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Ljungen81

More consequences of your actions? (Like or dislike in the polls)

More consequences of your actions? (Like or dislike in the polls)  

15 members have voted

  1. 1. 1. More RPG-elements rather than "just start over".

  2. 2. 2. If you choose to go Bandit - Wanted level

  3. 3. 3. Get a random start shirt/jacket, ambulance-driver, policeman etc



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What I like most about DayZ is that you can make whatever choices you like.
But I would like to see more consequences of your actions to shake the sometimes boring Deathmatch-feeling.
 
The interesting thing about post apocalyptic scenarios is survival and trade.
And by survival I dont mean to be a coward and not fight other players. I mean that you have to play smart. 
Sure if you get desperate and starve you would probably rob someone but you wouldnt go full blown psychopath-killer from the start. 
 
Suggestions, Like or dislike in the polls:
 
1. More RPG-elements rather than "just start over". 
A point-system that follows you to the next "life". Maybe get points for trading or bandaging other players and lose points for killing. 
If you die with negative points you spawn with one or two basic Bandit-gear and positive points give you one or two random civilian stuff. 
More points = better random gear. 

2. If you choose to go Bandit your wanted level will rise until you are branded a Bandit (visible tag) for 30 minutes and if someone kills you during that time they will be awarded one piece of valuable equipment.
 
3. Get a random start shirt/jacket, 
you didnt just wash up on the shore. You were a ambulance-driver, policeman, firefighter, busdriver, garbage-man, soldier etc etc 
 
 
 
 

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I enjoy the option to be whatever I want, whenever I want.

I feel no need to be shoehorned into someone else idea of what a bandit, hero, KoSer is, by some of my previous actions.

 

The fact is, no system is perfect. Especially with computers.

It is far to easy for them to interrpret one action or a series of actions as "definition A", when it could in fact be "definition B".

 

No compuer can in fact read a persons "intent", it relys on actions only and when the actions of different intents can easily be very similar or even the same, then you can maybe see the issue here.

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No no no.

 

Spawn/Respawn is perfect the way it is. I don't need some point system and GAMEBREAKING free gear at start system to get into DayZ. I also don't need an in game moral system to tell me I'm a good boy or an arsehat. I know which I am already.

 

No again to the random shirts. I am quite capable of choosing my role in game without it being forced on me by the engine. Although having the shirts in game would be okay, but as normal loot spawns.

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