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Demoth

Broken arms?

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Lately I've noticed that if I get shot, my aim is really bad after the fight, even if I heal up and get transfusions and whatnot.

 

I noticed it especially bad with a Mosin with a Long Range Scope. I couldn't keep it steady for the life of me after I got shot in the arm with a shotgun. I would be prone, bipod, having not run or anything for at least 5 minutes. I was energized, hydrated and it said, "Healthy"... but my aim was now twitching back and forth, left and right. I switched to the pistol and same thing.

 

So what's the deal? I don't remember reading anything about this addition.

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Were you running before you tryed your aim? sounds like your guy was tired.

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Guest

i'am pretty sure somewhere on reddit or twitter devs posted something about broken arms/legs and that broken arms ending in shaking (didn't thought its implemented yet). guess it was in one of the patchnotes, where they called: shots now can break arms/legs - gimme a few, i'll pick the post

Edited by Guest

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Yeah, pretty sure broken arms are "a thing" now. Not sure what the symptoms are though.

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Lately I've noticed that if I get shot, my aim is really bad after the fight, even if I heal up and get transfusions and whatnot.

 

I noticed it especially bad with a Mosin with a Long Range Scope. I couldn't keep it steady for the life of me after I got shot in the arm with a shotgun. I would be prone, bipod, having not run or anything for at least 5 minutes. I was energized, hydrated and it said, "Healthy"... but my aim was now twitching back and forth, left and right. I switched to the pistol and same thing.

 

So what's the deal? I don't remember reading anything about this addition.

 

 

Were you running before you tryed your aim? sounds like your guy was tired.

 

Facepalm_a27d11_76851.jpg

 

@OP: Try logging out and back in. This helped my friend the other night.

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Not sure what the symptoms are though.

 

No masturbation.

Edited by HunterJay

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Guest

 

Posted 29 January 2014 - 08:06 PM

POPULAR

Branch: Experimental
ETA to Stable: 5-7 February 2014
Version: 0.33.114855
 

New:
  • Actions: chambering SKS round from pile, loading 10 rounds from pile
  • Actions: You can uncuff other players with the hacksaw
  • Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
  • Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
  • Actions: Restrained players cannot use inventory or action menu
  • Animations: Player now can take and hide rifle in crouched run
  • Animations: SKS reload animations
  • Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
  • Crafting: FNX45 pistol can be chambered with single round
  • Crafting: Opening cans with combat knife added
  • Crafting: Opening cans with machete added
  • Crafting: Painting Motorbike Helmets to Black and Green
  • Crafting: Waterbottles and canteens now allow pouring water between them
  • Effects: Magnum revolver ejecting shells when reloading
  • Effects: Magnum revolver sounds - gunshots, reloading
  • Effects: Mosin ejecting shells when cycling
  • Effects: New Mosin sounds - gunshots, cycling, reloading
  • Gear: Improvised courier backpack added
  • Gear: Machete added
  • Gear: Hard hats added in various colors
  • Gear: Motorcycle Helmets have black visor variants
  • Gear: Small, uncomfortable, and silly (but cute) children's school backpack
  • Gestures: Clapping Gesture added, default F5 key
  • Gestures: Pointing Gesture added, default F6 key
  • Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
  • Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
  • Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
  • Server: Player spawns now cached by engine directly, increasing performance
  • Spawns: Added Bubble goose jackets into the loot spawns
  • Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
  • Spawns: Healthcare Center now spawns loot
  • Spawns: Police stations now spawn loot
  • Systems: Hunger and Thirst slightly modified.
  • Systems: Notifications added to UI for hydration and high energy
  • Systems: Fractures can now occur due to melee and shot damage, not just environmental
  • Systems: Fractures (arms/legs) now saved and loaded correctly from database
  • Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
  • Zombies: Different types of Military zombies now have tougher attack values and improved durability
  • Zombies: Engine dynamic obstacle checking (zombie, another player)
  • Zombies: Svetlojarsk zombie spawns added
Edited by Guest

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owch. Guess it's time to start stocking up on Morphine!

  • Like 1

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owch. Guess it's time to start stocking up on Morphine!

 

And splints!

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And splints!

 

Can you splint an arm? The thing is like three feet long in-game.

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Thanks for the update! totally missed that patch note. I thought it only said legs. Well, time to start looking for splints / morphine. Ugh.

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