Karmaterror 982 Posted February 21, 2014 I think the point is that when you die, you should be back to square one. If you can recover your old gear in a "new life", then death is reduced to a minor inconvenience, rather than the disaster it probably should be. What's the point in introducing all these complicated medical dynamics if it's probably easier to just respawn and run back to your loot? Keeping your character alive - the whole survival objective - becomes meaningless. There is still a purpose to basebuilding, even if you can't go back to it after death: you can go back to it as long as you stay alive. Every time you log on to that server (if they're persistent in one server only), you can go there and add more loot to your storage and make improvements to the structure. But when you die, you should lose it - you have to keep youself alive if you want to progress, because it's a survival game. If you die, you've failed, and you must start again. Il bow out after this one because il keep repeating myself lol. If I build a base then I put effort into it, if there isn't a big enough reward I wont bother. Now it dosent take anything away from permadeath for these reasons... 1, it too has perma death....at any time you could loose your entire camp.2, ok so you can regaer.....but only quickly if you make camp by the coast....if you do that it wont last.3, if you camp in a reasonably safe place a death will still put you up to an hour away from your campsite.4, that hours run will still entail facing everything the game has to offer on the way there.5, theres no guarantee you will make it back to your camp, you could get close, then get shot, another hour trying to get back6, anything in that camp you had to make a trip to a high risk area to get, weather you make 6 trips this life to cater for the next....or one every time you spawn, you still have to make the trips....every time.7, tents don't spit out gear, you have to earn that gaer and then find a place where the tent will last. Camping has a lot of tactics to it, and the long term survival of your camp is a main goal of any basebuilder. Basebuilding is what I do in dayz, if I haven't got at least a 1 tent 1 vehicle camp up within 2 days, something is wrong. And I can tell you right now, if tents go when I die I just wont bother :) 1 Share this post Link to post Share on other sites
wild_man 4442 Posted February 21, 2014 (edited) like guys saying before... #1 - limit ONE STASH FOR EACH CHARACTER on each hive (so 1 stash on hardcore/1 stash on regular etc) #2 - limit size example 30 slots maximum #3 - one idea make so stash is disappear when character die 3 times or if nobody visit for 1 week #4 - make possible for hide but not impossible for find I want to see this because I miss feelings from find other player stash like tent :D also I like idea to have place where you can hide things and have feeling of home base in chernarus ;) Edited February 21, 2014 by KoS Share this post Link to post Share on other sites
pillock 850 Posted February 21, 2014 Camping has a lot of tactics to it, and the long term survival of your camp is a main goal of any basebuilder. Basebuilding is what I do in dayz, if I haven't got at least a 1 tent 1 vehicle camp up within 2 days, something is wrong. And I can tell you right now, if tents go when I die I just wont bother :) That's up to you. I'd still bother, and I think many other people would as well. The crux of the issue for me is this: DayZ is a survival game. IF YOU DO NOT SURVIVE, YOU HAVE FAILED. Staying alive is more important than building a base. If you die, you start again FROM SCRATCH. And tough luck. That's how I'd like to see the game work. 1 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 21, 2014 Ya, let's remove the main aspect of DayZ and turn it into a corpse run game. And if someone could link the confirmation that base building, not fortifying the already made housing, is going to be in the game that would be great. Share this post Link to post Share on other sites
Duenan 226 Posted February 22, 2014 I think a simple solution for the respawn camp looter is lockable containers. If you have a footlocker and you fill it with stuff you also have the key for it just like handcuffs. If I handcuff someone then get killed. My hostage is SOL for the most part unless they break the cuffs. If you institute this with lockable containers then when I respawn I have to. 1. Find my old body before someone else does to get my keys to my stash2. Find my stash and hope nobody tails me. If you couple this idea with the personal ID suggestion that someone came up with you could have lockable containers with a key and ID info that tells you were (approximately) the treasure is. This would ofcourse give rise to a bash or breaking lock function where you could find someone's stash and break it open with a percentage damage taken to whatever items are inside. Perhaps there could even be a lockpick kit or a picklock skill that would result in less damage to player goods. This would also allow player stashes to be server side and persistant if there was an added minigame associated with finding. Bashing or lockpicking a found stash Share this post Link to post Share on other sites