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smacku2b

Another vest attachment

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An idea that I had a long time ago. Being that I'm sure there are going to be a ton of different guns in this game, this idea could be even more useful. You can already carry a primary and a pistol no problem. Even a shot gun sawed off in your backpack, which is an awesome addition since my idea came to mind. However, I don't like it taking up inventory space, nor do I find the sawed off very effective at this point in development. I'd like to carry one type of weapon for any situation. Being fully prepared. A long range, a mid range, a short range, and a melee. I like to carry the mosin and a magnum at all times usually. But I hate having to decide, either a mosin, or a mid ranged weapon. If your character has a vest, and if and only if you can manage to find the correct gun sling, you should be able to carry an M4 on the front of your vest. It would also cause a limitation, which to me is a pretty substantial one. To carry a gun, like an M4 or any type of other assault weapons that get added into this game, on the front of your vest should also prevent you from being able to go prone, unless the weapon is in your hands.

 

Also finding mag pouches or dump bags would be awesome to have in the game, but again only available to wear on your character if you are in possession of a tac vest or just add belts to the game as well. The dump bags and mag pouches would of course only be able to contain magazines. Which would become much more useful when more assault weapons and sub machine guns come into play with the game. Adding a belt to the game would also enable hip holsters to be worn, or leg holsters which wouldn't need a belt but should be very rare to find them since they wouldn't have any requirements to wear them and prevent any inventory space from being used up, so those should be incredibly rare in my opinion.

 

Anyways, I had other ideas as well but I'm having difficulty remembering so I'm sure I'll be posting a bunch more like this.

 

Another idea I have is just a modification. Since binoculars are lacking in this game, you should be able to use a long range scope, whether it's attached to a gun or not, as a way to scope out an area from a distance, like a telescope. There is no reason it should be useless if not on a mosin.

Edited by smacku2b
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Apart from the blob of text, which makes this difficult to read (might want to hit enter here and there), i actually think these are nice ideas.

 

Also, I found it strange i could carry a melee and ranged weapon, but not 2 melee or 2 ranged.

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I've made the same idea here: http://forums.dayzgame.com/index.php?/topic/171367-gameplay-mechanics-pt4-the-weapons/

Shouldn't be restricted on going prone though, you just have to roll onto your side to ready your weapon.

No it should. Because I try to lay prone with a gun on my front, and move forward while prone, it's impossible to do that without hurting your abdomen. To be containing that much firepower within the game, there needs to be restrictions for balancing. As much as I like the idea of being overpowered and packing a ton of heat, I don't like having no restrictions for that type of heat.

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Apart from the blob of text, which makes this difficult to read (might want to hit enter here and there), i actually think these are nice ideas.

 

Also, I found it strange i could carry a melee and ranged weapon, but not 2 melee or 2 ranged.

I did hit enter actually. Several times. It just defaulted to this for whatever reason.

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Apart from the blob of text, which makes this difficult to read (might want to hit enter here and there), i actually think these are nice ideas.

 

Also, I found it strange i could carry a melee and ranged weapon, but not 2 melee or 2 ranged.

ahah there we go. gotta hit it twice lol.

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No it should. Because I try to lay prone with a gun on my front, and move forward while prone, it's impossible to do that without hurting your abdomen. To be containing that much firepower within the game, there needs to be restrictions for balancing. As much as I like the idea of being overpowered and packing a ton of heat, I don't like having no restrictions for that type of heat.

When you crawl on your elbows and knees slightly lifting your torso off the ground you don't have this problem. 3 point slings are used by professionals because of the easy of control and draw speed, not vice versa. A lot of time is spent laying in the dirt also, I would know.

There would still be disadvantages to gearing yourself up with multiple weapons, namely weight. Having your weapon slung on the front should not be a disadvantage on its own though, just restricted to what firearm classes can be attached. If you end up carrying multiple firearms you will increase you weight, meaning slower, become fatigued faster, worse injuries from falling, etc.

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When you crawl on your elbows and knees slightly lifting your torso off the ground you don't have this problem. 3 point slings are used by professionals because of the easy of control and draw speed, not vice versa. A lot of time is spent laying in the dirt also, I would know.

There would still be disadvantages to gearing yourself up with multiple weapons, namely weight. Having your weapon slung on the front should not be a disadvantage on its own though, just restricted to what firearm classes can be attached. If you end up carrying multiple firearms you will increase you weight, meaning slower, become fatigued faster, worse injuries from falling, etc.

See those restrictions I do like a lot actually. However at this point in the game I don't think it's sophisticated enough to be able to implement those types of energy and hydration calculations along with maneuverability and noise level as well. Now if they implemented multiple types of prone stances then I could see your thoughts on not having a prone restriction. But given the current prone animations I feel it should be restricted. I realize there are multiple ways to crawl along the ground...lol I feel like I'm talking to a guy who thinks I'm a retard just saying that, but like I said, with the current animations, unless they add multiple prone stances, I can't see prone being possible with a gun on the front, at least not without causing conditional damage over a large amount of time to the gun or pain to your character causing him to moan and groan. You see what I'm saying now that I clarified a bit more?

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I follow you, this would be a down the road implementation like everything else though. Just like currently rain can get you wet but being wet can't make you cold/sick, nor can you build a fire to dry off, yet. It will all come in time though and the same patience would have to be applied to implementing ideas like this, add in the forward mounting then later introduce a proper crawling annimation to tie it in.

The weight systems are slowly coming into effect, they just introduced weight being a factor in fall damage with the last stable build. For the record I don't think you are a retard, just giving my objective opinion on what may have been overlooked

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03.jpg

 

:>

 

I like this idea, but i also hate it.

I mean, now you have to decide, and that's good.

 

What, if you can place guns in the backpack, but you get a drawback, such as building it together, or it take longer to get them ready/out?

 

but i still think it would be too much to have a sawn off, a revolver, the mosin and the M4, and also ammo for all these guns..

C'mon.

this is a survival-shooter, not CoD/BF with long respawn-time ;)

Edited by irishroy

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No it should. Because I try to lay prone with a gun on my front, and move forward while prone, it's impossible to do that without hurting your abdomen. To be containing that much firepower within the game, there needs to be restrictions for balancing. As much as I like the idea of being overpowered and packing a ton of heat, I don't like having no restrictions for that type of heat.

 

No i dont agree with this. You definetly should be able to go prone while having m4 at your stomach height. Why? because you can try it IRL it works. However jumping on it could hurt if the clip etc turns on your stomach etc. I do also understnd you would be possibly wanting to give some limitations to multiple twohanded weapons. Id like to have it too. But no prone just sounds bit stupid to me. Maybe make char run/move slower or make more sound. Like rifles banging each others while your moving or  banging to your gears etc...

 

Just my few cents on it..

 

Edit: i did actually miss the moving part while proned but you should be able to do that too just slower...

Edited by MangoX

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The drawbacks of the weight will prevent people from packing themselves like neo. A guy with just a hunting rifle will be more mobile and maneuverable then a guy packing multiple firearms and a fully loaded backpack. Moving like jaba-the-hut and being out of breath after a few steps will make you a lot less effective and easy to flank.

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^Yep^

 

Right now, i prefer to carry lots of food, instead of ammo/guns.

 

You can avoid players pretty good, and when i see a player, i usually sneak away, or follow them quite a long time just 4 fun xD

 

I just like to have a gun, when shit gets serious (but i got pretty bad bad bad aim, so a gun in my hand is actually more dangerous for me, than for a bambi xD)

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I follow you, this would be a down the road implementation like everything else though. Just like currently rain can get you wet but being wet can't make you cold/sick, nor can you build a fire to dry off, yet. It will all come in time though and the same patience would have to be applied to implementing ideas like this, add in the forward mounting then later introduce a proper crawling annimation to tie it in.

The weight systems are slowly coming into effect, they just introduced weight being a factor in fall damage with the last stable build. For the record I don't think you are a retard, just giving my objective opinion on what may have been overlooked

oh I know you had no insult in your words. Just saying the words "I know there are multiple ways to crawl." Say it in a Lenny voice from "of Mice and Men" lol

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:>

 

I like this idea, but i also hate it.

I mean, now you have to decide, and that's good.

 

What, if you can place guns in the backpack, but you get a drawback, such as building it together, or it take longer to get them ready/out?

 

but i still think it would be too much to have a sawn off, a revolver, the mosin and the M4, and also ammo for all these guns..

C'mon.

this is a survival-shooter, not CoD/BF with long respawn-time ;)

Yes you do have to decide right now, I do like that, however if they are going for as realistic as possible with this game in terms of survival, your going to want as much firepower as you can possibly carry. If it were me in the situation I would not decide between a long range and an all purpose rifle. I'd take them both.

Edited by smacku2b

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