terrvik 2409 Posted May 13, 2012 I'm just going to straight up list some thoughts I had about food, hunger, dehydration and consumables. HUNGER AND THIRSTMany has suggested that blood should regenerate at different rates depending on hunger and thirst levels. I think this is a good idea since it gives players a reason to keep a good supply of food and water. I do however think there are lot of potential to add more depth to it! Say that you have two more stats; energy and focus. In my opinion they should be "passive" and not be seen on screen but affect gameplay in subtle ways. It could be noticed in how steady you hold your gun (focus), how far you can sprint (energy). Maybe even some kind of panic system; if a player is swarmed by zombies the screen will shake slightly (very!) due to panic unless the energy or focus is high.Since Soda contains sugar it could dehydrate but also boost your energy.Water will always be more effective to keep your thirst down, so it is ineffective to run around with soda cans only.Other consumables to add could be chocolate bars (energy), some kind of calming pills (don't know the correct english term, sorry :)) for your nerves (focus), thermoses with coffee (kind of unrealistic but you get the idea). They could be found in stores and residential areas.Neither energy nor focus should be vital for survival but function as a boost of some kind. Obviously there is a lot of balancing to do to make it work right!FOOD POISIONINGWell, quite straightforward. A very small risk of food poisioning when eating. Canned food should of course be very safe to eat. Chocolate bars (listed above) more risky. I've seen a lot of suggestions about being able to boil and purify water. I like this idea because it would mean that careful and planning players with camps set up will indirectly be rewarded. If you refill your water bottle and drink it straight away you risk getting ill. Could potentially add some tension and add more focus on the survival aspects of the game.And what about being able to eat raw meat for a quick blood regeneration at a high risk?If you got sick you get the usual blur effects, shaking and maybe even passing out. I mentioned this in another thread but I like the idea so i'm mentioning it again: after a period of time sick you start to sneeze and cough which will attract zombies and other players.Antibiotics are in the game so my guess is that something like this is coming eventually, but these are my thoughts on it.Well, there you have it. I'm all for things that make travelling around necessary and I think if different kind of foods and fluids have different perks you would be more picky when choosing what you are going to carry around with you.Thanks for reading and please give me thoughts and more ideas on what can be added to the survival aspect of this great game. :) Share this post Link to post Share on other sites