?

Comparing settings; the only things that should be having an effect is you are probably on default view distance of 3000/17xx.xxxx vs my 1500/1500 I also lowered shadowZdistance from 250 to 150

But then I'm using High object quality which is 750,000 scenecomplexity, so hmm.....

Comparing rigs the 3.3 vs 4.8 2500k's and 1333 vs 1866 RAM will be a combined effect.

GPU should not matter as we can see from utilisation.

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OMFG, its not a sense of entitlement, its understanding that as an ALPHA game it requires feedback from the people testing it, If everything is chalked up to "But hey its Alpha" in an effort to stop people complaining or reporting issues they have then we as ALPHA testers are not doing our job. In short STOP telling people just to deal with shit because its an ALPHA game, because pointing out issues is exactly what people playing should be doing.

what you were saying is everyone is having these issues and I told no they aren't. Plus the fact of the matter is that the devs aree aware of these issues that "some" people are having. So bitching and moaning in general discussion about a "tech" issue is not going to net you any results. Edited by Caboose187

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Monkfish: Ah okay, I was just curious. Yeah your performance sounds about right as my laptop is similarly powerful and gets the same sort of performance.

 

I can't say I notice a difference between testing, minimum is always ~30 in these CPU limited scenarios. Did you try experimental?

Comparing settings; the only things that should be having an effect is you are probably on default view distance of 3000/17xx.xxxx vs my 1500/1500 I also lowered shadowZdistance from 250 to 150

But then I'm using High object quality which is 750,000 scenecomplexity, so hmm.....

Comparing rigs the 3.3 vs 4.8 2500k's and 1333 vs 1866 RAM will be a combined effect.

GPU should not matter as we can see from utilisation.

 

My 2500k is actually at 4GHz, I am hoping that increasing my RAM clock to 1600 MHz did help somewhat but I have to do more testing (early signs are good).

 

Immediately upon reading your post I thought "that's why" with regards to your config tweaks, I don't mess with them because the usual guides make the game look seriously bad. I might try some of yours though and see how it goes.

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Monkfish: Ah okay, I was just curious. Yeah your performance sounds about right as my laptop is similarly powerful and gets the same sort of performance.

 

 

My 2500k is actually at 4GHz, I am hoping that increasing my RAM clock to 1600 MHz did help somewhat but I have to do more testing (early signs are good).

 

Immediately upon reading your post I thought "that's why" with regards to your config tweaks, I don't mess with them because the usual guides make the game look seriously bad. I might try some of yours though and see how it goes.

I agree about most guides making the game look like crap, just a shame so many are forced to do it to make it even remotely "playable". These are only distance tweaks, I didn't mind increasing the "fog of war" a bit in order to get some extra frames, pushing it too low severely impacts your ability to navigate though (unless you stick to roads). I am going to test 1500/1600, see if I can get the objects (trees building etc) to blend into the fog.

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I'm exicted but I don't think that's the only problem that causes low fps in the cities. I just guess that I get 10-15fps increase from the 20fps.

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