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sidwulf

Raw Mouse Input Is Crucial To Immersion

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How about use raw input, your head and sight moves with the mouse, then the body moves baised on physics. So a heavy weapon with a player standing up and not ads will over shoot then return to where your looking if you make a quick movement, working in the way a human actually moves. So twitch qcq with a heavy gun (like an lmg) would be more unwieldy feeling than an assault rifle and such, forcing players to use weapons for there designed roles...

 

You still have the problem of the gun being glued to your body at a 90 degree angle, which isn't realistic. You can swing and point a gun relatively quickly in a particular range, it is only leaving that range that difficulties really arise.

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You still have the problem of the gun being glued to your body at a 90 degree angle, which isn't realistic. You can swing and point a gun relatively quickly in a particular range, it is only leaving that range that difficulties really arise.

 

Hope free aim makes it in.

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