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Demoth

worn / damaged / badly damaged gun parts.

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What difference do the condition of gun parts do?

For instance, the difference between a pristine vs badly damaged MAGPUL M4 parts?

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It's quite easy...the worse the parts, the worse the weapon performs...

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It's quite easy...the worse the parts, the worse the weapon performs...

Has this been confirmed? 

 

edit: as in those mechanics are currently working as of right now in the game

Edited by DeatHTaX

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It's quite easy...the worse the parts, the worse the weapon performs...

I tried looking up info for this topic before making my thread, I just get a lot of conflicting info.

So a badly damaged MAGPUL buttstock will have worse accuracy than a pristine normal M4 stock?

Most of the info I get says condition of parts only effects the scopes right now. This is incorrect?

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Actually if we are talking about mods for the m4 that don't include scopes, and bi pods, it doesn't matter about item damage. Only thing that really effects the other all performance of the m4a1 is the butt stock you use. MP is the best, and CQC isn't that much different than the OE stock. 

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Actually if we are talking about mods for the m4 that don't include scopes, and bi pods, it doesn't matter about item damage. Only thing that really effects the other all performance of the m4a1 is the butt stock you use. MP is the best, and CQC isn't that much different than the OE stock. 

 

Hi.

 

Are you sure about this? I've read elsewhere that the MP hand guard increases accuracy as well, and don't forget the bipod when prone.

 

Regards.

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Hi.

 

Are you sure about this? I've read elsewhere that the MP hand guard increases accuracy as well, and don't forget the bipod when prone.

 

Regards.

 

What you have read is indeed correct.

Both MP parts increase accuracy by reducing the incremental spread value (per shot increase). Sustained fire will still reach maximum range of spread in a VERY fast time, but single shots, or 2-3 shot bursts do indeed gain significantly from MP parts. The stock however has a MASSIVE effect on this (6x - 600% - more accurate than OE), while the handguard has a VERY limited overall effect (only about 5-10% increase in accuracy depending on range)

Bipod when prone reduces sway of weapon while aiming, as well as increasing accuracy by reducing starting spread value. (ie: less variance in first shot from center of aim). But you should know that having the bipod deployed MASSIVELY increases recoil/dispersion, resulting in a nett accuracy loss so massive that your second/followup shots would be lucky to hit a bus - even if you were standing on top of it...

 

I have tested the parts and such from the M4 to unimaginable lengths, so yeah.

 

Another poster stated that CQB and OE stocks are the same; That is dead wrong. CQB incremental accuracy/disperson is almost double that of the OE. DO NOT USE CQB UNDER ANY CIRCUMSTANCES!.

 

 

All that said...

OP: the CURRENT status of parts (OTHER than scopes) play no significant role in weapon performance whatsoever. That said, I am yet to test the durability effects of the weapon itself since last patch...

In future though, it must be noted that from the config files in place at the moment, some badly damaged parts will perform MUCH worse than their inferior brethren at pristine condition.

This will add a VERY interesting little minigame with the attachments system, especially once they introduce weapon/parts degredation by USAGE. (Currently only gets affected by DAMAGE taken).

 

 

Anyway, hope that clears up some of that.

HAVE FUN!

and remember to protect the beans.

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What you have read is indeed correct.

Both MP parts increase accuracy by reducing the incremental spread value (per shot increase). Sustained fire will still reach maximum range of spread in a VERY fast time, but single shots, or 2-3 shot bursts do indeed gain significantly from MP parts. The stock however has a MASSIVE effect on this (6x - 600% - more accurate than OE), while the handguard has a VERY limited overall effect (only about 5-10% increase in accuracy depending on range)

Bipod when prone reduces sway of weapon while aiming, as well as increasing accuracy by reducing starting spread value. (ie: less variance in first shot from center of aim). But you should know that having the bipod deployed MASSIVELY increases recoil/dispersion, resulting in a nett accuracy loss so massive that your second/followup shots would be lucky to hit a bus - even if you were standing on top of it...

I have tested the parts and such from the M4 to unimaginable lengths, so yeah.

Another poster stated that CQB and OE stocks are the same; That is dead wrong. CQB incremental accuracy/disperson is almost double that of the OE. DO NOT USE CQB UNDER ANY CIRCUMSTANCES!.

All that said...

OP: the CURRENT status of parts (OTHER than scopes) play no significant role in weapon performance whatsoever. That said, I am yet to test the durability effects of the weapon itself since last patch...

In future though, it must be noted that from the config files in place at the moment, some badly damaged parts will perform MUCH worse than their inferior brethren at pristine condition.

This will add a VERY interesting little minigame with the attachments system, especially once they introduce weapon/parts degredation by USAGE. (Currently only gets affected by DAMAGE taken).

Anyway, hope that clears up some of that.

HAVE FUN!

and remember to protect the beans.

Thank you so much for the very useful information. This puts my mind at ease except for the future weapon degradation. I'm praying they implement a way to keep your weapons pristine, even if it's difficult and resource consuming.

With how difficult it is to even find a gun without resorting to server hopping, let alone keep it, having it break down after only a few hundred rounds would really suck. Obviously a few hundred rounds will start to effect most guns until cleaned, I've never had any of my firearms, let alone my own M4, become problematic after a few hundred rounds downrange except for the occasional misfeed or stove pipe jam.

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