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belphegor_goatzombie

Is wall "glitching" gonna be fixed soon?

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OK, i have tried to use search on this forum but cannot find appropriate thread for this huge problem.

 

wallglitch.jpg

 

Why cant you (developers) just edit some of the common buildings models used by "wall glitchers" (like prison, atc tower, hangar floor...) and add some polygons to "inaccessible" rooms that face each other, so when someone gets in he cant see outside?

Now they can see us because of backface culling.

 

I have found an example of a video if you dont know what i am talking about:

http://www.youtube.com/watch?v=Kw3pNj5jRr4

 

 

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Yes, you're right! It's that easy and they just haven't done it to screw you over.

 

Honestly, do you actually believe they WOULDN'T have fixed this if it was this easy?

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Yes, you're right! It's that easy and they just haven't done it to screw you over.

 

Honestly, do you actually believe they WOULDN'T have fixed this if it was this easy?

 

People always think it's really easy when they're not the ones doing it. 

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Go to front page : Search/ little cog tab (advanced) type "walls" search "Forums"/Titles Only = 4 pages of results.

 

Collision is the problem, how long that will take to fix is anybody's guess.

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the need to fix collision for zombies as well, as it stands a zombie can walk through any wall in the game.

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I know that collision is the problem and that it can take long time to solve, but the easy way and temporary solution to this game breaking problem is to just add some polygons for a few building models.

They could still get in the "wall glitch" but will not see us.

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