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MarcBilynk

"more apocalyptic" towns, maps.

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Ok, I played dayz since the mod, but for me, it was always just a pvp game, I never felt the "survivalistic" part of the game, and this became very clear to me after playing some titles that came last year (I don't know if I'm allowed to say other game's names here?). So to improve it, this may be completely esthetic, but would immerse the player way more in this part of the game.I think that the map (the cities, at least) need a more apocalyptic feeling, like time has passed, plants growing on buildings, more trashed cars and buildings.

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Ok, I played dayz since the mod, but for me, it was always just a pvp game, I never felt the "survivalistic" part of the game, and this became very clear to me after playing some titles that came last year (I don't know if I'm allowed to say other game's names here?). So to improve it, this may be completely esthetic, but would immerse the player way more in this part of the game.I think that the map (the cities, at least) need a more apocalyptic feeling, like time has passed, plants growing on buildings, more trashed cars and buildings.

It's okay, as long as you don't start demanding kill streak rewards, you can mention other games. :D

Anyways, I think game takes place just a few months after the outbreak, so that might be one reason it still kinda looks populated. (That and it being WIP)

Edited by Geckofrog7

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Yea it might be, I guess heh, I recently finished The last of us, and yea, the scenary got me.  :D

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Since there's no official set story ("DayZ - It's your story") I don't like to think of YearZ (hurr). It's obviously not right during the whole mess because most places are abandoned / full of zombies, but it can't be years either.  That allows for a healthy loot and also vehicle balance later on, I think.

 

I do agree on the apocalyptic thing though. So far you only see hints of it. Trashed houses (random, not set) or also random or dynamic exterior 'trash' would be cool in the bigger cities.

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Yea it might be, I guess heh, I recently finished The last of us, and yea, the scenary got me.  :D

 

I thought about this too. I could agree dayz would benefit more from more artistic direction. Even though this game is currently a standalone it doesnt really feel like it to me. I've play dayz since the mod and this feels like a mod of a mod of a mod. There's too much arma in this game still.

 

It still feels like arma 2 and I wish the devs would break away from that. I understand they are working on technical aspects of the game and core function but beyond that by the time this reaches beta it really should be its' own game and it's own world. Chernarus is Arma. I dont mind the russian feel or eastern european feel but make it stand out a bit.

 

Add in some flora and vines overgrowing some buildings or perhaps some leaves inside some of these buidlings that have open windows. Just small artistic things will add a lot of flavor to this game

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Just an addendum in reality as soon as places are abandoned the wildlife starts coming in immediately. This should be especially obvious in a place like Chernarus that is largely rural.

 

As soon as the population died out  when theres no air conditioning windows would crack. Seeds and underbrush would start creeping into buildings and there would leaves inside buildings especially in the fall in which dayz takes place.

 

Also I'd like to see some cracked up pavements with grass coming out. Little things to flavor the ambience

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I think cities and towns need to be more cluttered or wrecked definitely . You would think that panic would ensue in the big cities causing car pile ups, old aesthetic corpses/body bag piles, abandoned military checkpoints. It would be sweet to see some roads just filled with broken down wrecked cars and evacuation route signs scattered around. It looks like everybody just vanished rather than a horrible war against the infected took place.

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Just an addendum in reality as soon as places are abandoned the wildlife starts coming in immediately. This should be especially obvious in a place like Chernarus that is largely rural.

 

As soon as the population died out  when theres no air conditioning windows would crack. Seeds and underbrush would start creeping into buildings and there would leaves inside buildings especially in the fall in which dayz takes place.

 

Also I'd like to see some cracked up pavements with grass coming out. Little things to flavor the ambience

 

That doesn't happen immediately, it takes (at the very least) months for that to happen and in some places years. For the first year or so the only major change to scenery would be having farms, lawns, gardens and human cultivated areas be overgrown with weeds and tall grass.

 

Roads start cracking open allowing seeds in after many winter ice cycles pull the concrete apart (it consumes the road quickly once it's done, but it takes time to get set up). Most buildings would not see major (natural, not apocalyptic) damage for the first years to come. 

 

Chernarus+ still has full dirt & gravel paths, so it's obvious there hasn't been too much time after the apocalypse, and I think that justifies the setting well enough.

 

(If they made it years after they'd have to completely redesign the map and make essentially all quality loot in bad condition and extremely rare [everything would be trash], although it seems like some DayZ players want it to be like this.)

Edited by Chaingunfighter

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Okay, I understand the loot part, and that that the last of us is made by a big company, but I'm talking about little immersive stuff, plants growing on walls and such, but also things more "surreal". I mean, it's a zombie game, it needs that "dark" feeling, even if it's simply corpses on houses n stuff,

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All the bill boards should be various warning about virus contamination!!

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