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Rancor

Now we have zeds respawning... what about the loot ?

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Topic sais it.. What about loot respawn. It isn't even mentioned in the Feb 14 Devblog, did they just forget or dont the want it ?

 

In what stage of development is it ? What are the problems with introducing this feature, maybe the community can help... Would be nice if some of the devs could respond

 

 

and sorry for my english ^^ i am not  a native speaker..

Edited by Rancor

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I know how you feel. I want loot respawns too.

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yeah i see a problem there. i played experimental for one hour now. Zs spawn in your face every 2 minutes, but there is no loot.

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Maybe there is a 3rd reason after; they forgot or they don't want it.... getting the features we all want is a simple waiting game while the game is developed from alpha to beta.

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My god guys with a slight search and read around the forums you can very easily find "WE WANT RESPAWNING LOOT BUT THE SERVER CANT TAKE IT RIGHT NOW" Its right on the damn future features thread. Give them some time and dont post 50 million threads about respawning loot. I'm sure they are thoroughly reminded that people want respawning loot.

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Patience! Dev takes time, and a lot of it.

 

Do I want respawning loot? HELLS yeah! The kinks they'll learn with this zombie re spawn can go into the loot.  It's a major thing they're wanting to do and have stated it many times in posts and videos.

 

We'll get there in time! 

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Maybe there is a 3rd reason after; they forgot or they don't want it.... getting the features we all want is a simple waiting game while the game is developed from alpha to beta.

yeahh this is possible, i just want some information about it, because i cant find any information from the devs about its current development stage..

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Topic sais it.. What about loot respawn. It isn't even mentioned in the Feb 14 Devblog, did they just forget or dont the want it ?

 

In what stage of development is it ? What are the problems with introducing this feature, maybe the community can help... Would be nice if some of the devs could respond

 

 

and sorry for my english ^^ i am not  a native speaker..

 

They are working on it.  It was mentioned in the Eurogamer interview/stream earlier in the week as well as other places.  

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yeah i see a problem there. i played experimental for one hour now. Zs spawn in your face every 2 minutes, but there is no loot.

 

Current zombie respawn system is temporary.  I'm sure it has problems.  

 

From the changelog:

  • "Zombies: Simple respawn mechanic implemented for zombies, pending more robust method"
Edited by iBane

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It will come once the Zombie spawn is fixed.

 

Really where did he mentioned it? And what did hey say? Cant find it...

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Topic sais it.. What about loot respawn. It isn't even mentioned in the Feb 14 Devblog, did they just forget or dont the want it ?

 

In what stage of development is it ? What are the problems with introducing this feature, maybe the community can help... Would be nice if some of the devs could respond

 

 

and sorry for my english ^^ i am not  a native speaker..

The dev blog was yesterday which was February 24th and Dean did briefly mention loot respawning being worked on.  Go back and watch the video again.

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Im all for loot respawn, but not like the mod. There was way too much loot.

 

Im thinking loot respawns at server restart, then maybe every hour or so.

 

I also think there should be caps on high value items

 

(example: the cap for m4's on any server is lets say 10, If you have 12 m4's on the server, on a person or at a loot spawn, no more will spawn, but if there is only 6 on the server during a loot respawn phase, then the server will spawn 4 into areas with the proper loot table.) of course the numbers for the caps could be adjusted as needed.

 

also if the number of items gets over the cap (from players joining) it wont despawn anything, it just wouldnt spawn anymore into the loot tables till the item count drops below the hard cap again

 

 

That being said, i would be perfectly ok with loot as it is. I never have a problem finding loot, i just have to go out of my way a bit, which is exactly how it should be.

Edited by Chucknorris405

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Topic sais it.. What about loot respawn. It isn't even mentioned in the Feb 14 Devblog, did they just forget or dont the want it ?

 

In what stage of development is it ? What are the problems with introducing this feature, maybe the community can help... Would be nice if some of the devs could respond

 

 

and sorry for my english ^^ i am not  a native speaker..

 

I would expect this to be a litter later, around the time of the balanced loot economy.

Otherwise, loot respawns right now would put every bit of loot in everyone's hands essentially.

 

Once loot respawning + balanced loot economy is in, don't expect it to be a cakewalk though.

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Im all for loot respawn, but not like the mod. There was way too much loot. Im thinking loot respawns at server restart, then maybe every hour or so. I also think there should be caps on high value items (example: the cap for m4's on any server is lets say 20, If you have 22 m4's on the server, on a person or at a loot spawn, no more will spawn, but if there is only 14 on the server during a loot respawn phase, then the server will spawn 6 into areas with the proper loot table.) of course the numbers for the caps could be adjusted as needed.

 

 you did say adjusted as needed but 22 sounds like an army. I would say 5 or 6, that's enough for 1 per airfield and some military bases.

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I would expect this to be a litter later, around the time of the balanced loot economy.

Otherwise, loot respawns right now would put every bit of loot in everyone's hands essentially.

 

Once loot respawning + balanced loot economy is in, don't expect it to be a cakewalk though.

 

Of course you are right. The amount of loot should be lowered dramatically once the loot respawns. If it would stay as it is now, everyone would be fully equipped in 30 minutes.

For me its just annoying when i run into a town and see all the open doors and then know that its almost worthless to look into the houses and structures.... thats why i want the loot respawn.

Edited by Rancor

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 you did say adjusted as needed but 22 sounds like an army. I would say 5 or 6, that's enough for 1 per airfield and some military bases.

the number is arbitrary and can be adjusted to whatever they need. I just didnt want to get flamed from carebears that want tons of loot.

 

 

Just saying loot respawn should only be done once there is a way to actually keep rare loot rare. I never want to see a tent with nothing but 12 DMR's and ammo again. (Horrible Mod flashbacks)

 

adjusted my original post a bit, i was just throwing numbers out. They system is the important part.

Edited by Chucknorris405

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To be fair the US experimental severs I play on restart at least once per day which refreshes the loot so there isn't much problem of not being able to find loot.  

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To be fair the US experimental severs I play on restart at least once per day which refreshes the loot so there isn't much problem of not being able to find loot.  

 

I just run from Solnichiy to Dolina, over Shakovka to Guglovo, to Novy Sobor....I starved

 

Then i spawnt near Berenzhino. I've inspected the whole city, every door was open, no loot was there. Headed north to svetlojarks, all doors were open, no loot. Went to Krasnostav, same situation there -->On the way to Gvozdno I starved

 

Spawnt at electro, of course the whole city carried no loot anymore. Went to Pusta, all doors were open, headed to mogilevka... same shit... Vyshnoye even had nothing to offer...I starved

 

Am i am doing it wrong ? Maybe, but i have no idea what else i could do..

Edited by Rancor

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Im all for loot respawn, but not like the mod. There was way too much loot.

 

Im thinking loot respawns at server restart, then maybe every hour or so.

 

I also think there should be caps on high value items

 

(example: the cap for m4's on any server is lets say 10, If you have 12 m4's on the server, on a person or at a loot spawn, no more will spawn, but if there is only 6 on the server during a loot respawn phase, then the server will spawn 4 into areas with the proper loot table.) of course the numbers for the caps could be adjusted as needed.

 

also if the number of items gets over the cap (from players joining) it wont despawn anything, it just wouldnt spawn anymore into the loot tables till the item count drops below the hard cap again

 

 

That being said, i would be perfectly ok with loot as it is. I never have a problem finding loot, i just have to go out of my way a bit, which is exactly how it should be.

 

 Something like this, loot respawn in the mod was feckin' terrible and once we get persistent stash spots it will be back to 'yawn..got 20 of every gun in game...'

 

If you cannot find enough gear to survive in the first thirty minutes of the game, either the server is busted or you are still looking along the coast. 

 

 Where the feck is this hard game i am looking for ???

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Zombie respawning is stupid.

 

They are janky and really add nothing at all to the game.

 

Sad to say but dayz would be better off without them. Less server strain, less jank, higher player counts .

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Sure get rid of zombies turn it in to full on deathmatch. The reason zombies are janky right now is because they are placeholder for much better zombies. The zombies in the mod where a bit of a threat but they are going to make them much more interesting and fun to play.

Edit: its not team deathmatch :P

Edited by Nickboom

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Sure get rid of zombies turn it in to full on deathmatch. The reason zombies are janky right now is because they are placeholder for much better zombies. The zombies in the mod where a bit of a threat but they are going to make them much more interesting and fun to play.

Edit: its not team deathmatch :P

 

 

What makes you think zombies have any effect on curving that ?

 

You want to know what makes people not instantly kill ?

 

Having things to do such as building bases, resource gathering, hunting, farming, having bases with groups and factions.

 

Retaliation from one group on your home is what stops people not janky buggy zombies that are as cliche as ever.

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What makes you think zombies have any effect on curving that ?

 

You want to know what makes people not instantly kill ?

 

Having things to do such as building bases, resource gathering, hunting, farming, having bases with groups and factions.

 

Retaliation from one group on your home is what stops people not janky buggy zombies that are as cliche as ever.

 

 Take out the zeds and then it just any other fps, on a bigger map. We all know they are not hard, but they still add to the game. No zeds in town, someones been through , or is someone still there ? That quiet moment when you turn around and a zed is right on you. The annoyance of having zeds fuck up a good stalk when you are trying to be sly, or the opposite . spotting someone stalking you because a zed rushes them. Watching players without weapons trying to deal with zeds etc etc. 

 

 No game mechanic makes players not instantly kill. If anything, having a big built up base and shit will encourage insta killing.

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 Take out the zeds and then it just any other fps, on a bigger map. We all know they are not hard, but they still add to the game. No zeds in town, someones been through , or is someone still there ? That quiet moment when you turn around and a zed is right on you. The annoyance of having zeds fuck up a good stalk when you are trying to be sly, or the opposite . spotting someone stalking you because a zed rushes them. Watching players without weapons trying to deal with zeds etc etc. 

 

 No game mechanic makes players not instantly kill. If anything, having a big built up base and shit will encourage insta killing.

 

 

No take out zombies and then the game can truly become what they intended it to be.

 

Focus on survival and realism , crafting and base building.

 

Trust me man zombies add nothing at all to the game or the mod. Alot of players seem to think zombies are the solution to stopping banditry and kos but think about it for a second, you very well know that nobody will stop killing on sight unless its beneficial to simply not put yourself in danger all together.

 

You do that by rewarding players who stay alive and surviving.

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