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General Zod

More Zeds

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I dont wanna see more zombies either till they sort there pathing issues but the simple fact is to really test the server load and to improve optimization they have to be added.

 

yep ;) more practice targets would be fine. but before they make more zeds on server they should overwork the zeds. like you said. also make the silencer usefull. love in the mod to sneak in a base an killed with silenced weapon some zed´s without take their attention.

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I drew the scenario out in a way that made sense and cleared out any potential ignorance on the subject by explaining different groups work on different things, painted a pretty solid all-be-it generalized picture of how the process works. Someone with a particular skillset simply shouldn't halt their work because someone hasn't completed their task yet. Would you ask a 3D rendering artist or an animator to write Navmesh or some sort of codding for the zombies, despite having no programing skills? Would I praise all their descisions? Well no. An example, is that they sort of rushed things this time.  And it shows. But they've learned from this, hopefully, and will be a bit more careful in the future. This means that the brisk pace that we've been receiving updates might slow down though.

Should the entire project be halted at the expense of X not being finished, while we could be testing Y regardless? No.

I suppose I'm just generally disappointed that you chose not to engage in an actual conversation, and instead have chosen the path of self-righteous defense against those who more aggressively disagreed with you, who wrongfully attacked you. Could have chosen not to participate and engaged me instead. Rather than doing this, you are attacking people for attacking you in what I can only describe as a hypocritical looping paradox of intent.

Let's just be honest here. When you posted this thread you didn't intend to really ask a question, there was no sincereity behind that. A transparent facade.


You intended to spread your negativety due to your inherent disappointment and/or start a fight. And that's exactly what you've accomplished.

Grats. The soap box is yours.

 

Edited by Rudette

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So.... Exactly which of those categories did my response fall into? I provided a reasonable explanation, and I didn't attack you.

:/

 

I think, my answer doesn't fit one of those categories either.

This place has become a warzone for fanboys and haters... there is no place for reason anymore. No place for us.

 

We have to move on and find a new home, have my beans for the travell. ;)

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And they'll be on the test servers first.

But regardless it's going live to test on the general populace to stress test it even further.

Whether you like it or not. "Broken" or not, this respawning/more zombies isn't even a thing you should be complaining about.

It's a good thing. As I said, right now, you have zero idea how it's going to play out. You're pre-emptively complaining. When it goes live and all manner of issues arise from it, you can complain about it then. Right now, it just isn't proper.

Real talk: This forum is here to question the developers. Dot comma pause for effect. It's not so you can take offense to someone else's question or concern. Zombies are indeed pretty buggy and annoying. It's a fact. Adding more buggy and annoying zombies might be awesome to you but it's not to the OP. Many of you have made your opinion known... The devs need to stress test the servers so they're presumably (according to Rocket tweets) going to add a bunch more zombies and you love it. Cool. Maybe they won't be buggy and broken when the stable goes live. Most likely they will. Many people think OP has a legit concern. Many people do not.

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You're not providing feedback though. You're complaining about something that hasn't even been introduced yet.

How; pray tell do we even test how the servers will do with more zombies, even with their bugginess (If you ever played the mod, these buggy zombies ARE FUCKING NOTHING)or the respawning mechanic if we don't bring it out to the general populace to consume and test.

Bitch when there are more zombies when issues can be brought to light. Don't pre-emptively bitch. It does no good.

Good lord. You "brah, did you even mod?" people drive me up a wall.

Q. How many Vietnam vets does it take to screw in a light bulb?

A. YOU DON'T KNOW! YOU WEREN'T THERE!

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Real talk: This forum is here to question the developers. Dot comma pause for effect. It's not so you can take offense to someone else's question or concern.

Quod Errat Demonstrandum

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There's an edit button, which lets you, and here it comes, edit your posts so you don't have to make doubleposts. And if you want to quote more than one person in your answer, there is a "Multiquote" button on their posts. Click it on the first, click it on the second, click "Reply" on the lower right of your screen and you are set ;)

 

 

With that being said, onwards to the topic (with a strange screenshot, that I may have seen before ;))

 

The answers to the OPs question ("Why are more zeds being added when they are clearly broken ?") were given more than once, I'll try a different manner:

Because the Zombie AI, which is part of the problem, is still under construction (since months) and one of the really challenging things, the 'AI' that is implemented now is only a placeholder, for this reason it won't be tweaked anymore. The other part of the problem is that the number of Zombies is only limited by the Software, since its optimization is an ongoing process there will always be a "jump" in the number of Zombies, whenever it is possible for the server to handle, same goes for the total amount of loot.

So, while it is worked on the AI, which also includes the wall glitch, other parts of the team work on the optimisation, leading to a greater number of Zeds.

 

I don't try to defend the devs or everything they do, I'm just a programmer myself and I try to understand what they are doing and why and how....

 

 

And: "erat". One r.

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The answers to the OPs question ("Why are more zeds being added when they are clearly broken ?") were given more than once, I'll try a different manner:

Because the Zombie AI, which is part of the problem, is still under construction (since months) and one of the really challenging things, the 'AI' that is implemented now is only a placeholder, for this reason it won't be tweaked anymore. The other part of the problem is that the number of Zombies is only limited by the Software, since its optimization is an ongoing process there will always be a "jump" in the number of Zombies, whenever it is possible for the server to handle, same goes for the total amount of loot.

So, while it is worked on the AI, which also includes the wall glitch, other parts of the team work on the optimisation, leading to a greater number of Zeds.

 

I don't try to defend the devs or everything they do, I'm just a programmer myself and I try to understand what they are doing and why and how....

Was that so hard ? Post one reasonable answer ?

Without all that go away and wait, stop this and stop that.

Seriously

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There's an edit button, which lets you, and here it comes, edit your posts so you don't have to make doubleposts. And if you want to quote more than one person in your answer, there is a "Multiquote" button on their posts. Click it on the first, click it on the second, click "Reply" on the lower right of your screen and you are set ;)

With that being said, onwards to the topic (with a strange screenshot, that I may have seen before ;))

The answers to the OPs question ("Why are more zeds being added when they are clearly broken ?") were given more than once, I'll try a different manner:

Because the Zombie AI, which is part of the problem, is still under construction (since months) and one of the really challenging things, the 'AI' that is implemented now is only a placeholder, for this reason it won't be tweaked anymore. The other part of the problem is that the number of Zombies is only limited by the Software, since its optimization is an ongoing process there will always be a "jump" in the number of Zombies, whenever it is possible for the server to handle, same goes for the total amount of loot.

So, while it is worked on the AI, which also includes the wall glitch, other parts of the team work on the optimisation, leading to a greater number of Zeds.

I don't try to defend the devs or everything they do, I'm just a programmer myself and I try to understand what they are doing and why and how....

And: "erat". One r.

I'm on mobile version and there's no multi quote. :(

Anyway, I think I understand what you're saying but the other day I died (kid grabbed my laptop and logged me on somehow, oops) and when I spawned again I was in a town being chased around by 3-4 zombies. They saw me from a mile away and chased me through 37 buildings. Trying to hide and break line of site didn't help. It was annoying. Yes it was thrilling but I don't love a cheap thrill. I mean, yes different teams work on different things but maybe they could use test servers to test zombie stress loads or whatever before adding a bunch more ghost zombies. They don't have to!!! But it would make me happier. And the OP too I think. But not the next guy. Amazing that there are differing opinions on a global message board.

For instance: go US Olympic team!!!

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@General Zod: Yeah, wasn't online earlier, sry  ;)

 

@Crooked: Ah, sry, didn't know that. Thought you didn't know about the multiquote thing^^ But even if I die a lot (I'm to naive-friendly for this game ;)) and have to start over and over again because of this, I don't have a problem to outrun Zeds...just don't care about buildings, put your fists up and sprint in a straight line. After some time (30 secs? maybe a little more) you've lost the Zed usually...

 

Edit: Why the heck is "Slopestyle" olympic?

Edited by LaughingJack

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I see it now, no point in posting in this thread any more. 

People on this forum can't tell a difference between an enquiry and less than positive opinion and bitching and whining. 

What we have here are two groups

1. Those who preach everything devs do and anyone who does not agree is a bitchy whiny cunt who should fuck off.

2. Those who hate every thing devs do and any one who agrees with what devs do is a brown noser.

 

Shame neutral people with their own opinion are getting caught in a cross fire. 

 

Some decision devs made are good some are not. 

And this you twats is what open alpha is for

So that people can provide feedback, good or bad for that matter. 

 

11264747c8fba333.gif

There is no feedback in the OP just a little girl crying about something they do not like, he never asked if the community thinks the devs have their priorities right, he shoved it down everyone's throat.

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@General Zod: Yeah, wasn't online earlier, sry ;)

@Crooked: Ah, sry, didn't know that. Thought you didn't know about the multiquote thing^^ But even if I die a lot (I'm to naive-friendly for this game ;)) and have to start over and over again because of this, I don't have a problem to outrun Zeds...just don't care about buildings, put your fists up and sprint in a straight line. After some time (30 secs? maybe a little more) you've lost the Zed usually...

Edit: Why the heck is "Slopestyle" olympic?

Ha! Yeah. I don't mind outrunning zombies. Just takes longer to find canned spaghetti.

Slopestyle < doggy style.

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There is no feedback in the OP just a little girl crying about something they do not like, he never asked if the community thinks the devs have their priorities right, he shoved it down everyone's throat.

I'm not asking community because majority of community showed in this thread that they are assholes, I'm asking devs.

Deal with it.

Edited by General Zod

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I'm not asking community because majority of community showed in this thread that they are assholes, I'm asking devs.

Deal with it.

You "shoved it down community's throat" by posting in an open forum where nobody was required to read it and nobody was required to reply. Some people.

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You meant...

 

Dean%2BWith%2BIt.gif

 

 

...sry, couldn't resist.

 

But I'm pretty sure the Devs do not read the general discussion.

Maybe some of them glance into the suggestions, but I'm not sure of that either, and I totally understand this. 95% of the threads are either whining (and I really mean whining, like complaining about known stuff without wanting an answer and how bad it ruins the experience and they want a refund, but are not open for a discussion etc. pp.) or BS (like bragging about kills - who cares?) or about a topic that has been talked about at least in 20 different threads.

Sometimes all of these things at once. And even IF a thread is NOT meant that way, you can bet your ass that there will be a useless discussion breaking out about some BS and the thread will be derailed.

So, yeah, if I was on the dev team, i wouldn't read the posts here either and for sure not comment on them.

Hell, be lucky that I'm not a mod, because i wouldn't be so friendly like orlok or the others - You'd see just sites and sites of closed threads with "Already discussed here: <link>" or "Not a discussion. File a bug report / vote this bug report that covers this problem <link> up" etc. etc.

Oh and don't get me started on the search function...

 

 

If you want to talk to the devs you have 3 options:

  • Mail them directly.
  • Write them on twitter (and hope for a lucky strike)
  • Make a post on reddit (if it gets upvoted enough the devs answer there normally)

 

 

Edit: Sry for then rant. With "you" i did not mean anyone of you at all.

Well maybe you, the guy who is reading it now. Yeah, you. Stop staring. Log in and play. And then file a bug report. Or write a suggestion. Or start a useful discussion that hasn't been there. Or help a new player in the new player discussion. Without derailing, repeating or calling names.

Edited by LaughingJack

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The man makes a good point.   Zombies that fly through walls and buildings sucks away all the realism that Dean and all the fan boys salivate over.  Why in God's fuck do we have to deal with out characters hunger and thirst, but Dean and company have not bothered to prevent ridiculous zed mechanics.     The whole thrill of wondering if the zombie right outside might come through a door or window does not exist while you wait inside.   Knowing they might fly through a wall takes away a realistic strategy for survival.    All the fan boys who make excuses for this not being fixed before we get sewing kits and spray cans know im right.

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The man makes a good point.   Zombies that fly through walls and buildings sucks away all the realism that Dean and all the fan boys salivate over.  Why in God's fuck do we have to deal with out characters hunger and thirst, but Dean and company have not bothered to prevent ridiculous zed mechanics.     The whole thrill of wondering if the zombie right outside might come through a door or window does not exist while you wait inside.   Knowing they might fly through a wall takes away a realistic strategy for survival.    All the fan boys who make excuses for this not being fixed before we get sewing kits and spray cans know im right.

Because it's all still a work in progress and other assets are completed before the zombies so they released those items. 

It takes like 3 seconds to implement those things ingame. Zombies are still a work in progress.

Jesus, it's like you know nothing of game development.

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Because it's all still a work in progress and other assets are completed before the zombies so they released those items.

It takes like 3 seconds to implement those things ingame. Zombies are still a work in progress.

Jesus, it's like you know nothing of game development.

I'm glad we have found something to replace "It's an Alpha!"

"Don't you know anything about game development?"

:) What a world... What a world... ;)

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