bioned 36 Posted January 31, 2014 any of you notice the mouse sensitivity severly increasing when you enter a building? is there a way to fix that? Share this post Link to post Share on other sites
TedZ 424 Posted January 31, 2014 Never noticed, sorry. Share this post Link to post Share on other sites
ratiasu@hotmail.co.jp 122 Posted January 31, 2014 Nope, maybe its actually your fps increasing? Share this post Link to post Share on other sites
Element47 2481 Posted January 31, 2014 (edited) its a heavily disputed approach to simulate realism, i presume due to the gravitational forces of the walls todays thread discussing this topic would be this: http://forums.dayzgame.com/index.php?/topic/169744-raw-mouse-input-is-crucial-to-immersion/ enter at own risk edit: and yes, its horrible. Edited January 31, 2014 by e47 Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 31, 2014 its a heavily disputed approach to simulate realism, i presume due to the gravitational forces of the walls todays thread discussing this topic would be this: http://forums.dayzgame.com/index.php?/topic/169744-raw-mouse-input-is-crucial-to-immersion/ enter at own risk edit: and yes, its horrible. I read that post, most of it at least, and I gotta say it seems like the factors they added to simulate gun weight etc would be one of the things that separate this game from a flat arcade game like CoD Share this post Link to post Share on other sites
Richard III in Leicester 200 Posted January 31, 2014 Aah so it isn't just my imagination! I put it down to the mouse acceleration, which can't be turned off can it(?) and thought it might also be some kind of setting they've put into the game dependant upon what gun/weapon you may be weilding.IE a big rifle might be more cumbersome therefore you don't turn so fast and so on; An M4 with the close quarters buttstock might give faster turn speeds and so on...Just theorising I don't know at all if it's actually a part of the game. Share this post Link to post Share on other sites
Richard III in Leicester 200 Posted January 31, 2014 I read that post, most of it at least, and I gotta say it seems like the factors they added to simulate gun weight etc would be one of the things that separate this game from a flat arcade game like CoD Dude I'll have to read that post, if what you're saying is true they've confirmed exactly what I was thinking about with different weapons effecting turn speed differently. Share this post Link to post Share on other sites
Richard III in Leicester 200 Posted January 31, 2014 (Should have read the post first ) ;) Share this post Link to post Share on other sites
Element47 2481 Posted January 31, 2014 I read that post, most of it at least, and I gotta say it seems like the factors they added to simulate gun weight etc would be one of the things that separate this game from a flat arcade game like CoD how does weight massively change turn rate whether in a building or outside? Share this post Link to post Share on other sites