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MagneticToast

Is circlestrafing/zigzagging ever going to be fixed?

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LOL. Go play Counter-Strike.

LOL, let me fix my broken legs with a shot of morphine.

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in a world where I can heal any amount of bullet wounds with one bandage, running around like we do is alright.

uh, you don't heal bullet wounds with one bandage, you stop the bleeding Edited by Caboose187

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LOL, let me fix my broken legs with a shot of morphine.

So you agree that is a ridiculous notion but not cartoon zigzagging.

You're cute.

a/s/l

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uh, you don't heal bullet wounds with one bandage, you stop the bleeding

Then I can keep running, and have no adverse effects from the chunks of bullet still in my gut. or the internal bleeding it could cause.

 

or the fact a fireaxe to the shoulder doesn't even put a stop in a persons stride they just keep going~

 

such realism in this game

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Gonna make this the final time I read this thread, no offence was meant towards you.  So please dont take it as such.

 

For all the realism people out there - Zombies are not real, should they also be removed

 

Dayz is built on Military Sim roots, therefore it should also strife for as much realism as possible.

 

Ignore the zombies, for all we know just like Rust they will simply remove the zombies and replace it with something else if nothing at all since zombies add 0 to the game.

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So you agree that is a ridiculous notion but not cartoon zigzagging.

You're cute.

a/s/l

Sorry, but running in a zig zag pattern is totally possible and so it circle strafing at a high rate of speed.  Obviously, you never played any sports in your life.  Don't blame your lack of athletic ability for a lack of realism.  Maybe you should do something besides sit on your ass and play video games and you would know that the things you are crying about are totally possible.

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Jesus ladies, give it a rest. The OP made their point in the first post which, to some, probably wasn't all that clear. They've now clarified their point so arguing about how the point was made originally brings nothing but bollocks to the thread.

 

The OP is stating that sidestrafing, using A and D, whilst at a run is unrealistic, and it is. If you try and sidestep whilst running, you can either only do a single step off the leg opposite the direction of travel, or you have to cross one leg over the other to maintain a sideways motion which results in either a drop in forward speed (because you have to cross your legs over and you can't do that at running speed) or you fall over. The A and D keys should be disabled whilst running which would still allow serpentine movement by turning using the mouse. This is realistic.

 

TL;DR: OP's point is valid, quit yapping.

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Sorry, but running in a zig zag pattern is totally possible and so it circle strafing at a high rate of speed.  Obviously, you never played any sports in your life.  Don't blame your lack of athletic ability for a lack of realism.  Maybe you should do something besides sit on your ass and play video games and you would know that the things you are crying about are totally possible.

 

Possible perhaps but is it practical in combat or has it ever been done before probably not.

 

Circle strafing or strafing in general in real life just results with you falling down on your face.

 

Simply put when you press a or d on the keyboard you should not side step at full speed but instead at walking distance.

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Sorry, but running in a zig zag pattern is totally possible and so it circle strafing at a high rate of speed.  Obviously, you never played any sports in your life.  Don't blame your lack of athletic ability for a lack of realism.  Maybe you should do something besides sit on your ass and play video games and you would know that the things you are crying about are totally possible.

I'd show you pictures of trophies I have from sports I play (no its not beating my pepper) but its not worth the time. Think what you want <3

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Dayz is built on Military Sim roots, therefore it should also strife for as much realism as possible.

 

Ignore the zombies, for all we know just like Rust they will simply remove the zombies and replace it with something else if nothing at all since zombies add 0 to the game.

 

I agree, but I think the current mechanic is good enough since you can't really circle strafe and shoot effectively. It might make people harder to shoot, but there are a lot of things I could do to make myself harder to shoot in real life that I can't do effectively in the game, so I call it even.

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I agree, but I think the current mechanic is good enough since you can't really circle strafe and shoot effectively. It might make people harder to shoot, but there are a lot of things I could do to make myself harder to shoot in real life that I can't do effectively in the game, so I call it even.

 

That being said you would agree that the current method for movement has no weight nor is it realistic ?

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That being said you would agree that the current method for movement has no weight nor is it realistic ?

 

Next to nothing about this game or the mod are realistic.

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Everyone bitching and agreeing with the OP should be thrown into a pit filled with alligators.  You all lack athletic ability to the point that you would be out performed by the people in the special olympics.

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Everyone bitching and agreeing with the OP should be thrown into a pit filled with alligators.  You all lack athletic ability to the point that you would be out performed by the people in the special olympics.

Keep trolling. Or go record a video and show us how athletic you are. Then go compete in the Arnold Classic since you're such a gift to mankind with your physique and physical prowess.

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Keep trolling. Or go record a video and show us how athletic you are. Then go compete in the Arnold Classic since you're such a gift to mankind with your physique and physical prowess.

Speaking the truth is not trolling and I don't need to prove anything to a bunch of kids who can't run in a zig zag pattern or circle strafe in real life.  Get on my level, nerds.

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That being said you would agree that the current method for movement has no weight nor is it realistic ?

 

Sure, but I don't think the suggested changes make it more realistic, just more difficult. In real life you can switch directions while keeping a central focal point without too much difficulty. In game, in first person mode, that is very difficult. So I see it as a trade for authenticity rather than a failure of reality.

 

The whole point of strafe in an FPS is to allow some semblance of independent head movement that doesn't take keyboard twister to achieve. It isn't to mimic reality, but to give some sense of mobility that would otherwise be lacking. It also happens to be why I don't want the game to be all melee and bows. Movement isn't going to hit full realism. You can either make it more comfortable or more restrictive than reality. I think right now it has a good balance.

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Everyone bitching and agreeing with the OP should be thrown into a pit filled with alligators.  You all lack athletic ability to the point that you would be out performed by the people in the special olympics.

 

Nobody I repeat nobody on the planet can switch directions as fast a an ingame character does in dayz, atleast not without tripping over himself.

 

also these arent college athletes training for the combine these are just survivors or bandits competing for food and resources, and any survivalist will tell you when trying to survive most important thing to do is conserve energy.

 

so yea you would never see a survivor attempting to dodge bullets by circle straffing or switching directions anywhere near as fast as you can in game.

 

 

The movement in dayz lacks any sense of realism or weight and that itself is a problem, straffing should not be completely responsive it should be something pre planed and though out and once done should require you to complete the move before going in another direction.

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Shoot once if you have a Mosin or SKS or whatever-low-capacity-gun, if they circle just let them get tired and stop. Also it would be useful to pretend you're out of bullets if you have a M4. Shoot like 20/30 rapidly, I bet they won't be able to count exactly how many times you shot in the heat of the moment. They might stop thinking you're out of ammo then you can blast them easily. Of course, if you manage to hit them first tries then even better.

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Nobody I repeat nobody on the planet can switch directions as fast a an ingame character does in dayz, atleast not without tripping over himself.

 

also these arent college athletes training for the combine these are just survivors or bandits competing for food and resources, and any survivalist will tell you when trying to survive most important thing to do is conserve energy.

 

so yea you would never see a survivor attempting to dodge bullets by circle straffing or switching directions anywhere near as fast as you can in game.

 

 

The movement in dayz lacks any sense of realism or weight and that itself is a problem, straffing should not be completely responsive it should be something pre planed and though out and once done should require you to complete the move before going in another direction.

 

I don't disagree in general, but considering all the things you can do in real life that you can't in a game, why put realism in this one spot?

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I don't disagree in general, but considering all the things you can do in real life that you can't in a game, why put realism in this one spot?

 

 

 

They seem to be focused on making realism an important aspect atleast in the long term. Weight system, stamina all will be coming eventually it is only natural for the movement to get a complete re-haul that is more realistic.

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They seem to be focused on making realism an important aspect atleast in the long term. Weight system, stamina all will be coming eventually it is only natural for the movement to get a complete re-haul that is more realistic.

 

And I would urge them to consider the results before they spend so much time and effort. Right now, we don't have a lot of issue with people not getting shot due to crazy strafe moves. The one exception being running around a player at close range, but that's the shooter's fault. You let someone get that close and there's a number of bad things they could do to you in real life that they can't in the game (grab your weapon, grapple you, latch on to your back). But, if you fix that, then you need independent arm and hand movement to aim the gun over your shoulder or fend them off with one arm while shooting with the other...

 

In other words, you make one thing more realistic and it exposes the unrealistic area somewhere else. It is best to find balance than to fall down the hole of forever tweaking every single little detail until you have the matrix (or rather, an unplayable game that is never finished).

 

In short, I find things pretty well balanced right now, if not fully realistic, and I'd rather have realistic ballistics and guns, more types of guns, and other content than people falling over or freezing in place when trying to evade.

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In short, I find things pretty well balanced right now, if not fully realistic, and I'd rather have realistic ballistics and guns, more types of guns, and other content than people falling over or freezing in place when trying to evade.

 

I would like to have both.

 

Give me ACE features like MOA adjustments, weapon resting, bipod deploying, realistic sway and recoil, wind, stamina, blood trails and more and in addition to that I would also like a re hauled movement and animation system that makes the game feel more fluid and lifelike and that affects player behavior by making them subconsciously move and act in a more natural manner.

 

Sprinting for 100s of miles a day at the speed of an olympic sprinter regardless of weight carried, being able to have the twitch muscles of a robot all seem really out of place to me. Wish something like Euphoria was set up that hands down feels and looks like the most realistic character movement in games.

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Hey at least zombies don't strafe anymore - I'm sure we can all agree that's a good thing.

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