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crazyandlazy

Can anyone clarify on these specific patch notes?

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I don't understand the below.

 

Art: Bug allowing players to clip through geometry of the police station building.[do they mean the school building roof?]

Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)

Crafting: Damage is now transferred when items are painted [what?]

Effects: Dazed effect plays again when a player is hit/damaged/shot [does that mean like CS?]

Graphics: "god rays" could cause overloaded post-processing and graphical corruption

Graphics: Roads have per pixel lights

Graphics: fix of removing shining object from hand (switch off)

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My guess is as good as anyone's, but here goes:

 

Art: Bug allowing... police station building is a new building currently only to be found in the new town Svetlojarsk. Previously players were able to walk through some of the geometry such as walls. This should be fixed in the patch.

Animations: knocking... I'm guessing previously it wasn't possible to knock down/ knock out a player who was prone.

Crafting: Damage... I think this means that when you previously spray painted a Damaged item you got a Pristine painted item out of it. Now the damage will transfer properly and you'll get a Damaged painted item.

Effects: Dazed effect... Probably that when you take damage your screen becomes blurred temporarily or some similar effect that will affect your view.

Graphics: "god rays"... Sounds like rays of sunlight shining through trees, etc caused some trouble,. it should be fixed in the patch.

Graphics: Roads... No clue what this one means.

Graphics: fix of removing... I think this means that when you had a shining object (a flashlight, etc) switched on and you put it away in your backpack it stayed on. After the patch was applied it will switch off automatically.

Edited by TheKindred

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I think (maybe) the road one's referring to before when you shined a flashlight on a road, the whole road in the area lit up. Now I'm thinking it'll light up only where the light is pointed.

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