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Mosin Recoil Balancing

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Not sure if I'm in the minority or not, but the new recoil on the Mosin is practically unbearable.

 

I can barely see where my shots are landing. Many times I can't.

 

My average kill range is 600M, best kill is 800M, best hit is 1200M.

 

Am I alone here or does the board agree?

 

 

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I believe this was done for gameplay balancing, as the Mosin is still very accurate. You can see where your shot landed by just knowing where you were aiming and then looking for the bullet hole.

 

The issue, however, is that if you're making kills out to 600, 800 and 1200 meters, there is currently no way for anyone to respond to this. We don't have any other optics, such as binoculars, to spot out snipers. In a game where death means you reset your character, it's very obnoxious to have someone completely invisible erasing you.

 

Now don't get me wrong, I love sniping. I haven't shot anyone at 1200 meters yet, but I believe my longest kill was 950, accourding to the DayZ DB map. He was in a group of 4, and none of them had any recourse to respond to me because long range scopes are incredibly hard to find and they're the only way anyone has a chance of fighting back.

 

I know someone will come in here and tell me that life isn't fair, this is realistic in the hands of a good sniper, yada yada yada. Thing is, at the end of the day, it's still a game. With what this game is going for, I understand that things won't always be fair and using good tactics will always ensure victory, but when you grab a long range Mosin with a scope, and you know how to be patient, there is absolutely nothing anyone can do to stop you unless they're using ESP hacks.

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Btw, I haven't gotten a kill over 800, only a hit.

 

Where I'm shooting from there is no bullet holes for reference. My only point of reference is dirt being kicked up off the ground.

 

Almost every shot is coming from 3-9 or a 9-3 angle. The recoil kicks up and to the right so I can't see the dust kick up about 75% of the time.

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You need to find a Mosin M44 compensator for increased accuracy and lower recoil.

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That is about how it works in real life as well if you are shooting anything with a bit of powder in it. That is why there is usually a spotter working together with a sniper.

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You need to find a Mosin M44 compensator for increased accuracy and lower recoil.

 

Current set-up is LRS, Atlas, and Compensator.

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Straight f*cking ruined. No way to tell where the shot is going. Why even put the gun in the game if their going to ruin it. Missing shots at 400 meters and no idea if I'm low/high.

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Straight f*cking ruined. No way to tell where the shot is going. Why even put the gun in the game if their going to ruin it. Missing shots at 400 meters and no idea if I'm low/high.

Like someone else said, get a spotter. That's how you do it.

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Straight f*cking ruined. No way to tell where the shot is going. Why even put the gun in the game if their going to ruin it. Missing shots at 400 meters and no idea if I'm low/high.

 

...it was never technically a game :/

 

sorry but demoth is right. right now the mosin is a bit tougher to just start annihilating people at ridiculous distances without a spotter, which is a good thing. There's really no way for player, as demoth said, to combat such a threat, and makes it pretty one sided. Game is not broken because you can't one-shot kids at a klick out. :)

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Most realistic thing that they could do.

 

Try shooting an bolt action 308 with an scope in real life and tell me if it' easy to see where your shot lands at 600m+

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...it was never technically a game :/

sorry but demoth is right. right now the mosin is a bit tougher to just start annihilating people at ridiculous distances without a spotter, which is a good thing. There's really no way for player, as demoth said, to combat such a threat, and makes it pretty one sided. Game is not broken because you can't one-shot kids at a klick out. :)

Once they add in a way to spot snipers, such as binoculars, then I'd be fine with them making snipers however crazy they can be in real life.

Thing is, they need to add two things.

1. Wind. They need to make it so you have to compensate for bullet drift. That'll really sort the COD shooters from the real snipers. But they also need...

2. Forced terrain. Currently you can appear to be totally concealed in grass or near a bush from 50 meters away. But from 200 meters you just look like a big idiot laying in the middle of a parking lot if you aren't using the right bush / tree.

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...it was never technically a game :/

 

sorry but demoth is right. right now the mosin is a bit tougher to just start annihilating people at ridiculous distances without a spotter, which is a good thing. There's really no way for player, as demoth said, to combat such a threat, and makes it pretty one sided. Game is not broken because you can't one-shot kids at a klick out. :)

It is a game.

 

On terms of recoil, you'd actually find that the current recoil on it is still a few steps lower than on the actual thing. Using the thing myself, it has a massive kick, even when resting on a surface (although when I first used one I was 15, but nonetheless). Granted, I don't think they should buff it up anymore, but I've had no problem using the Mosin with the updated recoil.

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Once they add in a way to spot snipers, such as binoculars, then I'd be fine with them making snipers however crazy they can be in real life.

Thing is, they need to add two things.

1. Wind. They need to make it so you have to compensate for bullet drift. That'll really sort the COD shooters from the real snipers. But they also need...

2. Forced terrain. Currently you can appear to be totally concealed in grass or near a bush from 50 meters away. But from 200 meters you just look like a big idiot laying in the middle of a parking lot if you aren't using the right bush / tree.

 

All in due time :) Although be careful for how complicated you wish things to be. If Dean makes sniping as hard as it is in real life, everyone will be mad because they can't snipe lol

 

It is a game.

I was referring to the fact that it is still a work in progress, i wasn't being literal :/

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It is a game.

On terms of recoil, you'd actually find that the current recoil on it is still a few steps lower than on the actual thing. Using the thing myself, it has a massive kick, even when resting on a surface (although when I first used one I was 15, but nonetheless). Granted, I don't think they should buff it up anymore, but I've had no problem using the Mosin with the updated recoil.

I've got a Mosin, and a Mauser Kar 98k. They have recoil, but once you build good upper body strength and shoot a lot, the recoil is nowhere near as bad.

Still, the way the Mosin was previously was just too much. I wracked up a 15 killing rampage on server hoppers in Balota (pre-server timer patch). I was so far away they had no hopes of ever spotting me or knowing where I was firing from. So if I missed they either had to guess where I was or combat log.

The issue was, most guessed wrong so they got behind cover and stopped, and once they weren't moving, I got the kill.

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I've got a Mosin, and a Mauser Kar 98k. They have recoil, but once you build good upper body strength and shoot a lot, the recoil is nowhere near as bad.

Still, the way the Mosin was previously was just too much. I wracked up a 15 killing rampage on server hoppers in Balota (pre-server timer patch). I was so far away they had no hopes of ever spotting me or knowing where I was firing from. So if I missed they either had to guess where I was or combat log.

The issue was, most guessed wrong so they got behind cover and stopped, and once they weren't moving, I got the kill.

 

Btw, just because you see someone in a jail or in an airfield doesn't mean they're server hoppers lol. you could just come out and say "I was sniping people because I like to sniper people" lol :p

Edited by DeatHTaX

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All in due time :) Although be careful for how complicated you wish things to be. If Dean makes sniping as hard as it is in real life, everyone will be mad because they can't snipe lol

That'd be fine with me. Hitting people reliably past 800 meters is not easy, and even trained snipers are hard pressed to hit moving targets.

Again, Mosins are getting harder to come by and the LRS is becoming harder to find than flawless diamonds. So if someone who can shoot well gets one they basically get to have the most fun ever while everyone has to be at their mercy.

If you make sniping in this game as hard as it is in reality, and people are still terrorizing cities, then the people getting shot aren't very good at moving, and/or that sniper is amazing and has earned it.

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I've got a Mosin, and a Mauser Kar 98k. They have recoil, but once you build good upper body strength and shoot a lot, the recoil is nowhere near as bad.

Still, the way the Mosin was previously was just too much. I wracked up a 15 killing rampage on server hoppers in Balota (pre-server timer patch). I was so far away they had no hopes of ever spotting me or knowing where I was firing from. So if I missed they either had to guess where I was or combat log.

The issue was, most guessed wrong so they got behind cover and stopped, and once they weren't moving, I got the kill.

 

Yeah, I think this change was necessary, although I do hope they find ways to balance the recoil a bit with attachments. The Mosin isn't really a dedicated sniper platform, although it performs well for it, it was not built specifically for that. When sniper systems (such as the SVD or what-have-you) appear later on (Or if they appear, that is) then people will have better reasons for using the Mosin than just sniping.

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Btw, just because you see someone in a jail or in an airfield doesn't mean they're server hoppers lol. you could just come out and say "I was sniping people because I like to sniper people" lol :p

The vantage point I have for Balota means that I can see anyone who comes in and out.

Everyone I shot came running out of the jails without ever having gone in, as after I killed them I ran there and closed the door.

After victim 15, I approached the door and I ran into a guy who just logged in. We shot each other and he died and a second later I went unconcious.

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It is a game.

 

On terms of recoil, you'd actually find that the current recoil on it is still a few steps lower than on the actual thing. Using the thing myself, it has a massive kick, even when resting on a surface (although when I first used one I was 15, but nonetheless). Granted, I don't think they should buff it up anymore, but I've had no problem using the Mosin with the updated recoil.

 

This is the truth. A real Mosin Nagant has a hell of a kick, you aren't going to see your shot land. I've even shot it with a muzzle break and recoil absorbing stock. I had to have a spotter when I was shooting.

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...it was never technically a game :/

 

sorry but demoth is right. right now the mosin is a bit tougher to just start annihilating people at ridiculous distances without a spotter, which is a good thing. There's really no way for player, as demoth said, to combat such a threat, and makes it pretty one sided. Game is not broken because you can't one-shot kids at a klick out. :)

 

You know what I mean, lets not mince words (game). You lot find the tiniest error and exploit it like its the blunder of the year. 

 

Demoth is wrong and has no idea what he's talking about which is why I didn't give a thought to reply because its rubbish. He thinks I'm getting kills at 1200M when I said I got a "hit". So I don't respond. If you can't follow the conversation, I'm not responding.

 

Its not easy at all the way it was before. 600 Meters + with a 3-9/9-3 angle is the hardest shot you can make. With sprinting side to side coming from a 3-9/9-3 angle is a hard shot with the old recoil. Its a hard shot. Whoever says otherwise isn't being honest.

 

I've had dozens and dozens of shots being taken at me from Mosins while sprinting side-to-side they never came close which is proof that the old recoil was still a super hard shot at any distance to make.

 

Its not one sided and many slip through our grasp. About 60% get by us. We're not bad shots either. Its all we did in the mod and have at shot at least 70k rounds with various sniper systems.

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You know what I mean, lets not mince words (game). You lot find the tiniest error and exploit it like its the blunder of the year. 

 

Demoth is wrong and has no idea what he's talking about which is why I didn't give a thought to reply because its rubbish. He thinks I'm getting kills at 1200M when I said I got a "hit". So I don't respond. If you can't follow the conversation, I'm not responding.

 

Its not easy at all the way it was before. 600 Meters + with a 3-9/9-3 angle is the hardest shot you can make. With sprinting side to side coming from a 3-9/9-3 angle is a hard shot with the old recoil. Its a hard shot. Whoever says otherwise isn't being honest.

 

I've had dozens and dozens of shots being taken at me from Mosins while sprinting side-to-side they never came close which is proof that the old recoil was still a super hard shot at any distance to make.

 

Its not one sided and many slip through our grasp. About 60% get by us. We're not bad shots either. Its all we did in the mod and have at shot at least 70k rounds with various sniper systems.

 

I'm not against sniper rifles, in fact I hope they add some other options and nicer scopes (but as others have said, along with some items to give a chance at spotting snipers). However, if you were seeing your shot land, the recoil wasn't like actually firing a Mosin. I don't mind more realism with the guns. The Mosin is a beast. It's been a long while, but I seem to remember having pretty good luck seeing a Savage .223 land through the scope. I shot quite a few rifles that day and it was over ten years back, so I may have it wrong.

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Boohoo, I cant snipe hotspots from 1km away alone anymore.
Thats sad.. not.

Ask a friend to spot through his scope, take turns while shooting.

Edited by Zeppa

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Go to cap golova. Sit on the hill. Aim towards prigo. Find a street sign. Test range.

I was practising doing that. Could head the sign dead center at what I believed to be 1000 meters. I had zero'd the scope to 800 meters and took pot shots at the dirt to get a good read on where the drop was and adjusted accordingly. I went through about 50 rounds of ammo through the whole test.

But on topic the sign posts along the road are a small enough square target and made of metal so you get a good flash when the bullet impacts it so I use that to practice.

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The reason you can't see bullet decals at long ranges is due to the fact the game only renders so far to your area. It's why if you are up very high, like those radio towers or Green Mountain, you will see some poorly rendered terrain, which is totally unfair to players if a sniper has eyes on them.  If anything it adds a bit of balance to counter that problem a lone. And it is going to be a hard issue to tackle because you could always adjust your setting to low to get a similar effect. It's why a lot of people who used to play BF3 and go MLG or w/e they would run it on high end rigs with the lowest setting's possible 

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