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leefriendfield

Bandits Make DayZ

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I've personally changed my playstyle a lot in the recent game. I find myself attempting to be more of the 'hero' more than the bandit for one reason- over-saturation of fucking bandits. And they aren't even classy most of the time. Just scared pricks out of the gate. I'll continue to play this way for a couple of reasons. It's way more challenging, and the benefit is clearly strength in numbers, from my own experiences. Many others die to that. If you have a brother on the field that is willing to go as far as you to protect some shit, the opposition's chances for survival are greatly diminished, especially if you know how to move and don't fuck around.

 

The problem is, there really isn't a problem. It's alpha, and people get bored after milling through all the content. I think there should be some incentive to helping each other out, but it shouldn't impact the same reason it's advantageous to seek and destroy someone else. I'm not really sure what the answer is, but most of the proposed solutions i've heard from the community just don't cut it in my opinion. Too restrictive. They throw the game into imbalance. It's a great game, and i'm really interested to see how things play out over time.

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Bandit skins for baddies. Hero skin for goodies. It aint rocket science. You KOS? Bandit skin. You had to act in self defence and that's how you got your bandit skin? Makes for interesting scenarios with neutrals trying to convince them that you aren't the bad guy you are painted as while you try to get a neutral skin back.

 

Living in Glasgow, I can spot trouble makers a mile off. How they dress, how they walk and how they talk. I wont be right all the time, but I have lived into my 40's by being as streetwise as I can be. Dayz SA takes away that streetwiseness by making everyone anonymous. I mean, its made players LAZY. Why play nice? Why interact? Just run up to players throwing fists to get what you want. If you die, come back and throw fists again until you get your own way. Its as easy as that.

 

Dayz cant replicate life, although I absolutely love the rocket man for trying to so in this game, so my backup plan is bandit skins, or at least a voice in your head saying "theres something about this guy" when you meet a person who has racked up the kills.

 

If not skins, why not have a sixth sense mechanism that warns you about your opponent? It doesn't have to be spot on all the time, in fact it would be more fun if it was a bit random maybe 10% of the time, and your character made mistakes just like real life.

 

Anything has to be better than everyone running around killing each other for the sake of it with no punishment whatsoever!

 

I like this idea!

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BUT that's my point Skyline my good man!

 

Dayz ISNT real life, so we need to find better ways for the good guys to live long and prosper. Its loaded towards the baddies at the moment.

 

What is your reasoning for this ?

 

Also I will point out something that I have said in previous threads on the topic.

At this time, there is no way for a computer to distinguish a persons intentions. meaning a person could gain their hero skin while being a bandit and vice versa.

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