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r4ptor (DayZ)

After gear

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What i found in the game (mod and dayz) is that their are no hardship that unify the players in order to survive. The Zombies can be outrun, founding a hatchet or a gun guaranties your survival and that is why bandits comes up,they dont have anything else to do rather then killing other players since zombies no longer are a threat.

 

That is why i came up with this idea, that is what happens after you get good gear and survival is almost guarantied. The ideas are intended to keep the players going even after the "good gear" stage, where most players get borred and stop playing since they already have everything and dont have the bandit blood. The idea was to have "events" and other function, something like missions in Wasteland. Some examples are:

 

Air drop - Air drop is dropped in random location consisted of a random number of "boxes" and amount of supplies. you better get their first or the stuff might be gone or someone might be laying in waiting for you.

Convoy/transport - An convoy on the road, either stationary or is going for one location to another while being protected by soldiers. Sometimes their are cars/trucks in the convoy, a good opportunity to get a functional car, if you have the fire power that is.

Fort - Another group of survives or an surviving military camp that are enclosed in high walls with a gate. Loads of stuff, but is also heavily guarded, going in alone is not an option.

Heli crash - A heli (military or civilian) have suffered from malfunction and crashed, might be out of fuel, or something might have simply gone wrong. Either way, its wreck and the passengers are either dead, very hurt or a zombie, good change to get some stuff while their are a very little resistance resistance.

Plane crash - A plane (civilian passenger plane or a military cargo plane) have crashed. Almost everyone is dead, but their are alot of turned zombies and/or wounded passenger/soldiers. Alot of bags to loot for stuff (civilian passanger plane) or one or two crates to get military graded hardware (military cargo plane). But you first have to go through the hord of zombies.

 

If you got other ideas, please tell me and il ladd them

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Air drop -  Almost directly ripped from Rust. Not necessarily a bad idea though

Convoy/transport - NPC's (other than zombies) are extremely unlikely and the idea of their implementation is not exactly embraced by the community.

Fort -Ditto

Heli crash - Was already a thing in the mod.

Plane crash - Basically just a heli-crash with more 'stuff'.

 

 

Ultimately, the ideas already stated by the developer: Making food harder to obtain, base-building (and establishing some form of permanency on a server), and just generally making surviving against the elements more difficult is more likely to cultivate more co-operative play than scripted instances. And never say that something is "impossible" to do alone in a video-game. Unless you make it literally impossible to kill the NPC/Zombies in these events with rounds from one weapon (and even then, dedicated solo-players would just swap back and forth between weapons to clear these events.)

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NPCs will never happen, meaning no dynamic events such as live heli/plane crashes, convoys, forts or air drops.  There MIGHT be static heli/plane crashes or wrecked convoys (as in they come in at server restart in random locations with loot and zombies around them, no non-zombie NPCs) later on.  There might even be failed survivor camps like in the mod (people who fled early to the woods and set up camps with supplies before they succumbed to the virus.

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