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Bandit fix?

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So are they working on a fix for this? As it is now, then you cant shoot a shot before you have 3 bandits hunting you down. It has become a deathmatch more then a survival game. I know there is talks about putting in some humanity system, but will that fix the problem... I doubt it.

The only thing I could see stopping these players is for their gear to be lost in some way, not saying all gear should be lost, or any gear for that matter, just a decrease of gear slots, or something.

All I know is that the "deathmatch" is taking over the "survival" part of this game. And most people got interested in this game for the latter pater.

/peace

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The humanity system was just removed because it didn't make sense at all. Player killing is a big part of this mod, so if you have a problem with getting killed by players instead of zombies you should probably look for that old SP version of DayZ that's floating around the internet somewhere.

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Are you saying people shouldnt help each others out? Ive yet to kill a player, and ive had a lot of chances to do so. Id say that 9 times out of 10 that I see another player, then that person starts shooting like I was the evil stepmother...

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Some people are willing to cooperate, but most people aren't. Best bet is to find someone who just respawned and has nothing. If you have a gun and don't kill that person, they might show some appreciation if you help him/her find a weapon themselves and either team with you or just go your separate ways. If both of you have nothing, you can't be hostile. If you're in a situation like that and the guy you're with finds a gun before you and decides to kill you with it, he's a douchebag, IDK what else to say. It's a diceroll when being a lone wolf encountering random people, don't know what else to say.

I did the lone wolf thing for awhile and got bored, been playing with a small group for almost a week now and the mod seems more fun. If you're looking for a group PM me, otherwise it's just a dog eat dog world in the zone.

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So are they working on a fix for this? As it is now' date=' then you cant shoot a shot before you have 3 bandits hunting you down. It has become a deathmatch more then a survival game. I know there is talks about putting in some humanity system, but will that fix the problem... I doubt it.

The only thing I could see stopping these players is for their gear to be lost in some way, not saying all gear should be lost, or any gear for that matter, just a decrease of gear slots, or something.

All I know is that the "deathmatch" is taking over the "survival" part of this game. And most people got interested in this game for the latter pater.

/peace

[/quote']

Bandits is not something to be fixed! Just learn from you mistake and dont get killed next time.and stop crying


So are they working on a fix for this? As it is now' date=' then you cant shoot a shot before you have 3 bandits hunting you down. It has become a deathmatch more then a survival game. I know there is talks about putting in some humanity system, but will that fix the problem... I doubt it.

The only thing I could see stopping these players is for their gear to be lost in some way, not saying all gear should be lost, or any gear for that matter, just a decrease of gear slots, or something.

All I know is that the "deathmatch" is taking over the "survival" part of this game. And most people got interested in this game for the latter pater.

/peace

[/quote']

Bandits is not something to be fixed! Just learn from you mistake and dont get killed next time.and stop crying

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So are they working on a fix for this? As it is now' date=' then you cant shoot a shot before you have 3 bandits hunting you down. It has become a deathmatch more then a survival game. I know there is talks about putting in some humanity system, but will that fix the problem... I doubt it.

The only thing I could see stopping these players is for their gear to be lost in some way, not saying all gear should be lost, or any gear for that matter, just a decrease of gear slots, or something.

All I know is that the "deathmatch" is taking over the "survival" part of this game. And most people got interested in this game for the latter pater.

/peace

[/quote']

Bandits is not something to be fixed! Just learn from you mistake and dont get killed next time.and stop crying


So are they working on a fix for this? As it is now' date=' then you cant shoot a shot before you have 3 bandits hunting you down. It has become a deathmatch more then a survival game. I know there is talks about putting in some humanity system, but will that fix the problem... I doubt it.

The only thing I could see stopping these players is for their gear to be lost in some way, not saying all gear should be lost, or any gear for that matter, just a decrease of gear slots, or something.

All I know is that the "deathmatch" is taking over the "survival" part of this game. And most people got interested in this game for the latter pater.

/peace

[/quote']

Bandits is not something to be fixed! Just learn from you mistake and dont get killed next time.and stop crying

learn from mistakes? you mean using your weapons, because that is all it takes... Shoot one bullet and you can be sure to have a bandit hunting your ass... that is not survival instincts, just deathmatch... People seem to not understand this, wich is what will kill the game for most people... I have high hope of this game being something different, but its turning out to be yet another shooter...

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learn from mistakes? you mean using your weapons, because that is all it takes... Shoot one bullet and you can be sure to have a bandit hunting your ass... that is not survival instincts, just deathmatch... People seem to not understand this, wich is what will kill the game for most people... I have high hope of this game being something different, but its turning out to be yet another shooter...

I'm gonna try very hard to stay polite, but what you just said baffled me. Yes, man, "You mean using your weapons, because thats all it takes". THAT is exactly what i mean, i couldn't have said it better.

You want to know why some (some!) bandits die less? Not because they always shoot first, but because they think, they plan, they prepare. At all times do i know where i am and where i'm going, i look around me constantly, i never stop unless i'm hidden, before coming near anything or anyone i have checked it out with zoom, scope or binoculars.

I'm always stocked with essentials and if I'm not they are my priority.

When it comes to pvp I am rarly suprised this way, so when i see someone I asses my need for his shit or his threathlevel and chances are good i try to take him out.

Before you ask yes, i am entirely in my right to expect the same ingame behavior of everybody else, because it's a survival game. So if you decide it's a jolly old time for you to be pointing your gun at me without announcing yourself and while sitting still...yes...you diserve to be shot. If you are in the middle of Cherno deciding what your gonna loot or leave for 5 full minutes without taking cover then yes, that sniper is right to take you out. if you shoot n animal and decide it's a good idea to stay next to it's body sorting out your backpack, yes, you deserve to die from someone who heard the shot.

Eversince i was a kid watching my first zombie movie me and my friends have sat and drank and smoked and wonderd what it would be like surviving a zombie apocalyps. Then this game came along and tries to give us exactly that, full up, up to "go inside on time or you will get sick". And then a very few, very loud people come along, who demand this game to more unrealistic based on their own experience, claiming not doing what they say will kill it for "most people".

Could for once, once in the whole of bloody human history, someone as convinced at you please see how wrong he is???? I am seriously begging you. It will never, but should a zombie apocalyps happen...do you think even for a minute that people will not kill you to survive? Do you think that if this shit happens for real and i see you sneaking to the warehouse in my city i will not snipe the shit out of you? because i would. Humans will kill eachother to survive, they have done so at every chance they got. Thus killing eachother is a base elemenent of survival. Welcome to DayZ, the zombie-laced survival simulator. PVP is implied.

Please man, you and others like you who want to change it, fix it, nerf bandits,...accept that you are wrong. You are being driven by your emotions and you have to see the bigger picture. You HAVE to.

Games that are "different" like you want exist man. And if not the "difference" you are looking for is actually so mainstream they will be made. This game, this Rocket, this community, they have a good chance to make a wonderfully unique game. Please let them. It's not going to be for everyone, because that would make it the same as all the rest, and thats not how it should be.

Change your game style, not the game. Nobody is stopping you from organizing a multiple-server United Nations Peacekeepers-force to hunt down and massacre bandits. That's the wonderfull thing, you can. And in response we bandits will round up all noobs, fill Cherno with zombies, force in the noobs and close it with barbed wire. And then come the red flares.

Do you see what this game can become? How free we can be?

Bandits do not need to be punished, PVP does not need to be fixed.

We just need more reasons to work together as survivors aswell as bandits. That way the psycho's will have less lonely people to gun down. Things like blood bags, tents, camps, vehicles. Something to requires time and effort for multiple people to realise.

Z

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Im a big boy, I dont cry over words...

The point is, the mentality of not wanting to shoot a zombie,(in a zombie apocalypse game), because of other people that play the game as it wasnt just that, is not very satisfying... this game is just arma otherwise...

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Never ment to make anyone cry for shure! Actually i'm pretty gratefull you read all that :)

Im not really sure i understand what your last post said, english is not my first language it could be that :) Either way i think it's very good to talk about this and to have different points,and you are well in your rights to post it ofcours, afterall if we don't rant about it, Rocket won't know :D

Also, and i don't want to be sarcastic or anything like 'getting you away from the game' or something, but from what I believe you are looking for in a game you realy might enjoy "Dead Island" , it's a good game, nice graphics and gameplay, allot of looting and suchs, also some vehicles, a big map and lots of crazy weapons. You can play it co-op up to 4 players and it's ofcours not pvp! It's a little crappy on the lay-out tough because it's rebuild for PC from a console game !

Z

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Make Zombies harder...

That hard that when survivor met each other they are like "OMG.. a survivor.. maybe i can team up with him so i got a higher chance to stay alive"

and not like "OMG.. a survivor.. that means BEAN TIME !".

Because thats it how it would be in RL. I would not shoot everything on sight. I would pretty fucking happy to find another survivor.

Make them that hard that Bandits are going to think 2 times about shooting some guy, because they dont want 10, super strong, halfdead, man eating, Usain bolts running after their asses.

In this way, Bandits can stay Bandits and at the same time people want to team up more.

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I agree with Zwans completely!

It's funny how my opinion can change, the more I play this mod. When I first heard that we were going to spawn without weapons, I hated the idea and stayed with 1.7.0 for awhile.. (I was also having issues with running the beta through steam but it's not the point)

When I did finally get my update working, I had weapons still because I hadn't died. When I did end up getting killed and had to respawn, I was worried that I wouldn't have as much fun or whatever without my Makorov.. guess what, I did! It was even more intense because I had to think more.. I couldn't just bolt North the Airfield, I had to hunt out deer stands and barns to try and gear up.. it added a really cool aspect to the game. My point is, the more you play the mod, the more you adapt to the way the game is as it stands. It's not a game that you can expect to be what you want it to be, it's survival, but once you do figure out how to survive, it can become whatever you what you want it to. Once you've survived a raid on the airfield, you can then decide to build a helicopter, take over and defend a church, or even just turn to murder and wander around hunting other players for kicks and beans.. the problem is, one mistake and you're dead. It's both a serious penalty and a really good reason to pay attention to everything that is going on around you.

In terms of what has been said in this thread, the bandit situation is a normal aspect of the experience. If you read the interview on PCGamer (http://www.pcgamer.com/2012/06/22/day-z-arma-3-interview-on-left-4-dead-skyrim-player-emotion-and-in-game-disease/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0), Rocket explains how the bandits evolved in the first place.. he has tried countering them with things like infection, but it ended up being a welcome aspect to the game.. it might be frustrating, but you learn from every death, and you make sure not to make the same mistake again.

It's not only the best "zombie experience" that I've ever played, it's the best multiplayer game I've ever played, and it's free!

The tl;dr is, don't expect this game to be what you want it to without putting something into it first.. The point is *not* to shoot, because if you do, someone or something else might hear it.. but you have to decide for yourself when it's ok to do that.. either that or use a silent weapon. ;)

wow, this got way longer than I expected, but I'm also passionate about what this game is becoming. I bet 100 cans of beans that Arma 3 has a built in version of DayZ which is fully supported by BI.. it's up to *us* to make sure it stays awesome and unique while it is in the alpha and beta stages..

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