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Hethwill_Khan

Render equipment unusable

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Using pliers and hammers and knives with other equipment so to have the option to render them "ruined".

 

Like taking off pieces and bits of a gun so it gets deactivated, or smashing the barrel of a shotgun and also using the knives to cut clothes and jackets and vest to ribbons.

 

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The idea of this seems like a good one but it comes with a disadvantage. Should this be implemented as you suggest I can see people running around with knives cutting things up, making lots difficult for those who come after. Ways around this include making items degrade when using them to ruin equipment, but I can still see people gathering a bunch of items to ruin things instead of just one.

Another solution could be to make it so only one slightly rare items can ruin clothes, one for guns etc. This would limit people's ability to wreck things on a mass basis, as long as the item degrades fairly quickly. Other than that I support your idea.

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Hey, id give a guy a ruined gun and see him look like an idiot when he points it at me and tries to shoot me.

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You want to do this why, just to troll? That's not the point of the game.

 

Lack of loot already caused issues with server hopping that they threw a half-assed fix onto, we don't need even less usable loot, especially before they implement an actual item respawning system.

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The idea of this seems like a good one but it comes with a disadvantage. Should this be implemented as you suggest I can see people running around with knives cutting things up, making lots difficult for those who come after.

 
I actually really like the suggestion because of this. It provides another avenue of approach for players who want to be bandits - and let's face it, there would be people in an apocalypse who would ruin anything they can't carry to hinder others, either to escape pursuit or discourage them from moving through the same looting circles. It also means that if you catch someone with their door open once bases are implemented, you can do crippling damage to their supply stores if you aren't busted by another player while inside.
 

You want to do this why, just to troll? That's not the point of the game.

 

Lack of loot already caused issues with server hopping that they threw a half-assed fix onto, we don't need even less usable loot, especially before they implement an actual item respawning system.

Trolling is as much a part of the game as any other approach. You have an empty character - no identity, no story, no name - whose image ingame is created as you play it. If you want to be an ass, that should be well within your rights and part of the game experience for other people.

Keep in mind, with me saying this, that once the game is fully fleshed out, people are going to have a lot more means by which to troll. Just consider how zombie hordes are going to react to gunfire.

The lack of loot is not an issue, in my opinion; it could be rarer. A player should be able to find enough to survive, but not enough to have a constantly full backpack and have the option to throw away food or water to make room for ammunition and the like. That half-assed fix is likely just a stop-gap until they can knock together something permanent.

As for loot respawning... well, I don't see that loot should respawn in buildings that have been looted at all. At least, respawns should be random and proportionately rare in direct comparison to how many people the server averages. A high-pop server should get respawns maybe once an hour; a low pop server might get them twice a day. People then have to move around and actually explore the map if they want to survive.

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Tools will be used to FIX things. They may as well be used to BREAK things.

 

And I like how all suggestions usually bring out the most apocalyptic scenarios in our minds - it makes me happy.

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