unicornsmustdie 32 Posted January 29, 2014 I would like to see a system whereby when you run and look over your shoulders, and run into something, there´s a small percentage chance that it knocks you down. Make it depend on your state, fatigue, but mostly on what you´re carrying. I know from experience that if you carry some of the large backpacks that are in the game, and run into something, you will keel over quite easily if you don´t see it coming. You should be hurt, and maybe bleed and a really small chance to be knocked unconcious. So only for running while looking over your shoulder and bumping into something hard. Share this post Link to post Share on other sites
Monkfish (DayZ) 339 Posted January 29, 2014 I like it, and the general idea of falling/tripping over stuff randomly. Not sure if VR would support it though. Share this post Link to post Share on other sites
Caol Paka 1 Posted January 29, 2014 Sounds annoying. Share this post Link to post Share on other sites
TedZ 424 Posted January 29, 2014 i like this idea too. I love your picture (Earlier this week i said the best food suggestion was that, did you get the picture from there :D?) Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted January 29, 2014 Keep it simple and will be a good addition. I like it, but not the tripping all over the place. Share this post Link to post Share on other sites
unicornsmustdie 32 Posted January 29, 2014 i like this idea too. I love your picture (Earlier this week i said the best food suggestion was that, did you get the picture from there :D?)ha thanks just googled it :D Share this post Link to post Share on other sites
unicornsmustdie 32 Posted January 29, 2014 (edited) definitely shouldn´t become annoying, although on the other hand now I do get annoyed about being able to sprint fully packed into a tree, and the game just pushes me along one side of it. That would hurt in real life and you would definitely fall over backwards (which would protect your back but it would be the head injury that would knock you down). I dunno, I just think it would add realism to it. Imagine being chased or chasing someone while looking for them. That dynamic would become very different. Running away through a forest and the chance you get caught up with because you ran into a tree while not looking where you ran -see, I just see that happen :) Or, chasing and looking around you and bam, you´re floored. To find you wake up handcuffed with the guy you were chasing holding your M4 :) Edited January 29, 2014 by unicornsmustdie 1 Share this post Link to post Share on other sites
Snafun 7 Posted January 29, 2014 (edited) Rocket mentioned in a video that he plans to implement the chance to fall over, after being hit by a zombie.About falling over in the woods. Don't know.If it's nicely done yeah, but as soon as it ends as a randomly being hurt generator most people are going to be annoyed by it and nothing else.Stay alive,Snaff Edited January 29, 2014 by Snafun Share this post Link to post Share on other sites
Monkfish (DayZ) 339 Posted January 29, 2014 Sounds annoying.Falling over generally is. Share this post Link to post Share on other sites
gerbilschooler 229 Posted January 29, 2014 Get out my orchard, Newton!!! Share this post Link to post Share on other sites