alexcorkery83@live.co.uk 7 Posted February 13, 2014 (edited) i like the new spawn delay, getting rid of hoppers and battle loggers but dont you think 300 seconds is too long? i mean thats a solid 5 minutes If i had my way you would only be able to join 1 server untill you died then you can pick another one and if you do join another server whith a fully geard char then it gets insta-killed if its been less than 24hrs. Peniltys should be harsh in this game it makes playing more fun and survival more real. Any way thats my opinion. Also if you get the 300's cooldown your char should be stripped of all weapons. Edited February 13, 2014 by bigeggs83 1 Share this post Link to post Share on other sites
dirby12 33 Posted February 13, 2014 i think it should be more than 300 secs because people still server hopp Share this post Link to post Share on other sites
[frl]myke 68 Posted February 13, 2014 5 minutes is okay, even more would be okay...if the protection system could reliably differntiate between server hoppers and legit server changers. Actually it can't. Lately i joined a server based of time of day (browser said it was 13:42 on that server). After spawning i wondered why it was dark night. Okay, it's alpha, it's early access, things like this can happen, will be probably fixed when final. Okay, back to server browser, picking another server...."Spawning in 230 seconds". Okay. Waited, spawned in. Seconds later: "You were kicked". Great, admin abuse. Again, back to the server browser, again picking another server...aaaand "Spawning in 240 seconds". Actually the server hopper protection system is equal to game copy protection systems: it punishes the wrong ones more than those it should punish. If this get improved and "false positives" are no longer punished, timer could be raised to 30 minutes. Share this post Link to post Share on other sites
dodas 47 Posted February 13, 2014 (edited) wasnt asking compassion from you sir i guess its considered to be server hopping when a server restarts and you have to "re"join lets think before we type shall we?when you rejoin a server that have restarted , the timer is not going active..... what are you talking about dude?serverhopping is what it makes it active Edited February 13, 2014 by Polyandras Share this post Link to post Share on other sites
-MadTommy 367 Posted February 13, 2014 (edited) wasnt asking compassion from you sir i guess its considered to be server hopping when a server restarts and you have to "re"join lets think before we type shall we? I call BS. I've never had a spawn timer.. and yesterday the servers were restarting every 10 minutes. Still never got as timer. You don't get a timer when the server restarts. Hell i'd be happy with 20 minutes... it simply does not affect those that join a server and play... Edited February 13, 2014 by MadTommy Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 (edited) wasnt asking compassion from you sir i guess its considered to be server hopping when a server restarts and you have to "re"join lets think before we type shall we?Yeah this doesn't happen. A server restart grants you one free hop. Who gave beans? I will admit, it can be frustrating getting a long timer when you truly aren't server hopping, which does happen sometimes, but the ends justify the means. Besides, you can still hop if you want to. You just can't do it repeatedly. Edited February 13, 2014 by Solopopo Share this post Link to post Share on other sites
-MadTommy 367 Posted February 13, 2014 If i had my way you would only be able to join 1 server untill you died then you can pick another one and if you do join another server whith a fully geard char then it gets insta-killed if its been less than 24hrs. Peniltys should be harsh in this game it makes playing more fun and survival more real. Any way thats my opinion. Also if you get the 300's cooldown your char should be stripped of all weapons. Have beans for your evil thoughts.. i like! :D 1 Share this post Link to post Share on other sites
DayzForumer 284 Posted February 13, 2014 Lol. It's just a 30 second delay, not 300. Share this post Link to post Share on other sites
kobeandodom 23 Posted February 13, 2014 It wouldn't be 300 sec if the server restarts and you rejoin, unless you have done it twice in a short period of time. Which would imply that you didn't stick to one server.in fairness there our times where i join a server and it ends up a night server and have to quit, then join another server only for it to be a night server and end up with a stupid long spawn time for no real reason other then trying to find a good server to play on. Share this post Link to post Share on other sites
Dark Session 3 Posted February 13, 2014 One thing, my game freezes 24/7 or i have to reconnect because it lags a **** even on the SAME server. Share this post Link to post Share on other sites
Judopunch 523 Posted February 13, 2014 no its not too long: (there are even more problems still open) http://forums.dayzgame.com/index.php?/topic/173496-3-statements-on-how-to-really-remove-serverhopping-which-still-is-possible/ but they should make relogging possible on the SAME server u have been last time without a delayNope, it prevents ghosting. Share this post Link to post Share on other sites
trumpapet 3 Posted February 13, 2014 Well, it's a precausion to prevent people from serverjumping. And 5 minutes spawntimer is probably a good thing, cause you were obviously annoyed by the spawntimer you got and it was because you serverjumped for loot. Which is kind of OP imo, for finding loot and getting out of combat etc. Share this post Link to post Share on other sites
[frl]myke 68 Posted February 13, 2014 when you rejoin a server that have restarted , the timer is not going active..... what are you talking about dude?serverhopping is what it makes it activePlease allow me to quote myself since you obviously missed it: 5 minutes is okay, even more would be okay...if the protection system could reliably differntiate between server hoppers and legit server changers. Actually it can't. Lately i joined a server based of time of day (browser said it was 13:42 on that server). After spawning i wondered why it was dark night. Okay, it's alpha, it's early access, things like this can happen, will be probably fixed when final. Okay, back to server browser, picking another server...."Spawning in 230 seconds". Okay. Waited, spawned in. Seconds later: "You were kicked". Great, admin abuse. Again, back to the server browser, again picking another server...aaaand "Spawning in 240 seconds". Actually the server hopper protection system is equal to game copy protection systems: it punishes the wrong ones more than those it should punish. If this get improved and "false positives" are no longer punished, timer could be raised to 30 minutes. Share this post Link to post Share on other sites