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What if we picked an alignment at our spawn?

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Just tossing out an idea. Feel free to pick it apart. The alignment would change the color of your shirt or an armband or some visual cue to other players. It would be picked at the start of a spawn much like the "male/female" option.

It is just an idea that tries to get rid of the "internet anonymity" put on our actions and choices in the game. Many of our choices in the game don't take into consideration that not everyone would act this way during a zombie apocalypse. Believe it or not some people wouldn't shoot others on sight :)

This change or one similar to it allows people to play the way they want but still have consequences for those choices. These consequences are internal or moral in nature. I don't pretend to know how these things would be balanced.

In real-life we have freedom to choose. We don't have freedom on the consequences.

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"GOOD"

-- Advantage = Food and water consumption is less. Chance of illness is lower. Chance of being knocked unconscious by zeds is less.

-- Drawback = Killing good players causes stress and guilt giving you that blurred vision effect when you are low on blood. This stress and guilt effect is removed over time much like a hunger or thirst meter. During this time you are considered [Evil] to other players. Killing evil players causes no ill effects.

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"EVIL"

-- Advantage = Can kill other survivors with no remorse and thereby suffering no ill effects from that action.

-- Disadvantage = Increased need for food and water. Higher chance of illness. Chance of knocked unconscious from zeds is higher.

PLEASE PICK THIS APART OR ADD A CHANGE OR A NEW IDEA.

I don't think exposing Rocket to different ideas hurts anything. Sure he gets the final say but having 10 or 20 ideas placed before him will give him some different trains of thought to work with.

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What if at birth, we had to choose our alignment. It is no longer possible for someone to remain neutral, it is no longer possible for research and experience to change someone, they remain the same throughout their lifetime and apply the same logic to each situation they're presented with. All problems have only two possible solutions with consequences that have been set in stone and adapting to your environment has gone out the window because you're unable to stray from your alignment without suffering.

The game is meant to have that element of realism that allows you to choose in that instant what you're going to do. I wish people would stop trying to propose solutions that would work in a fantasy game or possibly an FPS. If you want to propose a solution that holds water it should at least be looked at from a perspective that applies it to the real world in order for it to fit into this game well. The current Bandit system works very well, you have the ability to know if someone has been firing the first shot and you can make your decision from there. Hell if you choose to you can follow them around for a while to see how they act before making your decision to make contact or not. It's all up to the players, as it's meant to be.

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Good and Evil is subjective just as one mans terrorist is another mans freedom fighter.

Trying to make things black and white isn't a good thing so I disagree with the idea.

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We start of presumably washed up on a beach.

Many peoples game play changes as they get into the game. Meaning, they may start with good intentions but find it too hard to survive without killing for food and water etc.

Picking a good or bad flag at the beginning would imo destroy the flow of the game and make it not as much fun.

Also: rather than make another thread edit your first post and at the beginning, or in the title ask a mod if they can move your thread for you. Say please ;)

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