Fl1pz 5 Posted January 31, 2014 I noticed that the SKS ammo is placed in 10 round stripper clips and that when you load the ammo you see your character place the ammo into the magazine and then put the clip back, but in your inventory its shown that the clip is being used in the rifle along with the 10 rounds. TO make this more realistic I suggest placing the empty stripper clip back in your inventory so you can load it again and use it to make a quick reload in a time of need. This should also be done to mosin stripper clips should those be released. 5 Share this post Link to post Share on other sites
irishroy 1347 Posted January 31, 2014 same with the speedloaders and shotgunsnaploaders. i think, they just said speedloader=magazine, and that's it, because right now, all speedloader(snaploader, revolverspeedloader, sks-stripperthingy) seem to work like a magazine 2 Share this post Link to post Share on other sites
American_Mongrel 17 Posted January 31, 2014 I've noticed this also. The devs strive so hard to be realistic in almost everything else, except the weapons in the game. My 3.57 is deadly accurate within 50 meters.. Not so in the game. Speedloaders don't attatch to the weapon itself! I'm still not sure if this is a lazy design decision, that will exist until they decide to revisit it, or if the developers are just totally ignorant in regards to real-life gun mechanics and handling. Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 31, 2014 I've noticed this also. The devs strive so hard to be realistic in almost everything else, except the weapons in the game. My 3.57 is deadly accurate within 50 meters.. Not so in the game. Speedloaders don't attatch to the weapon itself! I'm still not sure if this is a lazy design decision, that will exist until they decide to revisit it, or if the developers are just totally ignorant in regards to real-life gun mechanics and handling. Honestly, I'm going to guess programming in the speadloaders separate from clips was not something they cared to do at this point in development because the only difference is an empty "clip" gets returned to your inventory if it's a speedloader, shell snapper, stripper clip, whatever, immediately after reload.So, I'm guessing they're going to wait to separate them out once they've added in all "speedloader" type "clips." 1 Share this post Link to post Share on other sites
American_Mongrel 17 Posted January 31, 2014 Honestly, I'm going to guess programming in the speadloaders separate from clips was not something they cared to do at this point in development because the only difference is an empty "clip" gets returned to your inventory if it's a speedloader, shell snapper, stripper clip, whatever, immediately after reload.So, I'm guessing they're going to wait to separate them out once they've added in all "speedloader" type "clips." That is what I have determined as well. I couldn't have said it better myself. Share this post Link to post Share on other sites
SFRGaming 718 Posted January 31, 2014 Now hold on, I wouldn't go all "Dean and his devs are realistic except for guns cause they don't know anything about them." You have to remember Dean has priorities. Would you rather him fix weapon accuracy or attend to security breaches/gaps and performance increase? Not everything is made perfect on the first try. Weapons are going to be tweaked with when all the performance and security problems are dealt with. Hell, Dean has already tweaked the FNX .45 spread, so you know he has it in mind. Share this post Link to post Share on other sites
whothehellishe 81 Posted January 31, 2014 Only thing speedloaders are good for is busting my balls when opening door or drinking water. Share this post Link to post Share on other sites
DaedalRogue 83 Posted January 31, 2014 Stripper clips for these two weapons would be nice to have Share this post Link to post Share on other sites
cj14 189 Posted January 31, 2014 same with the speedloaders and shotgunsnaploaders. i think, they just said speedloader=magazine, and that's it, because right now, all speedloader(snaploader, revolverspeedloader, sks-stripperthingy) seem to work like a magazineyeah, although I don't mind the speedloader staying on the weapon Share this post Link to post Share on other sites
-Gews- 7443 Posted January 31, 2014 Now hold on, I wouldn't go all "Dean and his devs are realistic except for guns cause they don't know anything about them." That statement is probably true though... it would explain why the 91/30 uses 7.62 NATO... Share this post Link to post Share on other sites
SFRGaming 718 Posted February 1, 2014 That statement is probably true though... it would explain why the 91/30 uses 7.62 NATO...You do realize majority of Dean's staff have some sort of military background? Getting ammo sizes mixed up with guns is a very common mistake even gun veterans will make. Especially with the 7.62 round, due to it's multiple lengths, sizes, cartridge shape, types, etc.. Share this post Link to post Share on other sites
-Gews- 7443 Posted February 1, 2014 You do realize majority of Dean's staff have some sort of military background? Getting ammo sizes mixed up with guns is a very common mistake even gun veterans will make. Especially with the 7.62 round, due to it's multiple lengths, sizes, cartridge shape, types, etc.. I'm aware, Dean himself for one. "Military background" is irrelevant. Maybe some of the team is knowledgeable about these things, but there are too many strange things I've seen for me to buy that they are all "weapons experts"... pistols and shotguns zeroed to 100 meters by default, rifles with a 50 meter setting, those are some very odd choices, crazy muzzle velocities, et cetera, and the Mosin has been using "B_762x51_Ball" in the code since day one of release - mixing up 7.62 NATO and 7.62x54R is not a mistake a "gun veteran" would make, or even someone with cursory knowledge...that's my opinion. Hopefully they will get all these things sorted eventually.. Share this post Link to post Share on other sites
AP_Norris 1018 Posted February 1, 2014 Yes, and C96 clip. Share this post Link to post Share on other sites
Fl1pz 5 Posted February 6, 2014 You do realize majority of Dean's staff have some sort of military background? Getting ammo sizes mixed up with guns is a very common mistake even gun veterans will make. Especially with the 7.62 round, due to it's multiple lengths, sizes, cartridge shape, types, etc..There is hardly an excuse for confusing anything with the mosin round. It's a 7.62x54R, It's easy to remember that its the Russian rifle round. Share this post Link to post Share on other sites
rickenbacker 190 Posted February 6, 2014 The current solution for speedloaders would work equally well for clips. The clip/speedloader stays "attached" until you reload, and then shows up in inventory, empty. Share this post Link to post Share on other sites