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wolfstriked

Military

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I always feel that a post apocalyptic world not only will have a military presence but needs it for immersion.It would add so much to the world if your hiking along a road way up north and see a convoy of military vehicles on patrol of trying to cleanse towns.Military choppers overhead and stumbling onto towns where the military are trying to cleanse the infected by force would add to the feeling of a war on humanity.Maybe allow 10 out of 50 players to be military and they spawn in military bases armed to the teeth.When a spot or spots open up from men being killed the next troop gets delivered by a player flying transport to the patrol.Think of the possibilities.....bandits getting hold of military vehicles and then a war within a war erupts.Or being survivors you can walk up to military men and get water and food stuffs.

Next is to slow down the running speed to a jog.Feels weird to me that I can't tell a difference from running to sprinting.Yes I know:P it will take longer to get places but will add that subtle realism that you know just adds and adds on top.You could have it so that if you sprint you burn the amount of food you do now but if you jog your calorie consumption goes way down.This way people can run across Chenarus as they do now but have the option of not burning thru their food supplies when traveling the same distance by simply jogging.

Also,the footsteps sound when slow crouching is way loud.That ruins immersion for me big time since when I wanna be silent I wanna hear me being silent.Would love to see the HUD dissapear if things worked that way by just varying the volume of footsteps.Coming from Stalker,we had mods that made the HUD almost non existent in the lower corners by using very small icons with muted colors.

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chenaraus is only 15km across (15kmx15km=225sqkm). how long would it take a fit person to run 15km and would they need a drink?

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I always feel that a post apocalyptic world not only will have a military presence but needs it for immersion.It would add so much to the world if your hiking along a road way up north and see a convoy of military vehicles on patrol of trying to cleanse towns.Military choppers overhead and stumbling onto towns where the military are trying to cleanse the infected by force would add to the feeling of a war on humanity.Maybe allow 10 out of 50 players to be military and they spawn in military bases armed to the teeth.When a spot or spots open up from men being killed the next troop gets delivered by a player flying transport to the patrol.Think of the possibilities.....bandits getting hold of military vehicles and then a war within a war erupts.Or being survivors you can walk up to military men and get water and food stuffs.

Next is to slow down the running speed to a jog.Feels weird to me that I can't tell a difference from running to sprinting.Yes I know:P it will take longer to get places but will add that subtle realism that you know just adds and adds on top.You could have it so that if you sprint you burn the amount of food you do now but if you jog your calorie consumption goes way down.This way people can run across Chenarus as they do now but have the option of not burning thru their food supplies when traveling the same distance by simply jogging.

Also' date='the footsteps sound when slow crouching is way loud.That ruins immersion for me big time since when I wanna be silent I wanna hear me being silent.Would love to see the HUD dissapear if things worked that way by just varying the volume of footsteps.Coming from Stalker,we had mods that made the HUD almost non existent in the lower corners by using very small icons with muted colors.

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Eh, completely disagree with the military player idea. We have enough problems with bandits. You want to give them free gear and let them loose on the world? Hah.

Run speed is perfectly fine right now. I can easily tell the difference. What needs altered is the zombie run speed. They look ridiculous right now. I think if you take player sprint speed and zombie sprint speed, then take an average of that, that should be your new zombie run speed. I mean really, it's almost like a cartoon. It's that ridiculous and hilarious watching them super sprint and zig zag all over the place.

I do agree that SOME crouch walking is way too loud. The only time I have a problem is when crouch walking inside a house that has wooden floors. It's like you are stomping on the floors, when in reality, you should be lightly stepping.


I always feel that a post apocalyptic world not only will have a military presence but needs it for immersion.It would add so much to the world if your hiking along a road way up north and see a convoy of military vehicles on patrol of trying to cleanse towns.Military choppers overhead and stumbling onto towns where the military are trying to cleanse the infected by force would add to the feeling of a war on humanity.Maybe allow 10 out of 50 players to be military and they spawn in military bases armed to the teeth.When a spot or spots open up from men being killed the next troop gets delivered by a player flying transport to the patrol.Think of the possibilities.....bandits getting hold of military vehicles and then a war within a war erupts.Or being survivors you can walk up to military men and get water and food stuffs.

Next is to slow down the running speed to a jog.Feels weird to me that I can't tell a difference from running to sprinting.Yes I know:P it will take longer to get places but will add that subtle realism that you know just adds and adds on top.You could have it so that if you sprint you burn the amount of food you do now but if you jog your calorie consumption goes way down.This way people can run across Chenarus as they do now but have the option of not burning thru their food supplies when traveling the same distance by simply jogging.

Also' date='the footsteps sound when slow crouching is way loud.That ruins immersion for me big time since when I wanna be silent I wanna hear me being silent.Would love to see the HUD dissapear if things worked that way by just varying the volume of footsteps.Coming from Stalker,we had mods that made the HUD almost non existent in the lower corners by using very small icons with muted colors.

[/quote']

Eh, completely disagree with the military player idea. We have enough problems with bandits. You want to give them free gear and let them loose on the world? Hah.

Run speed is perfectly fine right now. I can easily tell the difference. When needs altered is the zombie run speed. They look ridiculous right now. I think if you take player sprint speed and zombie sprint speed, then take an average of that, that should be your new zombie run speed. I mean really, it's almost like a cartoon. It's that ridiculous and hilarious watching them super spring and zig zag all over the place.

I do agree that SOME crouch walking is way too loud. The only time I have a problem is when crouch walking inside a house that has wooden floors. It's like you are stomping on the floors, when in reality, you should be lightly stepping.

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I think this idea could work if the military sent in was hostile towards all players. Honestly if a military group was sent in after the outbreak there is a very high chance that they would be there to clean up everything left including survivors. I'd say if you had convoys or something found around military spawns that could be a way to protect them so it would be harder for players to find good weapons. Might increase the cooperation between players too.

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