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super_shadow

Lockable and breakable doors and windows

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Just an Idea but ....

Locking doors to prevent Zombie Fights?

Maybe we could lock the doors with a Special Kit or Something and other guys can unlock them with Lockpicks?

What would you say about it?

Merging

Now this is just an idea but I think it would be a cool addition.

Lockable doors.

You would have to come across a key much like a handcuff key but it would be a master key. Maybe even once you got it you would have to figure out what style building it would lock. Maybe even somehow craft a key. Anyways I think that idea would be cool to lock yourself in a building and no one can get in or to lock zombies out. even to be able to have private savable area.

To add to this. It would be great to somehow add in being able to save things in the server. (in this locked house) such as a book bag with medical supplies or extra weapons and keep them in a chest or something... to be able to have access later. Even storing things you collected and to be able to call a place "home".

However when you die it is all erased from the server and you start over just like normal.

I don't know if this is even plausible with the server load is could cause. I just thought it might be a cool idea. Much like in Fallout 3 and new vegas, you have a home to store things and can always resort to going with a craft bench and/or other items. I'm not talking about something that complex but lockable door would be a start.

Merging

First off I know this has been posted before (infact this will be a copy and past of a reply I made to a old topic), but since many only read the OP I figured I'd start a "fresh" topic.

TL:DR when they put in barricades I think locks should be implemented, and here are some of my suggestions.

P.S. along the lines of Combination locks maybe have safes as "persistent" storage, depending on the grade of safe they should be very hard to impossible to "brute force" (maybe you have to use explosives or some sort of cutting torch if they add such things to the game) and require special tools to lock pick (if that should even be possible)

Merging

I suggest (when home base and/or hidden places for loot will be added) to make all doors lockable (using different locks - not only hanged that could be picked by crowbar), lock-pick-able and breackable (using some items, so unarmed player can't break it/pick the lock).

That will make locking your house, locking items in some chests, safes and boxes, and imprisoning caught players be achievable. Just like in real life...

Then all stealthy things, like stealing, breaking in others homes, bases and hidden places, and such things like imprisoning and getting your friends free, could be realized.

Merging

Edited by kichilron

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