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jamiereid_wow@hotmail.co.uk

The Subtle Spawn Location Connection

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I know its an absolutely mental idea, perhaps even crazy; crazy as a box of frogs some would say. At first I thought the spawn locations are designated they way they are to reduce new player proximity to military base's; but that really hasn't proven to be the case. A Berezino spawn, which is the furthest spawn location to the west is a mere 10 minute run from North East Airfield. The furthest spawn location to the east being Electro is roughly a 20 minute run to the nearest military area Balota. Even with these facts Electro really is the holy grail of spawn locations, as it allows the player to "get into the game", so to speak straight away; if a little uncertainty, risk and action is how a player defines "getting into the game", which I feel most of us do. Correct me if I'm wrong, but there is a reason players suicide themselves over and over again, just to get away from the west and south west coast spawns. And so I would like to sum up a little reality for you decision makers of the future of Dayz. 

 

- We don't all have unlimited time to play a game all day, or whenever we would like to.

 

- We would like to have variety in spawn points that doesn't involve running along a barren coast for 10-15 minutes (this includes any new future spawn locations...if any)

 

- Players generally define "getting into the game" as going to Electro/Cherno for a little action OR going in the other direction and steering clear of those cities; carefully moving north or elsewhere and trying to gather as much loot that the player defines as useful or wanting. That's it really; those 2 options of playstyle upon spawning. City action or careful loot collecting over time. That is Dayz from the spawn option point of view.

 

- By placing all spawn locations along the west to south-west coast, you have robbed many many players of their desire for some city action as I put it. You have already subtlety defined their choice for them; being to go away from the cities and collect loot. If a player wishes to go to the nearest and most popular city Electro, they will be punished via a coast run of 10, 15 or even 20 minutes of THEIR time. EVERY TIME! I won't even count the Electro spawn as a likely spawn, since the chance of it happening is perversely low. Its disgusting to be frank.

 

- Stop being chumps and robbing us of our definition of "getting into the game". Whenever I do actually have the time to play Dayz for an extended period (rarely); I do like to play the game as I see fit; without the feeling of having to spend the first 10-15 minutes of my game DOING NOTHING except running along the coast simply because I was in the mood to go to Electro that one particular time. The many times I feel like taking the less risky route of collecting gear slowly and carefully via the west of the map, namely Berezino, and where i choose to go next, the game currently compliments that decision extremely well. Extremely well indeed. No complaints there.

 

- Either at least consider allowing us to choose where we spawn for once, if you feel there are mechanic's of the game that conflict with that ever being an option then tell us what they are please. Are you against the idea of Electro being a wild west city with everyone packing? Do you feel players with weapons pouring into or out of that area will imbalance the game for others? I know I'm talking to a brick wall here, but I would like some answers as to why we're are not allowed to choose spawn points; or failing that which I can accept; why is the Electro spawn chance so grossly low? Its sickening in all honesty when the current setup only encourages a want for that low spawn chance to be higher even more. Spawning in the same locations row after row after row, with no real choice given to the player; not even randomly, does warrant a desire for a new path to take upon ones death; not to be spoon fed the same disappointment over and over again. Allow player spawn choice or even up the spawn chances between coast and Electro, and continue to do so for any new locations added.

 

 

 

Don't you understand it's not just about the desire for action, but the repetitive and expected current spawn locations with their barren loot and 15 minutes of our time taken up over a desire; lead us to believe that this time; this new characters adventure and legend will end up being just as stale as the death the player most likely just suffered seconds before? When a  player dies and creates a new character; a new legacy, don't you want that person to feel hope at the beginning of their journey into your world? Do you not see that the10-15 minute coast run a player suffers most of the time, is 10-15 minutes of you punishing them for the route they wanted to take. Its 10-15 minutes of you killing their hope. This is why when someone dies and they respawn in the same place over and over again, it feels literally easier or better to give up and exit the game. It gets to us all eventually. They know after all the effort and risk they put into their character that death will always be inevitable; but that f**king coast run is just a slap in the face at the most important time when you as a developer are supposed to instill hope, and a feeling of this time things will be different. This time you will succeed where you failed or where you had no choice over death! And time; boys and girls is the key to. This is a game, and we should not be penalized time in reality; our busy and demanding lives; before we are finally allowed to "get into" our game!

 

Have you made the connection yet?

Edited by Chiefo69

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1st, Elektro is on the West coast, Berenzino on the East.

 

So, you want to be able to choose spawn locations? That was the only thing i saw in a wall of one repetitive complaint: i don't like walking.

 

Well, i have news for you: There is a reason the map is giant. If you spawn in one of the biggest loot spots in the game, there is nothing left to do. 3 buildings in elektro and your fully geared. They really shot themselves in the foot when they added like 500 barracks in the area west of cherno. Spawning there is pretty much endgame. So, they move everything to the east. Now, people complain about not getting top-end gear as soon as they spawn. Hopefully, the reduce the spawns at balota, pavlovo and Zeleno and return spawns to kemenka/kamorovo. But spawning in elektro or cherno? No way.

 

Coast run? Really? As soon as i spawn, i head straight into the trees, off the Fucking coast. I virtaully never die. Try that before you complain about "Coast runs".

 

But what exactly is your idea of "Playing?" If you play for PvP, then stop. DayZ is not meant for 15-minute intervals, and there are plenty of games (including tge mod and ARMA) which are better for PvP. If you play for something else, then, well, try the mod. There are selectable spawnpoints there. Even there, however, choosing and elektro spawn often puts you near Cherno or Solnichni. Your never going to see Cherno spawns again, so either ajust or uninstall.

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I agree to an extent. Nobody (that I know of) ever liked east spawns.

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that was hard to read, so i just skimmed it. 

 

How about you just get off the motherfucking coast? In fact, how about ALL of the people go inland, and then you don't have to worry about getting shot on the way to electro. 

 

 

Oh? what's that? you WANT to go to electro? Then how about you accept the risk that is associated with going to electro? Along with the consequences of going to a high traffic area where you may die? 

 

in short, stop motherfucking dying, then your problem is solved. 

 

I agree to an extent. Nobody (that I know of) ever liked east spawns.

 

i love east coast spawns, run through solnichney, through dolina, into polana, then the world is your oyster from there. 

Edited by Capo

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1. TL;DR
2. Why you guys keep saying that cherno/electro is on west coast. I always thought bottom part of the map is south.
3. Truth is there should be a big city in the middle of Chernarus and loot table needs to be modified so that there is need to loot entire map, not just one spot.

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