MissBehave 37 Posted June 24, 2012 I was thinking about how to make the PvP more challenging and fun. Something that still gives some cushion to newer players, and those players with a more ethical bend to NOT shooting every survivor on site, but also maintains fun for those players who want to define their fun as killing everyone else.I would propose an increase in the amount of modifier applied to player damage vs player. In essence, lets say that right now your bullets do 100% damage to zombies and 50% damage to players. I think it would be more interesting to tune it to more 30% damage vs players.I think this would allow for some interesting battles, where when you get clipped you have more opportunity to return fire and those that initiate the engagement have to be a bit more choosy in their strategy. Right now you have players just sprinting around town and dragging a train of zombies while they go full auto on survivors. They do this because they know if they hit you, there is no consequence for them. They get you almost instantly passed out and the zombies glitch ,enough for a moment, for them to run off nearly unscathed.None of that encounter is realistic. I would imagine you would hear the screaming horde behind a guy. Someone running at full sprint and spraying full auto wouldn't have the best control with a horde straight on their heels. This kind of behavior in a city should bring infected pouring out after someone acting that loudly in a town. If the zombie reaction isn't cranked up then perhaps tuning down the player vs player damage would be a worthwhile investment.If the amount of zombies that spawn based on this wouldn't be cranked up (which honestly would be pretty interesting), the ability of the victim to return fire and survive for longer would create a more realistic environment. Similar to battle, this would force players just zombie zerging to have to adjust their play-style because it would now have risk.When you are fighting, the adrenaline is pumping, non-fatal wounds aren't going to make you pass out immediately and not every gunshot wound, somewhere on your body, equates to the kind of force a fatal shot to the head or heart will do. As someone who enjoys more tactical PvP, I think it would be really more interesting to have challenging fights where I really need to WORK to try and kill someone, at some risk to myself.TL:DR - There are other threads about the zombie spawns but wanted to throw out some ideas for making combat a bit more interesting for those that love it, but also gives others a chance to fight and maneuver. Share this post Link to post Share on other sites
mio.rogvall@gmail.com 107 Posted June 24, 2012 I think this would reduce rampant PKing. Opening fire is going to be more of a hassle then. Of course, all the "realism" communists are going to start flaming us for having an diffrent opinion. Share this post Link to post Share on other sites
MissBehave 37 Posted June 24, 2012 I think it would really add some longevity and interest to those players that 'Have all the vehicles and weapons'. Seems the mode is get all the weapons then head to cherno to shoot everyone that just came off the beach.Seems to me that allowing for some combat to evolve, it would be more risky for those with the toys and create something interesting for those that are geared to go up against equally geared players. Share this post Link to post Share on other sites
vanilladragon 1 Posted June 24, 2012 spawn more zombies. like mass hordes. force people to work together Share this post Link to post Share on other sites
MissBehave 37 Posted June 24, 2012 I don't think you can 'Force' people to play a certain way. We are gamers and we will always find the easiest route for the least amount of work. AND we will play entirely as unintended in a game as you can possibly find. (hence why you need great QA)However I think you can add some modifiers to make the boundaries more interesting. I liked having more zombies. Right now the streets seem empty and the zombie reaction seems like it still needs some tweaking. I am not sure if that is feasible right now, so it seems that a possible path is to increase the modifier on player vs player damage and give it a trial run, just like we are giving a trial run on spawning with no gun.Let it run and see what happens. You could still PK to your hearts content, play however you want. I think it would create a much more dynamic gaming experience. Share this post Link to post Share on other sites