carsonearl 3 Posted February 4, 2014 I'm not the sharpest knife in the drawer, but I can't imagine converting the game to a 64-bit client (since it's only being ran on PC's and all next gen consoles are 64-bit) would have any downsides and only good performance benefits! Share this post Link to post Share on other sites
SFRGaming 718 Posted February 4, 2014 The game is in....32-Bit? When how I dont even... Share this post Link to post Share on other sites
carcinovich 156 Posted February 4, 2014 Wait, what? Really? Are you sure? *furiously browses the internet, looking for answers* Share this post Link to post Share on other sites
Ironclad11 8 Posted February 4, 2014 Ask yourself: Does the game need to address more than 4 GB of memory at the same time?Does the game use more than 32 cores or CPU threads? It doesn't need to be 64 bit. Share this post Link to post Share on other sites
carsonearl 3 Posted February 4, 2014 To everyone asking, yes it is. DayZ SA is a 32-bit client. Ask yourself: Does the game need to address more than 4 GB of memory at the same time?Does the game use more than 32 cores or CPU threads? It doesn't need to be 64 bit. What do you mean? Are you really saying using MORE of your systems resources is a bad thing? Also 32-bit only uses TWO cores in a processor, hence the shit CPU performance. Share this post Link to post Share on other sites
fox0rz 56 Posted February 4, 2014 What does it all mean!? Someone do science to it, we need answers! Share this post Link to post Share on other sites
Ironclad11 8 Posted February 5, 2014 To everyone asking, yes it is. DayZ SA is a 32-bit client. What do you mean? Are you really saying using MORE of your systems resources is a bad thing? Also 32-bit only uses TWO cores in a processor, hence the shit CPU performance. This would imply that building the executable as 64bit would magically start using more than 2 threads. Share this post Link to post Share on other sites