belphegor_goatzombie 100 Posted February 9, 2014 OK, i have tried to use search on this forum but cannot find appropriate thread for this huge problem. Why cant you (developers) just edit some of the common buildings models used by "wall glitchers" (like prison, atc tower, hangar floor...) and add some polygons to "inaccessible" rooms that face each other, so when someone gets in he cant see outside?Now they can see us because of backface culling. I have found an example of a video if you dont know what i am talking about:http://www.youtube.com/watch?v=Kw3pNj5jRr4 Share this post Link to post Share on other sites
djporternz 644 Posted February 9, 2014 Yes, you're right! It's that easy and they just haven't done it to screw you over. Honestly, do you actually believe they WOULDN'T have fixed this if it was this easy? Share this post Link to post Share on other sites
Atheon 31 Posted February 9, 2014 Yes, you're right! It's that easy and they just haven't done it to screw you over. Honestly, do you actually believe they WOULDN'T have fixed this if it was this easy? People always think it's really easy when they're not the ones doing it. Share this post Link to post Share on other sites
boneboys 7988 Posted February 9, 2014 Go to front page : Search/ little cog tab (advanced) type "walls" search "Forums"/Titles Only = 4 pages of results. Collision is the problem, how long that will take to fix is anybody's guess. 1 Share this post Link to post Share on other sites
jim45682 1 Posted February 9, 2014 the need to fix collision for zombies as well, as it stands a zombie can walk through any wall in the game. Share this post Link to post Share on other sites
belphegor_goatzombie 100 Posted February 9, 2014 I know that collision is the problem and that it can take long time to solve, but the easy way and temporary solution to this game breaking problem is to just add some polygons for a few building models.They could still get in the "wall glitch" but will not see us. Share this post Link to post Share on other sites