daringd 88 Posted February 18, 2014 (edited) I have been wrestling with how to get around the problems that we face when wanting to get on with building new maps for DayZ and I have finally come up with something that doesn't break any rules and shouldn't piss anyone off (shouldn't). I've created a utility that emulates the DayZ file structure exactly(only with map structures and map relevant models) and then populates it using only the existing Arma2 models that are common to both games, in effect creating a 'placeholder' file system (although the new enter-able buildings are updated they mostly have the same file names as they did in Arma2). This means that anyone who wants to get on with making a new terrain can do so using the old Arma2 models as placeholders until such a time that the game has a full release and we are allowed to unpack the PBOs and use the new models. The reason it is important to emulate the DayZ file structure is so that when we are allowed to begin using the new models, we can simply delete the placeholder file structure, add the official one, and the next time we open our maps in Visitor 3 they will be populated with all the new models because all the names and paths will be the same, it's that simple. Of course we won't be able to use any of the completely new models, but it's the best we can do for the time and it's better than nothing. Anyone interested can download it from here The instructions are simple and are included in a readme file. to use the utility you need to have the following installed: Arma2 OABIS tools 2.5.1 and you need to have run the Arma2p utility from Mikero to have extracted all of the Arma2 assets D Edited February 18, 2014 by daringd 3 Share this post Link to post Share on other sites
fox0rz 56 Posted February 18, 2014 Great job! Thanks for this. Share this post Link to post Share on other sites
daringd 88 Posted February 18, 2014 You live around the corner, I could throw you a memory stick with it on to save you the time of downloading it.... Also, I wanted to add it's hard to get this to people who make maps, because we can'T post stuff on the BIS website about DayZ, and that's where the majority of map makers are... if anyone reading this knows anyone like that, please link them in, at the moment the map making community has no central hub for communicating about DayZ. It should also be available to get from Armaholic as soon as they validate the link... Share this post Link to post Share on other sites