hrdrok 183 Posted February 7, 2014 I have notice people complaining or making suggestions about the game, that were answered by the man himself in an AMA about 2 weeks ago. So I will post the main answers here. It's gonna be ugly because of the formatting. Not gonna fix it as there is a lot of Q's and A's. Just decipher it. And I left out a ton of non game related stuff. 1 - Is there any feature you would really like to see in DayZ but is impossible to implement with the current technology? (For example a 15,000 player server on a 30,000 km2 map.)Procedural terrain, limitless environment. I don't think its impossible with current technology but I don't think it's possible within the scope of the project.2 - Were there some other title candidates or was DayZ the first to pop up?There was some latin "city of the dead" that I used for a mod I started making for ArmA when it first came out. It was my first mod, ever. I never finished it but me and a few friends played it. I shelved it as too hard but the basic idea grew into DayZ much later. Jay-Z's lawyers tried to get us to stop using DayZ and change it to ZDay, actually. We declined. But it did make me laugh. Can you share some new milestones you and your team have put on your road map? permalink [–]rocket2guns[S] 134 points16 days ago hunting, camping, bow and arrow, vehicles [–]Important_Opinion 441 points16 days ago* Hi Rocket, thanks for the AMA. Have you considered putting something into the game that would take time teamwork and resources to achieve? I was thinking of things such as getting a power station running, fortifying buildings, Clearing a disused mine shaft etc. I don't expect these would be the best examples of what I'm trying to suggest, just some examples to give an idea. Keep up the great work. permalink [–]rocket2guns[S] 657 points16 days ago Yes, this kind of endgame stuff is quite key to what we want to do. However, in order to do this we have to perfect the architecture which is what we are doing now. Certainly I think underground bases and advanced vehicles will allow some of this really exciting and "eve" style play. [–]smithl2 102 points16 days ago how is the name pronounced? day-zee? day-zed? is it pronounced like the plant dasy? or as one syllable like Days? permalink [–]rocket2guns[S] 249 points16 days ago Day-Zee. I adopt NATO standards of naming, spelling, and pronunciation with nearly everything I do. It's just simpler that way. [–]tagus 43 points16 days ago How did the DayZ snowball of popularity start? permalink [–]rocket2guns[S] 141 points16 days ago 4chan. that's right. 4chan. [–]-PA-Mikhail 534 points16 days ago Hi Dean. Question: Is there a slightest possibility for you to read the Consolidated Suggestions Presentation from your beloved Klingon.. I mean, Russian Community. We worked many noths and days to compile it. It received hundreds of votes up and will be a huge inspiration of interesting features for you. Please, at lest say "Forget it. I don't need it" or "STFU Go away" :) Of course a hundred people who worked on it would be happy to hear some of your thoughts on the document. Thanks in advance! permalink [–]rocket2guns[S] 553 points16 days ago Yes, I've been reading it as we're preparing our roadmap for 2014. [–]datMoka 149 points16 days ago Hey Dean, thanks for doing this! I remember I heard that you wanted to improve upon the VOIP in DayZ. Would you care to elaborate on how you aim to improve the current system? I'm also looking for a suggestion. I'm currently at University learning games programming and I'm wondering what would be your recommendation for the best technology/language to learn? permalink [–]rocket2guns[S] 192 points16 days ago Well kind of everything. The quality. Allowing more types (whisper etc...). How zombies react to it. And also particularly the animation and how it plays when your character opens his mouth to speak. [–]Cultor 239 points16 days ago* Game engine question ! ARMA games are known for there 'not so great performance' on even high end pc's. The engine is very CPU intensive compared to other game engines which utilize GPUs better. Is your team going to improve the engine to utilize more of that pc master race GPU power ? Thank you for your time! permalink [–]rocket2guns[S] 354 points16 days ago Yes. It is easier for us to optimize DayZ in some ways, because dayz's focus is very narrow. ArmA is an incrediblegame and ArmA3 is no exception. It has massive scope and a huge demand on AI and many other things. Many of these things can cause problems for MP gaming, and that's what I'm all about really. We have reports from Intel, AMD/ATI, and Nvidia. These give us ideas for how to optimize the client. Let's just say there is huge room for improvement. permalinkparent [–]Storm2you 96 points16 days ago Will you continue to add content even after the full release of DayZ? permalink [–]rocket2guns[S] 160 points16 days ago Yes. There will be content updates and such for DayZ for a long time, I believe. However that would be up to Bohemia for the most part. I'm not sure I would (not want to) be super involved with that. [–]James246 323 points16 days ago How far away are we from the following; 1) Vehicles 2) Bases permalink [–]rocket2guns[S] 383 points16 days ago Vehicles will be done based on the architecture we are doing for items/weapons now (i.e. attachments). So it's in progress really. We are replacing the physics system for items (throwing, etc...) and this new middleware will be used for vehicles also. Bases will take longer. Barricades will happen first. [–]xordyboy 44 points16 days ago Why do i keep on finding rotten kiwis in dayz ? permalink [–]rocket2guns[S] 152 points16 days ago Because our designers think it's hilarious to pick on me :( [–]KimmoUK 74 points16 days ago* Can you tell us if there are any plans for aircraft in DayZ? If so, what do you have in mind? permalink [–]rocket2guns[S] 226 points16 days ago Yes. I think helicopters and small aircraft will be important. But they should be very complex to maintain. permalinkparent [–]bartjelol 117 points16 days ago Hey Dean, What do you think of shelters, are you planning to insert different shelters then just tents? permalink [–]rocket2guns[S] 212 points16 days ago We have a plan for camping. Playing that mod for Skyrim (survival mod, forget its name) is GREAT inspiration and I hope we can do everything it has. [–]HankHillWearingACape 13 points16 days ago Will we ever see ragdoll physics in game, or is that just a pipe dream? permalink [–]rocket2guns[S] 35 points16 days ago Ragdoll is confirmed. We already have it working in our internal version. [–]mikejoneswho2 13 points16 days ago What are you most excited for regarding DayZ features? What makes you the most nervous regarding DayZ features? permalink [–]rocket2guns[S] 26 points16 days ago Ragdoll and bow/arrows :) Most nervous about server performance. Always nervous about that, always will be. [–]mjmax 41 points16 days ago And the removal of mouse acceleration? Please? Just a confirmation that it's coming ever. permalinkparent [–]rocket2guns[S] 97 points16 days ago Mouse accel can't be removed without redesign. So we are going to redesign how it works, there's no target date on that. [–]SilverLlama 37 points16 days ago I've been playing the experimental build and can only say. The most important thing in the game right now is the need for loot to respawn. Any ETA/are you already working on this issue? permalink [–]rocket2guns[S] 77 points16 days ago Yes, this is a work in progress - tied with a central loot economy and persistent objects [–]Mackaelroni 14 points16 days ago What feature are you most excited about and why? permalink [–]rocket2guns[S] 31 points16 days ago Bow and Arrow. Because I LOVED going around hunting in Skyrim. [–]Assault_Shaker 13 points16 days ago How often do you just hop into a random public server to play with randoms? Personally, which do you prefer: first person only servers or third person servers? permalink [–]rocket2guns[S] 41 points16 days ago Quite often. I prefer first person. I was hosting a game of Europa Universalis over the weekend, and some randoms joined the game and asked "do you guys play DayZ?" That was pretty cool. I think it's pretty cool they played a game with me for about three hours and have no idea I was actually the person who made DayZ :) permalinkparent [–]lets4dead 6 points16 days ago The deer is complete? I saw some pictures, and a video of it, they have better AI? permalink [–]rocket2guns[S] 11 points16 days ago Deer is complete but needs animations fixed. permalinkparent [–]MaNoIN 31 points16 days ago How long untill you make Dayz SA "playable"? I mean, cars, base buildings, lots of weapons, etc. Today we are just testing a very small scratch, of what this game can be. Sorry about my really bad english im brazilian. permalink [–]rocket2guns[S] 92 points16 days ago about six months. [–]rocket2guns[S] 16 points16 days ago Nathan, one of the senior artists at Sidhe Interactive in New Zealand where I worked, said I "looked like a glen" on my first day as an associate producer there, working on the speed racer game. Eventually a guy called glen came back to work so instead of everyone calling me glen, they called me rocket glen. Then rocket 2 guns. The name stuck! permalinkparent [–]Evil_This 7 points16 days ago kiwilogic permalinkparent [–]rocket2guns[S] 18 points16 days ago yeah nah permalinkparent [–]Evil_This 13 points15 days ago Great. This is the shithole comment of mine you choose to respond to? Now I feel like a fucking retard. I CAN MAKE GOOD COMMENTS ROCKET. I SWEAR. permalinkparent [–]rocket2guns[S] 15 points15 days ago lol. i was doing a kiwi. [–]TommyBozzer 3 points16 days ago Hi Dean, Any chance of a console release in the foreseeable future? permalink [–]rocket2guns[S] 7 points16 days ago Yes, quite likely. Although they're not as attractive as people think, small market compared to steam and lots of complications. [–]XIIISlaughters 8 points16 days ago Hey Dean, probably a combined 2000 hours in Arma/DayZ Mod/Standalone over the past few years. Ive met friends, found entertainment (the streamers, 42nd represent), and even learned from the crazy experiences those games bring. I can't thank you enough for that, you're a bigger influence on me then I'm proud to admit to. Less of a question, more of a reassurance: high tier military loot aren't going to be a thing right? At least without a severe balance. I might cry if I get killed by an AS50 at over 1000m again. permalink [–]rocket2guns[S] 86 points16 days ago Once improvised weapons, bow and arrow, throwing items is in - we will dramatically turn down military style weapons spawn rate. They will be incredibly rare. [–]TheDuckPortal 2 points16 days ago Is there going to be any craftable weapons in DayZ? Like Bows made from wood? If so, how far into DayZ should we expect them? permalink [–]rocket2guns[S] 11 points16 days ago Yes. Crafting is a key current design focus and in each update I would expect you will see more and more. Bow and arrow is also a priority for us. [–]Facetious_Otter 2 points16 days ago Hey Dean; What are the goals of the Stand-alone that are different from the mod? i.e. what will be in the stand-alone that ISN'T in the mod? permalink [–]rocket2guns[S] 4 points16 days ago Gosh, I mean. A huge amount. See our roadmap we will release soon! Basically most of it would be impossible without the dramatic engine changes we made. Share this post Link to post Share on other sites