EccentricAeon 4 Posted February 2, 2014 (edited) This is my first post and I am not sure if more information is too much, or less is not enough. So I will try to keep this short and sweet for now and see what kind of feedback it gets. General Suggestions for Improving Immersion specifically when exploring buildings: + More expansive buildings. Fully unlocked in the rural areas. Meaning doors are all open-able. (this is due to the frustration of walking into a giant building and finding you can only pass through it, or seeing an upstairs that leads to 2 locked doors and nothing else.) It will add more realism, and considering the buildings are abandoned you have no reason to not check every room. If a door was really locked or even jammed, wouldn't you knock it down with your ax? + Basements, Cellars. What would make a house even creepier to explore? Basements/Cellars that you can go into that are always dark and damp. Maybe put 1 piece of decent loot in each basement or 1 piece of junk. ( "junk" meaning something not useful for an advanced character) + Windows that can be climbed through (if on the ground floor). Some of the windows are so smashed up you should be able to use V (default) to step over the sill and into the house. This would make infiltration or evacuation of a building much more interesting and realistic. + More buildings in rural areas. The game is a little too overbearing with the whole "lost in the woods" aspect. I understand that is the point, but people have to run way too far to get to the next set of buildings. Setting up explorable sheds or shacks and unlocking the existing ones will keep players more involved and they will tend to get less bored because they are not running through the woods for 20 minutes which accomplishes nothing but getting more tired and hungry. Survival depends on looting, and there are simply not enough locations to loot when starting out, or not enough loot in them. Adding more buildings makes the game more playable, therefore more fun, which in turn means more sales! (this last point, regarding the loot will be covered in more detail in my next immersion post) Edited February 3, 2014 by EccentricAeon 3 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted February 3, 2014 I would love them to add more enterable areas (they do have some more planned) but I think part of the reason they don't is because places like the hotel are not on a 1:1 ratio with human size (look at some of the furniture inside houses!). Basements are another feature I'd like, but they would be hard to implement on pre-existing places due to the terrain and the fact that they've already finished the loot spawns. I do think that they are good ideas.Climbing through windows is something they should take a look at, for sure. And I do like the idea of having more urban areas. When they said they would urbanize the map more, most of the work went into the North of the map, not really the center or south, which left a vast part of the actual fun wilderness areas gone whilst the inconvenient areas in the higher populated zones stayed mostly the same. However, I do feel that there should be a good amount of remote area left so that people can actually hide tents in safer, unpopulated areas rather than having to be in dangerous proximity to towns all the time. Share this post Link to post Share on other sites
blackberrygoo 1416 Posted February 3, 2014 All good ideas , I would love to see themImplemented . Unfortunately this has been suggested before and the devs will most likely add this stuff waaay later :( but in about six months or so I can definitely see these ideas/features start to come into the game , because by then mostly all the architecture / server / loot / zombies problems will be fixed , and apparently dean has slated the updates for barricades and vehicles within the next six months as Long as everything goes as planned . Long run-on sentence finally being said , these features could defly ( in my opinion ) be added after the six months of updates and engine fixes said to come . Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 3, 2014 Thanks for the positive comments guys! :thumbsup: Share this post Link to post Share on other sites
janol 65 Posted February 3, 2014 Indeed, where are the basements & cellars?! On the other hand, I disagree with you complaint about empty countryside - it should be sparse. Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 3, 2014 (edited) Its not a complaint first of all. Secondly I never mention the "countryside" as you call it. And if you read careful I never called for an over population of buildings I believe I mention random shacks or sheds and unlocking ones that exist already. This would increase play-ability. It doesn't need to be so sparse, it becomes mundane and boring just running around and starving with nothing to do at all. Please read more carefully before spewing nonsense on someone else's thread. Thank you. Edited February 3, 2014 by EccentricAeon 1 Share this post Link to post Share on other sites
AsHawkins 96 Posted February 3, 2014 I would love to have access or the ability to access every bit of a building I came across. Who knows what could behind that door. A zed, A bandit, A sniper, Food, Water? With the option to look, it adds more to gameplay. And to come across a shed with a sledge hammer, shovel, axe, ammo, rifle, or even a trap door to a cellar? Oh my god, just imagine.. Share this post Link to post Share on other sites
Thatshaneboy 5 Posted February 3, 2014 (edited) Adding some lootable abandoned wrecked cars and abandoned Little camps along some of the more barren roads would be a great way to spruce up some of the more boring/empty regions. It would make sense right that the original chernorussian people wouldve evacuated the cities and headed into the countryside. Edited February 3, 2014 by Thatshaneboy 1 Share this post Link to post Share on other sites
AsHawkins 96 Posted February 3, 2014 Adding some lootable abandoned wrecked cars- And perhaps lead to usable vehicle construction - like these - Heavy Metal Deathtraps: http://forums.dayzgame.com/index.php?/topic/169950-heavy-metal-deathtraps-of-tomorrow/#entry1727937 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted February 3, 2014 Indeed, where are the basements & cellars?! On the other hand, I disagree with you complaint about empty countryside - it should be sparse.Countryside is where people got to a safer place with their lives AND their stuff with the amount of pre warning they would've gotten. Share this post Link to post Share on other sites
AsHawkins 96 Posted February 3, 2014 Countryside is where people got to a safer place with their lives AND their stuff with the amount of pre warning they would've gotten. So leave them to catch the infection and die off, leaving their stuff in sheds and shelters they hid in. Even leave them around the shed or shelter as Zeds to kill off. Share this post Link to post Share on other sites
janol 65 Posted February 3, 2014 (edited) Its not a complaint first of all. Secondly I never mention the "countryside" as you call it. And if you read careful I never called for an over population of buildings I believe I mention random shacks or sheds and unlocking ones that exist already. This would increase play-ability. It doesn't need to be so sparse, it becomes mundane and boring just running around and starving with nothing to do at all. Please read more carefully before spewing nonsense on someone else's thread. Thank you. Well you are over sensitive, surely. I read it carefully enough to start with. And for the record, I still stand by opinion. But it seems you don't quite understand words you use. For your information, rural areas = countryside. So please do not accuse me of spewing nonsense! Running around and starving with nothing do at all happens if you dont know what you are doing. That's all in the spirit of this game. Edited February 3, 2014 by janol Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted February 3, 2014 Hm...to get back 2 the topic i'll just go ober 2 1/2 points (basement included at the expansive buildings point) More expansive buildings (and locked/jammed doors): You may find sime inspiration in these threads, which are similar (but not the same) :http://forums.dayzgame.com/index.php?/topic/168748-just-some-suggestionsand:http://forums.dayzgame.com/index.php?/topic/165298-breaking-an-enteringand also lockpickig etc.:http://forums.dayzgame.com/index.php?/topic/165233-suggestionsdoors randomly open/closed (and maybe just add "locked" to this idea)http://forums.dayzgame.com/index.php?/topic/167283-doors-randomly-open-closed-on-server-resetLocking doors and Zeds breaking them:http://forums.dayzgame.com/index.php?/topic/165519-suggestions-possible-additions-to-add-immersionAnd one more to the doors:http://forums.dayzgame.com/index.php?/topic/164364-doorsOpening doors mechanic (also talking about basements)http://forums.dayzgame.com/index.php?/topic/165579-locks-and-door-mechanics-pew-pew-pew/ I see that a lot of people thought about that as well (including me) - if there are locked doors I would either try to lockpick them if I had the tools and skills to do so, force it open with my shoulder or an axe...But on the other hand: have you ever been to Cherno/Novoselky/Dubky and looted the appartment buildings? 10 or more floors, every door open, and lots of rooms...but well, one can of sardiens top per floor - if anything at all (and more loot wouldn't make it better). Windows that can be climbed throughHave also been mentioned more than once here, and i think this might get implemented. Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 4, 2014 (edited) You could not be more wrong In every single regard. Starving happens not matter what. Thirst happens no matter what. People who do know what they are doing still suffer from the same things. Your point is invalid unjustified and absurd to say the least. This is not a complaint forum its for suggestions, if you dont want to be positive then go take out your frustration somewhere else. I have no patience for stupid bs. Edited February 4, 2014 by EccentricAeon Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 4, 2014 (edited) Edited February 4, 2014 by EccentricAeon Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 4, 2014 (edited) Well you are over sensitive, surely. I read it carefully enough to start with. And for the record, I still stand by opinion. But it seems you don't quite understand words you use. For your information, rural areas = countryside. So please do not accuse me of spewing nonsense! Running around and starving with nothing do at all happens if you dont know what you are doing. That's all in the spirit of this game. Clearly you are oversensitive for feeling the need to defend yourself when you have no stance. Furthermore I understand completely what words I use and what is synonymous in the English language. You were absolutely spewing nonsense because I am trying to convey a point, or make a suggestion and you took it as a "complaint". This is not a complaint forum. I am looking for constructive feedback. If you are just going to be negative then I dont want your bs on my thread. Make sense now lemming? Edited February 4, 2014 by EccentricAeon Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 4, 2014 Adding some lootable abandoned wrecked cars and abandoned Little camps along some of the more barren roads would be a great way to spruce up some of the more boring/empty regions. It would make sense right that the original chernorussian people wouldve evacuated the cities and headed into the countryside. Thank you for the positive feedback! I am sure many players feel this way. Share this post Link to post Share on other sites
janol 65 Posted February 4, 2014 Look, OP. In this forum people are allowed comment and expected to criticize suggestions. I wasn't even particularly unconstructive, just put out my opinion. You just can't tell others to shut up in "your" thread, that's not OK. Take a look at some other threads to see what unconstructive comments can be like :) And don't go on insulting others, either. (And while you are at it, edit your above message so it does not appear that I wrote what you actually wrote.) By the way, you will not starve if you know what you are doing - some of us know how to prepare for such things as prolonged stays in backcountry :) And I just meant that knowing things like that is part of the game. Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 4, 2014 Look, OP. In this forum people are allowed comment and expected to criticize suggestions. I wasn't even particularly unconstructive, just put out my opinion. You just can't tell others to shut up in "your" thread, that's not OK. Take a look at some other threads to see what unconstructive comments can be like :) And don't go on insulting others, either. (And while you are at it, edit your above message so it does not appear that I wrote what you actually wrote.) By the way, you will not starve if you know what you are doing - some of us know how to prepare for such things as prolonged stays in backcountry :) And I just meant that knowing things like that is part of the game. You just want to bitch because you can. I wont argue with a lemming. I wont defend myself at this point because everything you have said thus far is nonsense. Leave me alone. Everyone else can find positives and you feel the need to be negative. Its pathetic at best. Please stop. Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 4, 2014 So leave them to catch the infection and die off, leaving their stuff in sheds and shelters they hid in. Even leave them around the shed or shelter as Zeds to kill off.Thank you for being rational. This is the kind of thing I want to see on my threads. Not unmitigated bullshit. Share this post Link to post Share on other sites
EccentricAeon 4 Posted February 4, 2014 (edited) re-bump? Edited February 4, 2014 by EccentricAeon Share this post Link to post Share on other sites