daniels 19 Posted February 21, 2014 So there's one main thing that I want to talk about here and it involves having to have something to be able to do something, like you have to have a can of food to eat, you have to have a gun to shoot, you have to have a backpack for space etc etc.One of those things I would like to come alive as end game content or at anytime as long as they can make it work along with everything else and itself too would be you would have to have a radio to hear missions, let me explain this.Now that Walkie Talkies work in game(yet no one gives a shit about them) it would be awesome to have a randomized message come over with a certain mission, it would not automatically be marked on the map, you would have to hear the coordinates it gives you and have a map to mark the location for yourself, it would be really hard, considering there are only 4 spawns for radios currently, and that you would have to be on the right channel at the right time, even though they could add this in anytime they wanted, I would have some specific things before they could add it in.1. They would have to have base building and a working storage system(like tents) that would only reset when a server reset happens resetting everything, players, player-made bases, parked and fixed up cars, etc. They would need this so that the mission would be much more useful, instead of going there, getting some stuff, and leaving the rest. Instead you should be able to take the most important stuff and go store it at your base knowing that it is an unlikely chance of the stuff being stolen.2. Vehicles would be extremely useful for being able to stash some of the stuff and get there fast having the advantage of getting the good stuff first and taking most of it away.3. Servers would have to have better performance to be able to randomly spawn an ammo box or crashed vehicle, otherwise players would be lagging when they have no chance of finding the mission if they missed the messages. 4. Chernarus map as a whole would have to be made a little more bigger and have some ideal places for a good mission to spawn, sometimes with advantages and/or disadvantages.We will not talk about how these subjects should be or if they will be but I can bet you that all of them(especially 2 and 3) will be implemented.Now lets talk on how this would work Scenario 1 - So your somewhat geared up and have found a radio, you have plenty of batteries so you decided to keep the radio on a specific channel and browse through each every once and a while. You start heading to the awesome base you made from boarding up a secluded but nice house in the woods that has 2 vehicles, sadly out of fuel now, and quite a few storage tents there. You've gotten back and organize some of your gear, you don't have much, you're also quite low on ammo and food, but you do have a well outside for water, solid on that, you wait in your house for a while knowing that the closest possible place for food is 7 klicks out and you don't have enough energy to get you there and would die on the way, it would just be better to sit in your house, plus, there could be bandits or no food there. After waiting for a while you surf through the channels when you hear something on one, you hear a message saying "Any survivors out there! We've just crashed our truck at 111-222 and need some help, we have some supplies that we cou... BOOM!" Message lost? The truck probably exploded while they were transmitting, wait didn't they say supplies, I'm going to head there, *Looks at map and coordinates given* got it, Wow, only 3 klicks out, I must go there. *20 Minutes Later* Finally hear, oh wow, that crate is somewhat small, but enough for plenty of stuff, I could hall it back, but wait? Thats like 4 cans of fuel, I can probably lug those back and fuel my car. *30 minutes later* Damn, so hungry, well better fuel these up.*10 Minutes Later* Finally back, pew pew! Oh shit guy here. *5 Minutes Later* aha finally found him, PEW! One hit sniper kill, cha ching!*40 minutes later* Finally back after loading that stuff in, I'm stacked now. Only scenario i'm gonna do for now, I'll probably make up another one and put it in the comments sometime later. Oh BTW hope you liked my gun sounds. But anyways this should be the adventure of DayZ, maybe there could be NPC's in this, but from looking at the DayZ mod they need to make AI good, and by good I mean not aimbot and always know where you air, they should be survivors or ex military person ell that has forgotten much training from the passing time, as long as they are good I will approve. -WillPocalypse, Out! Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted February 21, 2014 They won't be adding "missions". This is YOUR story, and how we the players make it. They had a similar system in the mod, with crashed helicopters and such, and It was okay, but it should be how Rocket plans it, and that is where everything that happens on the map is due to player interaction. If you find a crashed vehicle (When they're added) with a corpse next to it, that used to be an actual player, and he crashed that car. It wasn't a system spawn. This is a nice idea, but it does not belong in this game. Share this post Link to post Share on other sites
Slyguy65 499 Posted February 21, 2014 So there's one main thing that I want to talk about here and it involves having to have something to be able to do something, like you have to have a can of food to eat, you have to have a gun to shoot, you have to have a backpack for space etc etc.One of those things I would like to come alive as end game content or at anytime as long as they can make it work along with everything else and itself too would be you would have to have a radio to hear missions, let me explain this.Now that Walkie Talkies work in game(yet no one gives a shit about them) it would be awesome to have a randomized message come over with a certain mission, it would not automatically be marked on the map, you would have to hear the coordinates it gives you and have a map to mark the location for yourself, it would be really hard, considering there are only 4 spawns for radios currently, and that you would have to be on the right channel at the right time, even though they could add this in anytime they wanted, I would have some specific things before they could add it in.1. They would have to have base building and a working storage system(like tents) that would only reset when a server reset happens resetting everything, players, player-made bases, parked and fixed up cars, etc. They would need this so that the mission would be much more useful, instead of going there, getting some stuff, and leaving the rest. Instead you should be able to take the most important stuff and go store it at your base knowing that it is an unlikely chance of the stuff being stolen.2. Vehicles would be extremely useful for being able to stash some of the stuff and get there fast having the advantage of getting the good stuff first and taking most of it away.3. Servers would have to have better performance to be able to randomly spawn an ammo box or crashed vehicle, otherwise players would be lagging when they have no chance of finding the mission if they missed the messages. 4. Chernarus map as a whole would have to be made a little more bigger and have some ideal places for a good mission to spawn, sometimes with advantages and/or disadvantages.We will not talk about how these subjects should be or if they will be but I can bet you that all of them(especially 2 and 3) will be implemented.Now lets talk on how this would work Scenario 1 - So your somewhat geared up and have found a radio, you have plenty of batteries so you decided to keep the radio on a specific channel and browse through each every once and a while. You start heading to the awesome base you made from boarding up a secluded but nice house in the woods that has 2 vehicles, sadly out of fuel now, and quite a few storage tents there. You've gotten back and organize some of your gear, you don't have much, you're also quite low on ammo and food, but you do have a well outside for water, solid on that, you wait in your house for a while knowing that the closest possible place for food is 7 klicks out and you don't have enough energy to get you there and would die on the way, it would just be better to sit in your house, plus, there could be bandits or no food there. After waiting for a while you surf through the channels when you hear something on one, you hear a message saying "Any survivors out there! We've just crashed our truck at 111-222 and need some help, we have some supplies that we cou... BOOM!" Message lost? The truck probably exploded while they were transmitting, wait didn't they say supplies, I'm going to head there, *Looks at map and coordinates given* got it, Wow, only 3 klicks out, I must go there. *20 Minutes Later* Finally hear, oh wow, that crate is somewhat small, but enough for plenty of stuff, I could hall it back, but wait? Thats like 4 cans of fuel, I can probably lug those back and fuel my car. *30 minutes later* Damn, so hungry, well better fuel these up.*10 Minutes Later* Finally back, pew pew! Oh shit guy here. *5 Minutes Later* aha finally found him, PEW! One hit sniper kill, cha ching!*40 minutes later* Finally back after loading that stuff in, I'm stacked now. Only scenario i'm gonna do for now, I'll probably make up another one and put it in the comments sometime later. Oh BTW hope you liked my gun sounds. But anyways this should be the adventure of DayZ, maybe there could be NPC's in this, but from looking at the DayZ mod they need to make AI good, and by good I mean not aimbot and always know where you air, they should be survivors or ex military person ell that has forgotten much training from the passing time, as long as they are good I will approve. -WillPocalypse, Out!number 1 should not happen the whole point in a realistic survival game with people is having a persistent world meaning player interacted objects should stay where they are Share this post Link to post Share on other sites
Slyguy65 499 Posted February 21, 2014 They won't be adding "missions". This is YOUR story, and how we the players make it. They had a similar system in the mod, with crashed helicopters and such, and It was okay, but it should be how Rocket plans it, and that is where everything that happens on the map is due to player interaction. If you find a crashed vehicle (When they're added) with a corpse next to it, that used to be an actual player, and he crashed that car. It wasn't a system spawn. This is a nice idea, but it does not belong in this game.if they dont add stuff to do around the map what kind of story is just running around shooting people. Share this post Link to post Share on other sites
Jokeysmurf 4 Posted February 21, 2014 (edited) Mission's were an integral part of the Arma series. They are removing the mission files from the SA so server side addons will be totally up to the SA developers. They may not even give server admins the option to add in all of the goodies that we had in the Mod. They have talked about "end game" content though so who can say what we will see in a finished game. Edited February 21, 2014 by Jokeysmurf Share this post Link to post Share on other sites
iLikeTacoZ 0 Posted March 21, 2014 I have a cool idea! I think its a fun and funny way in playing Dayz, we should create a new mask in Dayz "Do you know that mask with the face and the american flag?" I think we should make a new one like it, the same model of the mask but it has the "Troll" Guys face on it "Dont know who the troll guy is?" Check out this link https://www.google.com/search?q=Troll+Face&source=lnms&tbm=isch&sa=X&ei=6XwsU8SqM5LNkAfP3YHIBQ&ved=0CAcQ_AUoAQ&biw=1366&bih=667We should include on of those guys faces on the mask, I think it will be very funny and creative way to play Dayz I hope you guys accept my idea and conclude this idea in Dayz "Thank you for your time in reading my idea." Share this post Link to post Share on other sites