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PintOfBass

Solution for server hoping to gain position.

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Wouldnt the simplest thing be to put a check on a player that starts a cooldown once they have been shot at or hit? If they disconnect within two minutes of this occuring, their player body sits down and stays on the server bleeding or just sitting there for 45 seconds? Sure this could affect innocents sometimes but how often does someone get shot at and then get disconnected? It is a simple fix that would force people to "take it like a man".

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Wouldnt the simplest thing be to put a check on a player that starts a cooldown once they have been shot at or hit? If they disconnect within two minutes of this occuring' date=' their player body sits down and stays on the server bleeding or just sitting there for 45 seconds? Sure this could affect innocents sometimes but how often does someone get shot at and then get disconnected? It is a simple fix that would force people to "take it like a man".

[/quote']

No. The one guy who doesn't take a bullet dose the exploit, your protection would be circumvented.

I like the OP's idea a lot. I can't think of any way it would punish normal players. Especially if it's only 20mins. I'd be all for increasing that time as much as possible.

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Not sure what you are talking about. You would not need to be actually hit. All that would need to occur is for a bullet to pass within a certain radius of your character. Forcing someone to wait to reconnect to the server they were just on for long periods of time seems to be a bit overkill to me.

I mean, it takes a good portion of time to connect to a server in general. I would say perhaps a minute or so. So, if you get shot, disconnect and have your players body sit on the server you just left, that would give the shooter time to either shoot you again or for you to bleed out.

Wouldnt the simplest thing be to put a check on a player that starts a cooldown once they have been shot at or hit? If they disconnect within two minutes of this occuring' date=' their player body sits down and stays on the server bleeding or just sitting there for 45 seconds? Sure this could affect innocents sometimes but how often does someone get shot at and then get disconnected? It is a simple fix that would force people to "take it like a man".

[/quote']

No. The one guy who doesn't take a bullet dose the exploit, your protection would be circumvented.

I like the OP's idea a lot. I can't think of any way it would punish normal players. Especially if it's only 20mins. I'd be all for increasing that time as much as possible.

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I don't think you understand this suggestion correctly.

-You are playing on Server A

-You disconnect and join Server B

-You run to a better position and disconnect

-Upon trying to rejoin Server A, you are given a message to wait another 19minutes (or whatever is decided)

It's not going to affect people trying to reconnect to the server they were just playing on.

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A man named GOB, Rocket already has a solution idea in place for what you're talking about,

Well we know that they're doing it. So I think looking at the PVP damage system at the moment doesn't work very well, but we can expand that and we can actually track if you point your weapon at someone, or if you fire it. I think we'll play with a couple of mechanics there, we'll have to figure out the best way to make it work. I think what we'll do is we'll have if you go pick abort it will warn you and say do you want to disconnect, if you disconnect you'll suffer a penalty. We need to be careful because people will crash - so if we kill them, I think that's a little unfair. So we need to maybe have it that you'll lose like items or something - we need to play with the mechanics.

This is about dcing and then Reconnecting in a different spot to get the drop on people. Far worse than simply dcing, it's a bs move.

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Sigh I don't know how I can explain this any clearer. People either don't read the post or can't read the post. The second is of course excusable.

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What makes this idea better than just a 3min timer to logout?

With your system people could still avoid the second shot from your sniperrifle by disconnecting.

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What makes this idea better than just a 3min timer to logout?

With your system people could still avoid the second shot from your sniperrifle by disconnecting.

Mine is different because it has nothing to do with DC'ing to avoid death. It has to do with moving your position on server B to gain a firing position on someone you spotted on server A.

Please don't post if your not going to read it, just makes the thread spammy.

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Just wanted to point out that this can be abused before a single shot is fired. Here is an example.

I am doing overwatch for my group as they loot Vybor. I am spotted by a player, but he knows if he breaks cover it is likely I will see him and have him at range with my favorite sniper rifle of the day. So instead he moves servers and runs across the open field, hides in a tree behind where he saw me on the first server. Then reconnects behind me in said tree.

This scenario is difficult to see in action as the legit player as such anyone with some honesty would have a hard time saying with certainty that this is in fact what happened should it unfold like that.

This is why people talking about the shock mechanic have it wrong, or why a three minute DC timer have it wrong as well. The second is increasing the time for the 'hopper' to move on server B for sure, but in this scenario the hopper knows he has enough time. Same would be true if one group has another pinned down. The pinned down group is honest players and will not disconnect to avoid being shot. So the cheater group knows that a three minute timer is nothing, either they pull off the exploit and get the pinned down group via server hopping for position, or the people they are keeping pinned down DC to avoid death and as such may be banned.

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Totally agree, if you dissconnect from a server(X) AND JOIN ANOTHER SERVER(Y) (this is the key), then you are unable to join the previous server (X) for one hour.

***PLEASE IMPLEMENT

15 minutes to 30 minutes is too short, as it will take 15 minutes to circle around behind someone on another server. 30 Minutes is still a good time for a stand off in Dayz, and easily how long a group could pin down another group.

One hour is a long enough time frame to end the fight, or figure out you need to run or switch servers.

I've died to this a few times, when I have unloaded 9 rounds into a guy... hes passed out, bleeding, and disconnects. Then he disappears to another dimension, heals up, moves up the hill, and snips me. Fucked up. Could I have moved? Yes, but I was covering a slow ass team mate that wouldn't get the fuck back to me so we could evac.


I can agree with a 30 second disconnect timer as well (aka your body stays in the server for 30 seconds, even if you alt-f4, and your body keeps sending data to the core server.)

This would fix players from being shot and disconnecting to avoid death, still let players disconnect to take a leak and come back to the server.

But, definitely prevent server hopping, using the 1 hour timeout from full disconnect to the same server IF YOU have logged into another server. In this way, if your systems crashes, as long as you don't log into a different server (and hence cant teleport), but instead reconnect to the same server (in the same place), you can still game with your group without making them all move.

Excellent total fix. 30 second disconnect timer on your body (lets you kill people). 1 hour cool down on a return to a server, after you have switched to another.

MAKE THIS HAPPEN!! PLEASE!

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Yes. This is a problem. Ghosting is a problem. I like the solution and I approve. Although I have a feeling there's probably a better solution... just need to figure it out.

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+1 worth testing at least

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bump, I think this is an elegant solution and can't see how it would affect normal play behavior. Extend the timer to something decent though as people have said, some engagements last 30 mins.

Also to PintofBass, couldn't let it slide, classic irony you saying "your an idiot" when it is "you're"

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bump' date=' I think this is an elegant solution and can't see how it would affect normal play behavior. Extend the timer to something decent though as people have said, some engagements last 30 mins.

Also to PintofBass, couldn't let it slide, classic irony you saying "your an idiot" when it is "you're"

[/quote']

Thank you for the support and I am aware that the proper way to say it is you're, I simply choose to cut out the ' and e for casual writing/typing.

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I like it. But then there's the players who will complain about it because it messes with other things, which Idk what it is. I'm just speaking out of my butt. But do you get what I'm saying?

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