Jump to content
DaPessimist

Possible solution to the fear of grouping with anyone.

Recommended Posts

First off, I have no problem with Pking or Bandits or anything like that. My issue is that it's impossible to tell who you can trust or can't trust in a game. In a real life situation, there are many ways a human can use their senses or intuition to evaluate a threat. I also feel like the risk/reward of killing another human being isn't accurately portrayed in the game. How many people would really kill someone on sight in real life because they feared they would take their can of beans?

Anyways, what if there were some type of "alliance" pact players could make with one another? It would essentially make the two players who agree to the pact unable to kill each other for a certain amount of time (maybe an hour?). After the pact duration ran out, the players would return to normal, and could kill each other. I think this would encourage players to group, without the fear that as soon as you turn your back, or find some good loot, that the other player is going to shoot you in the back.

Understand that this would be completely optional. If you never want to form a pact with someone, then don't. PK all day to your hearts desire. But for players who would like to group, it could provide a small security blanket, and I think would encourage more players to group up and rely on one another.

I just feel like the game would be better if there was a way to make players feel more secure when grouping up with strangers, if even only for a short period of time. As it stands, as soon as I get anything worth value, I'm not grouping with anyone, and everyone is KoS. That's not exactly an accurate portrayal of the human condition. In a real Apocalypse, a person would have many more tools to evaluate the threat of another person... but this isn't real life, and thus I think there should be a game mechanic to simulate that evaluation instead.

Thanks for your time. Please understand I'm not trying to water down the game. I want it to stay as ruthless as possible. I'm simply trying to offer a solution to the human aspect that cannot be represented accurately in a game.

Share this post


Link to post
Share on other sites

I just feel like the game would be better if there was a way to make players feel more secure when grouping up with strangers' date=' if even only for a short period of time.

[/quote']

Direct Chat VOIP.

Will be fixed soon

Share this post


Link to post
Share on other sites

We all pop blue chemlights and hold them in our hands. During day you can tell who not to shoot without being any more visible.

I dont approve of magic tricks

Share this post


Link to post
Share on other sites

Keep your enemies close keep your friends even closer.

Share this post


Link to post
Share on other sites

Keep your enemies close keep your friends even closer.

Other way round :P

Keep your Friends close, and keep your enemies closer ;)

Share this post


Link to post
Share on other sites

Just fitted it to the subject ;)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×